*sigh* too many bugs. Nothing learned from NWN1
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happens when they want to make a game better without using the first one, now nwn2 has same nwn1 bugs + a lot more, i still like nwn1 more than nwn2, the only good part of nwn2 are the graphics..... at least for now
Oh and lack of emotes and the voiceset options scream lameness.
and theres other annoying stuff too, the little things. i cant quite put my finger on some of them, its things like online PC triggers a conversation and 20 other people connected get "snapped" to it
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The emotes, both verbal and physical are there and in fact there are far more emotes that NWN. It's just too bad I had to script a tool so players can access them.
Not sure what you mean about the conversations, I don't have that problem on my server but that could be because I only use non-cutscene, NWN 1 style conversations.
My original list continued:
17. Players can't see any looping animations that were applied to NPCs or PCs in an area before they entered it. So NPCs that were set to sit in a chair before the PC entered the area look like they are standing.
18. Trying to copy and paste or otherwise move a link in conversations causes an "Unhandled Exception Error" that corrupts every link in the conversation.
19. EffectCutsceneGhost() does not make creatures collision detection go away. Creatures should be able to pass through and pathfind through creatures with EffectCutsceneGhost() applied.
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