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Neverwinter Nights 2 => GodSpire 2.0 => Topic started by: Xen on November 26, 2008, 08:25:41 AM

Title: GodSpire
Post by: Xen on November 26, 2008, 08:25:41 AM
Options:
Oldschool LotR: Basicly its a clone of the origional GS. Same theme same layout (But still revamped)
Newage LotR: Keep the old LotR theme but update the layout of GodSpire. Bring it up to date with something different.
FLOTR:  "Fuck Lord of the rings" Bring GS up to date and totaly disregard the old look and theme.
Other: Please comment.

What do you think? hmm?
Title: Re: GodSpire
Post by: Mo on November 26, 2008, 10:30:15 AM
Oldschool!
Title: Re: GodSpire
Post by: Elessar Telrunya on November 26, 2008, 10:52:49 AM
old school ftw!  I miss that place

edit: the new emoticons scare me.
Title: Re: GodSpire
Post by: Xen on November 26, 2008, 11:28:11 AM
Cool, thats pretty much what ive been playing around with. For example here's a few alpha shots of a newer build. Needs major polishing.
I'll give you three guesses what where looking at.


[attachment deleted by admin]
Title: Re: GodSpire
Post by: Mo on November 26, 2008, 12:05:13 PM
The Shores...just like you had it 2 years ago :P

http://lucidmagic.net/index.php/topic,2552.0.html
Title: Re: GodSpire
Post by: Elessar Telrunya on November 26, 2008, 12:23:42 PM
Not exactly - I like it better this way though.
Title: Re: GodSpire
Post by: Mo on November 26, 2008, 12:24:25 PM
Let's get a damn server going for this already.  It's been way too long.
Title: Re: GodSpire
Post by: 420 on November 26, 2008, 12:58:19 PM
Man, this means I'll have to use the NWN2 disks for something other than a coaster.

No expansions required I assume?

-420
Title: Re: GodSpire
Post by: Xen on November 26, 2008, 01:10:48 PM
I'm running MotB and SoZ
Title: Re: GodSpire
Post by: Mo on November 26, 2008, 01:26:06 PM
With SoZ we could add an overland map so people can walk between places like Angband and the Forests of Doriath.  If they have high enough skills to find those places!
Title: Re: GodSpire
Post by: Soul Sojourner on November 26, 2008, 01:45:02 PM
I would say "newage" I want oldschool, but I also think some updates are more than necessary to the layout.

No Mo's tower! That was too easy to rob!

Also, I recently updated my computer gradually to the point that it is practically a whole new computer now. (Got a new DVD Drive, HDD, PSU, CPU, RAM, Mobo, and V-Card. lol.) Though I'm not using my new HDD yet, I'm slowly transitioning. I got 40GB's on this one and 500GB's on that one and I need the damn space. I just have years of time on this one, so I got a lot of things to put on the other one, and tons of preferences and customization to do.

I shouldn't have any issues getting NWN 2 to work, if GS comes back for sure... it won't be long before I come as well. =D Although I was planning on buying NWN 2 eventually (seemed logical to wait, seems I was right to do so), this would likely get me to buy it sooner.

P.S. Screw Doriath! The Marauders better have a real goddamn base this time!
Title: Re: GodSpire
Post by: Mo on November 26, 2008, 02:09:02 PM
P.S. Screw Doriath! The Marauders better have a real goddamn base this time!

Was there a problem with the Disco and Bear bartender?
Title: Re: GodSpire
Post by: Soul Sojourner on November 26, 2008, 03:25:51 PM
Was there a problem with the Disco and Bear bartender?
A little tiny bloody room with nothing but shiny objects and crappy chairs with a locked door you can easily run through!? I feel an anime moment coming on...
Title: Re: GodSpire
Post by: Mo on November 26, 2008, 03:26:39 PM
A little tiny bloody room with nothing but shiny objects and crappy chairs with a locked door you can easily run through!? I feel an anime moment coming on...

Ok I get the point!
Title: Re: GodSpire
Post by: Soul Sojourner on November 26, 2008, 05:49:06 PM
Ok I get the point!
Ha! I knew you'd see it my way...
Title: Re: GodSpire
Post by: Mercy on November 26, 2008, 08:23:42 PM
Oldschool ftw!

And Marauders should have Angband back... ftw. :P

Oh and Mo, we need to Co-Op SoZ :D
Title: Re: GodSpire
Post by: 420 on November 26, 2008, 08:44:27 PM
If GS2 requires both expansions it may take me awhile to get there since I'm waiting for SoZ to hit the $9.99 bin.

-420
Title: Re: GodSpire
Post by: Soul Sojourner on November 26, 2008, 09:30:25 PM
If GS2 requires both expansions it may take me awhile to get there since I'm waiting for SoZ to hit the $9.99 bin.

-420
Do they have a Combo pack yet? I'll be waiting for that probably.
Title: Re: GodSpire
Post by: Xen on November 26, 2008, 11:06:01 PM
SoZ is worth it I believe. I know they have been pretty shit with updates our old buddies BioWare but I believe they are worthy of support.
I havent used any SoZ content as of yet but I am running the newer toolset so it will require SoZ to run.

SoU... SoZ hmmm
Title: Re: GodSpire
Post by: Elessar Telrunya on November 26, 2008, 11:17:01 PM
yeah, you'll have to wait for me to catch up then too. I don't have either expansion.  plus I'm waiting for a new computer to do much gaming...this one whines a lot when I just run video...
Title: Re: GodSpire
Post by: Xen on November 27, 2008, 04:46:23 AM
Ok few updates for you. Pollished the docks along with certain area's of the halls (which you wont see here)


[attachment deleted by admin]
Title: Re: GodSpire
Post by: Mo on November 27, 2008, 09:45:04 AM
Looking sweet dude!

What are those tall tower things jetting out into the sky in the far distance there?  Looks like a gfx anomaly.
Title: Re: GodSpire
Post by: Xen on November 27, 2008, 10:46:44 AM
Hah, nah Giant tree's. They look far better ingame. The pollishing is coming along well.
I'm working on a few scripts to make Belog a little more aware of his surroundings.. But i'm pretty rusty. So far ive just made him randomly comment on his surroundings based on his location and he will keep within the main dueling area aswell. I'm working on making him run checks on Players he is close too, if they are in battle he will clear all actions so not to walk right threw the duel, he will also decide if he will simply walk a short distance away or go "Home".

Belog will on a rare ocasion approach you and ask how your doing, too which you can respond and he will reply. Still working on that..
Other than that i'm making far better progress then I had done last time.

EDIT:
I have done it! I have finaly fucking done it! I mastered the art of the "Walk Mesh"~! Even made a invisible spiral staircase into the air, pretty nifty. I might implement little secrets like that to obtain various Special items. Like a mage you can meet above the halls in his sky tower (He might look familiar) That will offer you a Sentinal rune he created if you locate him a Power Essence hidden some where in the halls. The rune will have pecial properties. Like becoming a n00b Sentinal with powers that only backfire... bwahahaha. Or the portable stool (Which ive already created of course)
Title: Re: GodSpire
Post by: Mo on November 27, 2008, 10:56:08 AM
That's cool, but are you sure you want Belog to avoid walking through duels?  Avoid him was pretty fun =)
Title: Re: GodSpire
Post by: Xen on November 27, 2008, 11:05:35 AM
Hmm, true enough... well it did piss some people off though.. I edited my post btw. Comments?
Title: Re: GodSpire
Post by: 420 on November 27, 2008, 01:11:59 PM
Sounds cool. What's the item restriction going to be like?

-420
Title: Re: GodSpire
Post by: Xen on November 27, 2008, 01:21:36 PM
Ok, bit more pollishing has been done. Added a Persistant Score Board aswell, I like the sound of that.
Found a very nice little addition on the vault aswell, increases Database efficiency aswell as shrinks the database files alot aswell. Very nice.
You will notice the area's have had a big make over, but they still need pollishing.

EDIT: Well, id hoped you might want to help me there again bud. Maybe resend the one you made a while back, revised possibly.

[attachment deleted by admin]
Title: Re: GodSpire
Post by: Mo on November 27, 2008, 02:25:08 PM
Looks good Xen.  Maybe we should set up a temporary server so people can have a look at the alpha version.  As far as I know the dedicated server for NWN2 only runs on Windows, that kinda sucks but I'm sure I can come up with something for it.
Title: Re: GodSpire
Post by: Soul Sojourner on November 27, 2008, 05:23:26 PM
Awesome news, keep it up. Are you planning on rebuilding the library? If so, I'll contribute to it as always.
Title: Re: GodSpire
Post by: Elessar Telrunya on November 27, 2008, 08:51:24 PM
I was just about to suggest the same Mo...it doesn't require the expansions yet, does it?  It looks pretty sweet Xen, good job!
Title: Re: GodSpire
Post by: Mercy on November 27, 2008, 09:02:59 PM
I believe it does, because he used the new version of the Toolset to do it. But I may be wrong. :P
Title: Re: GodSpire
Post by: Elessar Telrunya on November 27, 2008, 09:07:11 PM
Yeah, but that can be fixed in NWN1, so can it be fixed in NWN2 as well?
Title: Re: GodSpire
Post by: Xen on November 28, 2008, 05:53:47 AM
Well i'm using a few XP2 script functions, and alot of the fixes that came with the XP's are very welcome. So id rather not go back to the shit heap it was if I can help it. But the patches do fix alot aswell.
In the end though we can only go forward, I know GS was known for alowing all players regardless of there build to play. I'll see what I can do but as it stands its a XP1-2 module.
Title: Re: GodSpire
Post by: Xen on November 29, 2008, 12:59:00 PM
Shall I strip Knockdown? what do you people think?
Title: Re: GodSpire
Post by: Mo on November 29, 2008, 01:11:45 PM
Shall I strip Knockdown? what do you people think?

I haven't used it in NWN2?  Is it different from NWN1? 
Title: Re: GodSpire
Post by: Xen on November 29, 2008, 01:17:29 PM
Just did a bit of a read, check 420's post. I think i'll leave it in.

Ok how about our item building privilages?

7 properties, max 10 Skills max 5 Stats?

Max ab, AC, etc etc
Title: Re: GodSpire
Post by: 420 on November 29, 2008, 02:20:41 PM
Item balancing will be a big issue since the max level for NWN2 is 30 instead if 40.

I don't have it installed so I can't check it out but what is the cost of various item properties in NWN2?

I say we start with a 5AC limit on items for now and allow higher AC if it's needed. Allow max skills and attributes (assuming the limits are the same as NWN) plus Haste, Freedom of Movement and possibly True Seeing depending on how it handles Hide in Plain Sight.

-420
Title: Re: GodSpire
Post by: Mo on November 29, 2008, 02:25:47 PM
Item balancing will be a big issue since the max level for NWN2 is 30 instead if 40.

I don't have it installed so I can't check it out but what is the cost of various item properties in NWN2?

I say we start with a 5AC limit on items for now and allow higher AC if it's needed. Allow max skills and attributes (assuming the limits are the same as NWN) plus Haste, Freedom of Movement and possibly True Seeing depending on how it handles Hide in Plain Sight.

-420

Yes it will definitely be a trail and error process.  Try one set of rules and tweak as necessary.
Title: Re: GodSpire
Post by: Mercy on November 29, 2008, 06:26:01 PM
Awesome. Going out to pick up SoZ right now. :D
Title: Re: GodSpire
Post by: Xen on November 30, 2008, 03:45:10 AM
Ok, well ive already set a 10 skill limit and a 7 on the ability limit along with 5 AC, I think I did the AC?.. The sun was coming up, cant remember now.. Anyway, i'll possibly send 420 an Alpha to tweak out what ever fuck ups ive made in my half asleep state.

Im working on a Duel Manager upgrade next, make it a little different than before. Perhaps I'll have it actualy space the players evenly away from each other so that there are no running in at the last minute on casters for a quick hit to disrupt or to avoid the loss of damage from their buffs. if you want to pass buffs maybe one should invest in a few caster levels for dispell.

I know that sounds like its unfair, but I want to keep it realistic, There is no one ultimate build. I want people with low SR to fear casters, and likewise caster fear monks. Because you will need all the casting time you can get if you take on a monk. And the fighter types will need to rethink their tactics if they want to take on a caster.
Title: Re: GodSpire
Post by: Xen on November 30, 2008, 12:06:42 PM
Going to install a fresh copy of vanilla NWN2, I'll see how I go making GS2 All versions compatable
Title: Re: GodSpire
Post by: Soul Sojourner on November 30, 2008, 07:53:29 PM
Going to install a fresh copy of vanilla NWN2, I'll see how I go making GS2 All versions compatable
I wouldn't piss with it for too long. The monkeys gotta come outta the cage some time.
Title: Re: GodSpire
Post by: Xen on December 01, 2008, 02:22:27 AM
Alright, Ive managed to convert GS to an All Versions compatible mod now. I had to fix a few things. But so far so good. I believe the script functions I used where actualy a part of one of the patches.
So all is good, I will try get as much done over the next few hours as I can. Hopefully i'll have a stable enough version for release.
Title: Re: GodSpire
Post by: 420 on December 01, 2008, 03:08:20 AM
I look forward to testing with a core NWN2 build. I haven't even unwrapped the first expansion.

-420
Title: Re: GodSpire
Post by: Xen on December 01, 2008, 03:33:28 AM
Indeedy, Hold on a sec i'll send you the restrictions include for the gate. Would you mind giving it a look over I might have forgot something. I want to focus on making this bitch playable, I have got a few more things to work out. Namely how guilds are handled.

Numenor, Marauders and Doriath are all playable. Along with the all famous Sentinels of GodSpire. But they will be reworked because apparently you cannot access your inventory at all in Poly form.... So all you potential sentinels will have to set up a short cut to petrify people. Thats if I dont totaly redo it.

EDIT: Nevermind, apparently we cant send files over the forum. I'll email it to you or something later.
Title: Re: GodSpire
Post by: Mercy on December 01, 2008, 10:01:32 AM
Awesome. 420, check your pm's. :P
Title: Re: GodSpire
Post by: Xen on December 01, 2008, 11:50:38 AM
Alrighty, 420, I emailed an erf to you. Take a look at it if you have time.

Ive done a fair bit tonight, Sentinel item is done, database, duel manager. Only need to do some OnlineTesting. Then i'll finnish the guild area's and I can release the Beta. And i'll work on the Team Arena while the beta is getting a look over.
Title: Re: GodSpire
Post by: 420 on December 01, 2008, 12:24:31 PM
Alrighty, 420, I emailed an erf to you. Take a look at it if you have time.

Ive done a fair bit tonight, Sentinel item is done, database, duel manager. Only need to do some OnlineTesting. Then i'll finnish the guild area's and I can release the Beta. And i'll work on the Team Arena while the beta is getting a look over.
Since hosing Throbble's computer I've lost the settings to check the mckraken email. Can you send it to cep420@yahoo.com?

-420
Title: Re: GodSpire
Post by: Mo on December 01, 2008, 12:40:09 PM
Since hosing Throbble's computer I've lost the settings to check the mckraken email. Can you send it to cep420@yahoo.com?

-420

I'll set up an FTP account for you guys to share if that would help.
Title: Re: GodSpire
Post by: Mercy on December 01, 2008, 01:58:20 PM
I also suggest once this is up for the public, we should use Worldgate. For people to download the content, duh. :D <3
Title: Re: GodSpire
Post by: Mo on December 01, 2008, 02:37:08 PM
I also suggest once this is up for the public, we should use Worldgate. For people to download the content, duh. :D <3

What

WHat's that?
Title: Re: GodSpire
Post by: Mercy on December 01, 2008, 04:16:58 PM
It's how people download the mod data so they can log in to the server. You can't just log right in like in nwn 1.
Title: Re: GodSpire
Post by: Mo on December 01, 2008, 04:45:35 PM
It's how people download the mod data so they can log in to the server. You can't just log right in like in nwn 1.

How does it work? Plugin for NWN2?
Title: Re: GodSpire
Post by: Mercy on December 01, 2008, 05:43:59 PM
I'm not completely sure how it would work server side.

Quote from: nwvault
WorldGate
- connecting worlds & players -

Overview

All persistant worlds for nwn2 share the same problem: at least one file - the *.pwc - has to be transfered to the players' pc before anyone can login and join a multiplayer module. Most pw teams will want to add custom content as well, like clothing and placeables, custom soundsets, ingame music or even movies.

All files have to be stored in the right place and must be updated at all players' pc's whenever the builders change them.

And some of these files are considerably large, especially all erf-types (*.mod, *.pwc, *.hak, *.erf), downloads for an average pw can easily sum up to more than one gb total! This makes it painfull - if not impossible - to update files regularly, and thus stops builders from changing their worlds dynamically, e.g. in reaction to some ingame events.

WorldGate was designed to help pw builders create and maintain a download-system for all files related to their pw, and to help players download and update these files as easily and as fast as possible - typically with one click.

Features

can update resources within erf-files (this includes *.erf, *.mod, *.pwc and *.hak), thus transferring only changed parts - especially worthy for updating pwc!

players client is setup by simply entering your pw's homepage url

uses famous 7-zip compression to minimize download time and traffic.

designed to work with any web- or ftp-server.

designed to store multiple pw's.

But, for players you enter in the web address of the server. Then you follow the servers directions and then proceed with the download. It's a nice program and it makes the multi-player aspect of nwn2 way easier and less of a hassle.
Title: Re: GodSpire
Post by: 420 on December 01, 2008, 06:19:28 PM
You can also post the .pwc file to NWVault (http://nwvault.ign.com/). That's where I put the one for my server before I gave up on NWN2.

-420
Title: Re: GodSpire
Post by: Soul Sojourner on December 01, 2008, 06:39:25 PM
You can also post the .pwc file to NWVault (http://nwvault.ign.com/). That's where I put the one for my server before I gave up on NWN2.

-420
I definitely think it would be a great idea to provide the necessary files with both methods. It's likely to bring more players that way.
Title: Re: GodSpire
Post by: Mercy on December 01, 2008, 09:25:50 PM
I agree with Hell there. I'm not sure though, but with the .pwc you can open the mod in the toolset and see all the things that make it tick... i.e scripts and such.
Title: Re: GodSpire
Post by: 420 on December 01, 2008, 09:48:08 PM
I agree with Hell there. I'm not sure though, but with the .pwc you can open the mod in the toolset and see all the things that make it tick... i.e scripts and such.
I believe the .pwc only contains walkmesh and custom VFX info. Those are the only things a client needs locally to join a NWN2 multiplayer mod.

-420
Title: Re: GodSpire
Post by: Mercy on December 01, 2008, 11:25:00 PM
Oh. I wasn't sure if that was how it worked or not. :D Good to know. Maybe I will pop open the toolset and play around. I am kinda bored and jobless atm. lol.
Title: Re: GodSpire
Post by: Xen on December 02, 2008, 01:23:17 AM
I'll distribute the PWC everywhere I can. Here included. Lucidmagic will be the first location to see the file.
Title: Re: GodSpire
Post by: Soul Sojourner on December 02, 2008, 03:11:10 AM
I'll distribute the PWC everywhere I can. Here included. Lucidmagic will be the first location to see the file.
Well, of course!
Title: Re: GodSpire
Post by: Xen on December 02, 2008, 10:01:54 AM
Mo, check your PM's. I'll finish up everything else best I can.
Title: Re: GodSpire
Post by: Xen on December 02, 2008, 12:19:13 PM
Got a whole lot done, Doriath is all but finished along with the Team Arena. Most area's are completed except Angband and small polishing in the DM Clubhouse.
Few little tweaks here and there on the scripts and we will have a playable version.
Title: Re: GodSpire
Post by: Soul Sojourner on December 02, 2008, 07:40:41 PM
Got a whole lot done, Doriath is all but finished along with the Team Arena. Most area's are completed except Angband and small polishing in the DM Clubhouse.
Few little tweaks here and there on the scripts and we will have a playable version.
What about Marauders base!? HMM!?
Title: Re: GodSpire
Post by: Elessar Telrunya on December 02, 2008, 08:08:25 PM
I think they're taking over Angband again.
Title: Re: GodSpire
Post by: Mercy on December 02, 2008, 09:10:34 PM
Yes, Angband is ours once more. :)
Title: Re: GodSpire
Post by: Xen on December 02, 2008, 11:06:26 PM
What about Marauders base!? HMM!?
Best for last buddy... Best for last...
Title: Re: GodSpire
Post by: Soul Sojourner on December 03, 2008, 07:09:48 AM
Best for last buddy... Best for last...
That's the spirit!
Title: Re: GodSpire
Post by: 420 on December 03, 2008, 08:45:23 PM
Alrighty, 420, I emailed an erf to you. Take a look at it if you have time.
Well I installed NWN2 and let the autopatcher run for an hour. Game starts up and everything seems fine. However, if I try to open the toolset (through the main menu or directly from the .exe) I get this error:
Quote
NWN2ToolsetLauncher.exe - Fatal error
CLR error: 800004005
The program will now terminate.
So, once again, Obsidian's gross incompetence prevents me from using NWN2.

-420
Title: Re: GodSpire
Post by: Xen on December 04, 2008, 04:48:35 AM
Pains in the ass, did you google the issue?
Title: Re: GodSpire
Post by: 420 on December 04, 2008, 12:16:44 PM
Pains in the ass, did you google the issue?
Turns out the problem was Fallout 3 installed a half-ass version of .NET 3.5 and I had to download and install the full version from Microsoft. Why the NWN2 toolset requires .NET is a mystery to me.

-420
Title: Re: GodSpire
Post by: Soul Sojourner on December 04, 2008, 09:02:42 PM
Why the NWN2 toolset requires .NET is a mystery to me.

-420
Ha! Doesn't surprise me.

I can't count how many games I've installed that all try installing different versions of the same shit, but will not want to function correctly until they're satisfied that I have *that* specific version. Then once the damn thing is installed, I can typically update it to the latest version and the game won't give a shit... until I reinstall the game anyway.
Title: Re: GodSpire
Post by: Xen on December 05, 2008, 05:31:12 AM
Fucking hell, I swear there is so much recycled shit in NWN2 from NWN1. Sentinel's are no longer Will-O-Wisps They have taken on a new look, which actualy feels better. But still I wanted the old feel...
Ok, Because of the sheer volume of recycled shit its taken me twice as long to get godspire 2.0 working.

Sorry for the Delay people, At least know where in Alpha 2/Beta 1 sort of Half half. But the last bit will simply be pollishing and ironing out bugs (Which can be done online).
So I will need some devoted GS fans to do said bug fixing.
Title: Re: GodSpire
Post by: 420 on December 05, 2008, 01:39:32 PM
Fucking hell, I swear there is so much recycled shit in NWN2 from NWN1. Sentinel's are no longer Will-O-Wisps They have taken on a new look, which actualy feels better. But still I wanted the old feel...
In NWN2 the Will-O-Wisp is a VFX instead of a creature appearance. I made one for my Tavern of Doors mod by setting the creatures Appearance to "Elemental, Air" (this makes it a null appearance with a selectable base) then set the Appearance (visual effect) to "fx_will_o_wisp".

I gave the filter script you sent me a quick once-over but I haven't had time to go through it thoroughly. I just finished my final project for the semester so I should have time this weekend to go over it. I'll send you an email with my questions/suggestions once I have a chance to go over it in more detail.

-420
Title: Re: GodSpire
Post by: Mo on December 05, 2008, 02:09:32 PM
Hmm I know in SoZ there are will o' wisp as creatures.  Not sure if they are implemented the way 420 said or different.
Title: Re: GodSpire
Post by: Soul Sojourner on December 05, 2008, 06:17:49 PM
Fucking hell, I swear there is so much recycled shit in NWN2 from NWN1. Sentinel's are no longer Will-O-Wisps They have taken on a new look, which actualy feels better. But still I wanted the old feel...
Ok, Because of the sheer volume of recycled shit its taken me twice as long to get godspire 2.0 working.

Sorry for the Delay people, At least know where in Alpha 2/Beta 1 sort of Half half. But the last bit will simply be pollishing and ironing out bugs (Which can be done online).
So I will need some devoted GS fans to do said bug fixing.
Don't rush, man. Most of us won't be able to jump on the train right away anyway. Even if I personally were ready to, I wouldn't want you to feel like you should rush, because you, at least, are doing something. The fact that you're doing it in the first place, is good enough for me, can't speak for anyone else, but I'm sure it's the same.
Title: Re: GodSpire
Post by: Xen on December 06, 2008, 02:36:59 AM
In NWN2 the Will-O-Wisp is a VFX instead of a creature appearance. I made one for my Tavern of Doors mod by setting the creatures Appearance to "Elemental, Air" (this makes it a null appearance with a selectable base) then set the Appearance (visual effect) to "fx_will_o_wisp".

I gave the filter script you sent me a quick once-over but I haven't had time to go through it thoroughly. I just finished my final project for the semester so I should have time this weekend to go over it. I'll send you an email with my questions/suggestions once I have a chance to go over it in more detail.

-420
No worries man, I will need all the help I can get. Ive had many a night up till the sun come up scripting and re scripting every fucking thing. Alot of the scripts compile fine but I have no idea if they will run.
I could also send you over GS's origional gate script, But I think the one I sent you is a better base. At least it was made for NWN2. By the way, if you have an MSN setup I could install it if you want to ask me anything about what I might require from the gate. I should probably send you over a better erf file with all of the gate info along with the includes.

Don't rush, man. Most of us won't be able to jump on the train right away anyway. Even if I personally were ready to, I wouldn't want you to feel like you should rush, because you, at least, are doing something. The fact that you're doing it in the first place, is good enough for me, can't speak for anyone else, but I'm sure it's the same.
Well that's appreciated, suffice it to say I wanted to release something as quick as possible. There has already been enough delays with NWN2's recent shitness.
Title: Re: GodSpire
Post by: Xen on December 06, 2008, 10:55:57 AM
Sentinels work finaly. I might include a little item that Sentinels can use to check players equip by simply using the item on a player (Just for scanning for illegal properties and the like, not an advantage in combat) And the item will report back to the sentinel with either verdict. If the player is found to be Invalid however they will be automaticly booted after a (Paralyzed) delay. Which will also fill them in on the reason as to why they are being booted. It will also scan the player itself aswell.

One thing I can't seem to get working is my Portable stool (I was having a break from the real scripting).
SetScale doesnt work.. As apparently the chairs actualy have to be scaled now? or is that wrong?
Tryed a GetScale(oPC and a SetScale(oStool but nothing works. The little bastard refuses to sit down..

Anyway, after I get this gate sorted with some small portion of the database setup (for sentinels, Bans etc) I'll release a version for online playing. All you guildies will have to wait though. The guild leader/member system is undergoing a rebuild.

Well that will conclude my update for now, going to watch some Eureka or whatever its called..


Cheers
Title: Re: GodSpire
Post by: Anheg on December 08, 2008, 03:36:05 AM
This makes me want to give NWN2 another chance. I havent played it since the first week it was out.

I think the Doriath gate should be broken and walkthru glitched just out of tradition XD

PS that Doriath database, fixed Guild leader Altur and membership staff was sooo fucking pro, just a thought
Title: Re: GodSpire
Post by: Xen on December 08, 2008, 04:10:28 AM
It should be a little better than that.
Title: Re: GodSpire
Post by: Anheg on December 09, 2008, 07:11:21 AM

Well that will conclude my update for now, going to watch some Eureka or whatever its called..


Cheers

Eureka 7 possibly? Good series until the last episode.
Title: Re: GodSpire
Post by: Xen on December 09, 2008, 10:48:57 AM
"A Town Called Eureka"
http://en.wikipedia.org/wiki/Eureka_(TV_series) (http://en.wikipedia.org/wiki/Eureka_(TV_series))

All I realy need for GS to be operational now realy is a decently setup gate and to finish the Guild scripts. Spose some testing will need to be done. I'll need like 4 people for that.
Title: Re: GodSpire
Post by: Mo on December 09, 2008, 11:37:01 AM
"A Town Called Eureka"
http://en.wikipedia.org/wiki/Eureka_(TV_series) (http://en.wikipedia.org/wiki/Eureka_(TV_series))

All I realy need for GS to be operational now realy is a decently setup gate and to finish the Guild scripts. Spose some testing will need to be done. I'll need like 4 people for that.

I will help test.
Title: Re: GodSpire
Post by: Xen on December 09, 2008, 12:06:08 PM
Oh Aye, I need 4 simply because the team arena requires 4 minimum. 2R - 2B. Also, I'll want to test adding players to the database. Sentinel leaders and the like.
I'm using a modified version of the old Soul Stone idea. Its much much better now. Easily find specific souls in the pools without actualy having to pull the stones out to look and risk letting in a banned player or what have you.

All done simply by changing the name of the stones to the name of the PC. I realy love that addition. And I always loved the old school godspire over the SQL version. Never liked SQL.
It felt wrong, not sure why. Anyways, hopefully Sir Four Hundred and Twenty can fix up the item portion of the gate for us to fit GS ruleset, after that its all on me to finnish the database setup and where gold for the first public Beta.

I dont want a piece of shit being released though. And I want to make it as small as possible (the mod file not the areas). Have to do some cleaning, make sure everything that isnt needed isnt there.
Title: Re: GodSpire
Post by: Mo on December 09, 2008, 01:17:41 PM
I thought using the SQL DB as a backend added a lot to GS.  Not to mention it's a lot easier to manage then the crazy file dbs that NWN shipped with.  We were able to have a GS website with all those stats and info right from the DB.  Could have developed that a lot more too.
Title: Re: GodSpire
Post by: Mercy on December 09, 2008, 02:16:24 PM
Eureka is an awesome show!

And I will help test as well, just lemme know. :)
Title: Re: GodSpire
Post by: Xen on December 09, 2008, 10:56:22 PM
Not saying SQL warmt good. Just never got into it in nwn. I night look into it for gs2. Cheers mercy, we will need a sentinel leader aswell hmm
Title: Re: GodSpire
Post by: Anheg on December 10, 2008, 12:58:15 AM
If you need another I could be on anytime up till 6pm tomorrow and then on later around 1230am if need be. Or anytime thursday as long as I know when by wednesday night.

PS Does anyone know a good arena to play on? I need to get back into practice building characters.
Title: Re: GodSpire
Post by: Xen on December 10, 2008, 01:19:39 AM
Godspire?
Title: Re: GodSpire
Post by: Anheg on December 10, 2008, 06:59:44 AM
I thought the hole point of this is that you havent put it up yet and I have NWN2 installed only. there are some differences between 1 and 2 and I would prefer to practice on the new game.
Title: Re: GodSpire
Post by: Xen on December 10, 2008, 09:04:01 AM
Twas a joke you penis.

As far as that goes though, I have no idea. Havent bothered with other servers. I did try some PW's but they where boring. Might need someone else to step in for that one.
Title: Re: GodSpire
Post by: Xen on December 11, 2008, 09:06:34 PM
Well, I have put GS2 on hold for a little bit to collect my sanity. Or whats left of it. For the moment I'm working on "Project Valhalla" which is looking very good. If it works I might even implement it into GS2, which would add a whole lot more playability. Then we would have:

The best Legit PVP ever seen. (As its always been)
Team Battles
Guild System
Game Masters
Team Adventures (Project Valhalla)

Project Valhalla is set up to be a Local Vault adventure, but ive had an idea to implement Server Vault within a local Vault server. Which in my head is very simple, You could then access the area with any character and then choose which of the server stored characters you wish to play with and you would then be transformed into your Valhalla character. All you would need to do is go to the NPC in town to save your progress after your adventures.

Its looking like we might end up with a good mix of PVP and Team orientated game play, which will make GS truely a unique experience.
Title: Re: GodSpire
Post by: Mercy on December 12, 2008, 08:10:45 AM
Sounds pretty cool. Can't wait to finally see it all in game.
Title: Re: GodSpire
Post by: Mo on December 12, 2008, 09:42:39 AM
After I upgrade the server next week I'll be able to set up another server for GS2 where we can host an Alpha version.  People can then log on to check it out and test.
Title: Re: GodSpire
Post by: Xen on December 12, 2008, 11:59:11 AM
I'll need some alpha testing done for sure. I'm so fucking drunk right now.
Went to see a buddies gig tonight and ran around with a dead rabbit a few chicks gave me. Anyway, i'll be back when i'm sober.
Title: Re: GodSpire
Post by: Elessar Telrunya on December 14, 2008, 03:49:31 PM
Well, I have put GS2 on hold for a little bit to collect my sanity. Or whats left of it. For the moment I'm working on "Project Valhalla" which is looking very good. If it works I might even implement it into GS2, which would add a whole lot more playability. Then we would have:

The best Legit PVP ever seen. (As its always been)
Team Battles
Guild System
Game Masters
Team Adventures (Project Valhalla)

Project Valhalla is set up to be a Local Vault adventure, but ive had an idea to implement Server Vault within a local Vault server. Which in my head is very simple, You could then access the area with any character and then choose which of the server stored characters you wish to play with and you would then be transformed into your Valhalla character. All you would need to do is go to the NPC in town to save your progress after your adventures.

Its looking like we might end up with a good mix of PVP and Team orientated game play, which will make GS truely a unique experience.

Mind you every time you update Valhalla we all would need to download a new walk mesh file, and I'd imagine that any server vault module is going to experience significantly more updates than the rest of GS2 would...
Title: Re: GodSpire
Post by: Xen on December 15, 2008, 01:50:04 AM
Ahh, you wont have to download shit if I don't update the land masses. I'll obly release it once its complete. I'm not looking to release new patches every few days or anything.
Any changes to scripts will be fine you wont need any new files because nothings changed other than the scripts which are all loaded server side. Nothing to do with the client they just see the effects or the script.
Title: Re: GodSpire
Post by: Soul Sojourner on December 15, 2008, 06:28:33 AM
I suspect once most of the initial fixes and corrections are out of the way (that almost go without saying, since there's always something), there won't be too many too often after that.
Title: Re: GodSpire
Post by: Xen on December 15, 2008, 10:35:44 AM
Well i'm pretty sure after release there will be something broken. I can almost garentee it. If I can help it there will be nothing but there is bound to be something that needs fixing. It will be script related though.
Title: Re: GodSpire
Post by: Xen on December 20, 2008, 10:25:34 AM
Still here people, lifes just getting in the way for the moment. GS2 will arrive.
Title: Re: GodSpire
Post by: Mo on December 20, 2008, 12:05:48 PM
Still here people, lifes just getting in the way for the moment. GS2 will arrive.

I see then we will just have to remove that pesky life so it no longer gets in the way.
Title: Re: GodSpire
Post by: Xen on December 20, 2008, 09:51:52 PM
Don't make me stab you in the eye.
Title: Re: GodSpire
Post by: Soul Sojourner on December 21, 2008, 12:09:31 AM
Don't make me stab you in the eye.
With a hot french fry.
Title: Re: GodSpire
Post by: Xen on December 27, 2008, 01:30:47 AM
Got a free night tonight so i'll try get as much cleaning up as possible done.
Title: Re: GodSpire
Post by: Anheg on December 28, 2008, 01:28:39 AM
You should think about putting it up soon, even if just for us LM people, as we know its not finished and we have a way to relay feedback
Title: Re: GodSpire
Post by: Soul Sojourner on December 28, 2008, 01:54:23 AM
You should think about putting it up soon, even if just for us LM people, as we know its not finished and we have a way to relay feedback
Quit pressurin' him, bitch! =D
Title: Re: GodSpire
Post by: Xen on December 29, 2008, 02:06:23 AM
I wont be happy doing that untill i'm certain it is at least functional. I spose it pretty much is. But id rather people not have to do any lengthy updates if I can help it.
Title: Re: GodSpire
Post by: Elessar Telrunya on December 29, 2008, 11:19:06 AM
Well, the floor plan is all set, isn't it?  Most of the work now is just scripting, etc.  They shouldn't need to update .pwc's or whatever when you change that.
Title: Re: GodSpire
Post by: Soul Sojourner on December 29, 2008, 11:39:29 PM
Well, the floor plan is all set, isn't it?  Most of the work now is just scripting, etc.  They shouldn't need to update .pwc's or whatever when you change that.
Let the man take his time. Trust him to put it up when he feels it's ready.
Title: Re: GodSpire
Post by: Xen on December 30, 2008, 03:33:14 AM
Well angband isnt complete. I havent had time the past week or so. Barely paying bills after this christmas bullshit... Fuck I hate christmas.. comercialised rubbish.
I could release a version for 420 n Mo to have a look at I spose. Could even stick it up for a few tests, Its in a mess at the time being though. Which was expected considering how distracted ive been with whats going on around here.
Title: Re: GodSpire
Post by: Talon on April 03, 2009, 10:49:20 AM
Please create "dragon age" forum and move godspire2.0. thread into it.

Thanks,

Talon.
Title: Re: GodSpire
Post by: Talon on April 03, 2009, 10:52:33 AM
Actually, scratch that.
Turns out Dragon Age is single player. What a loss :(

Talon
Title: Re: GodSpire
Post by: 420 on April 03, 2009, 01:26:13 PM
Actually, scratch that.
Turns out Dragon Age is single player. What a loss :(

Talon
Yeah, a lot of us lost interest when we found out it was single player.

-420
Title: Re: GodSpire
Post by: Mo on April 03, 2009, 04:01:57 PM
Actually, scratch that.
Turns out Dragon Age is single player. What a loss :(

Talon

Don't be such a fucking stranger!
Title: Re: GodSpire
Post by: Talon on April 09, 2009, 09:43:43 PM
Im half-inclined to build our own game engine for GS 2.0 based around the original NWN, but with updated GFX, etc.
Anyone know what the licensing is with the CEP assets? Could we build a non-commercial game using that content?
Title: Re: GodSpire
Post by: Mercy on April 09, 2009, 11:06:37 PM
420 would probably know. Him and his wife are on the CEP team.
Title: Re: GodSpire
Post by: 420 on April 10, 2009, 11:36:47 AM
Im half-inclined to build our own game engine for GS 2.0 based around the original NWN, but with updated GFX, etc.
Anyone know what the licensing is with the CEP assets? Could we build a non-commercial game using that content?
I don't see why not, that's basically what it's used for now. The CEP asks for permission from the content authors to include their work and have it distributed freely with no restrictions.

-420
Title: Re: GodSpire
Post by: Xen on April 26, 2009, 05:38:31 AM
I'm living in a boarding house so I havent been able to touch godspire. Got my PC running again now though. Yeah, seriously, GS2 on NWN1 is far better idea. If we could get it looking sexy. Might require alot more modding than just textures. Mesh updates would be a good idea. Possibly create a massive mod and distribute it via torrent. I could build GS from the ground up to SoU standards in fuck all time.

NWN2 is such a pain in the ass...
Title: Re: GodSpire
Post by: Calia on June 11, 2009, 11:28:19 AM
-peeks- old school ^_^  -goes back into hiding-
Title: Re: GodSpire
Post by: Mo on June 11, 2009, 11:45:10 AM
-peeks- old school ^_^  -goes back into hiding-

Hi Calia! :)
Title: Re: GodSpire
Post by: Soul Sojourner on June 11, 2009, 06:52:35 PM
Calia ^^

:D :D :D
Title: Re: GodSpire
Post by: Tyrael on June 11, 2009, 10:10:47 PM
So its the GS2 project still ongoing? id really like to play it again i miss the old times :D.

Ill have to look for the game discs tho (at least the cd keys are secured just incase i dont find the CDs lol)
Title: Re: GodSpire
Post by: Mercy on June 11, 2009, 10:19:46 PM
I don't think that this is still on going.