Sounds good.
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Looks like Obsidian thought so too:
So, now it's time to talk about the next contest. The next competition, is a Custom Content contest. This contest will be much longer than the others, to allow people to work with the Expotron a bit before they have to submit anything. This Custom Content contest will span three months and will cover many different aspects of Custom Content. Contestants can submit up to one entry for each of the following categories:
* Creature/Monster (requires animations)
* Weapons
* Buildings (can have animations if you like, such as a swinging sign, but don't have to)
* Placeables (can have animations, but don't have to)
* Clothing/Armor
* Props & Miscellaneous (equipable items that don't fit into any specific category - such as books and bouquets of flowers)
As noted, the only category that requires animations is the creature/monster category. All other categories do not require animation.
This contest will be announced officially on Monday, on the Bioware boards - along with full rules and guidelines. All of the models should be able to be added to the game/toolset through the use of the override folder at the very least. Your entries may be accompanied by a hak version as well. All work must be your own, but you may have one person help you out as well. I will talk with the folks at NWVault and have a contest category created for these models. November 30th will be the cutoff date for this contest. Good luck!
First what of its kind?
First RPG game constructor? That would be the Adventure Construction Set (http://en.wikipedia.org/wiki/Adventure_Construction_Set).
First D&D based game constructor? That would be Forgotten Realms Unlimited Advetures (http://en.wikipedia.org/wiki/Unlimited_Adventures).
No, NWN wasn't the first of its kind. In fact, it was an extremely well executed version of a classic computer game designing tool.
Some of us do remember exactly what NWN was like when it first came out. Let's see, multiplayer was stable, it was shipped with a DM Client (that was fully functional) and no download was required to play on online servers that didn't use custom content. We also remember getting new content, like creatures, in some of the very earliest patches.
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You could have also reminded him of the original multiplayer Neverwinter Nights (http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29) Gold Box by TSR.
http://www.bladekeep.com/nwn/ (http://www.bladekeep.com/nwn/)
You could have also reminded him of the original multiplayer Neverwinter Nights (http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29) Gold Box by TSR.
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Actually that's the engine used by Unlimited Adventures.
Can you build games with the original NWN?
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Actually that's the engine used by Unlimited Adventures.
Can you build games with the original NWN?
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Nope, it was the first MMORPG. Hosted by AOL.