Aiiiiiiyeeeeee
[snapback]30818[/snapback]
Hey, that's my line! Just without the Y in there.
Hey, that's my line! Just without the Y in there.
[snapback]30820[/snapback]
Well then you can't claim it as your line, and i definitely am not paying any royalties!
I am having a problem with nwserver. I can run and host mods, but the only way for someone to log on now, is to follow me through buddylist or to have it in their history. Even though you can see it in the server list.
[snapback]30825[/snapback]
GameSpy did something funky a month or so ago so that you now have to foward ports associated with GameSpy (as well as the standard nwserver ones).
I listed the GameSpy ports in this thread (http://lucidmagic.net:8080/forum/index.php?showtopic=2407&view=findpost&p=30681).
As for the CEP, I'm currently doing their creature blueprints and I can tell you it looks pretty incredible. I haven't even had time to check out the items/placeables, though I know most of the CODI content made it in to CEP v2. Once, my deadline is up (tomorrow) I'll have more time to check out the rest of the CEP v2 content and play Darkness over Daggerford!
-420
Off-Topic a bit :
I am having a problem with nwserver. I can run and host mods, but the only way for someone to log on now, is to follow me through buddylist or to have it in their history. Even though you can see it in the server list. Isnt that wierd? Any suggestions?
[snapback]30825[/snapback]
Ya i've given up on Lamespy, what a piece of fucking shit. GS had that problem, it's related to the fact that nwserver uses UDP packets and not TCP (so Talon told me). Restart your router and server pc. Should solve it. As for that port forwarding crap. I guess you should do that also. I actually forwarded those ports a couple of weeks ago but GS still doesn't show up in Action. W/e
EDIT: occured to say this after i finished posting.....beware, some of the quests are a little screwy and don't always end properly, but i figure the ones that do aren't the main quests so its alright
-Elessar
EDIT2: is anyone else slightly bugged by the fact that the Temple of Lathandar faces north instead of east?
-Elessar
[snapback]30835[/snapback]
Sounds like you have some bugs to report, do it early so the fixes will make it into the 1.68 compatable version!
-420
2. Elessar takes one last look at Castle Exeltis before leaving.
[snapback]30837[/snapback]
Cool looking castle! I sent off the CEP creature blueprints this morning and just got back from grocery shopping so I'm gonna check out this mod now. I'll probably be looking for some Gunz action a little later though.
-420
nice! have fun! and..because its too cool not to post a picture of, i give you the Darkness of Daggerford world map as far as I've uncovered. B)
EDIT: these bad boys need to touch fire and acid, or they come back - oh my! :o
[snapback]30840[/snapback]
Wow that world map looks neat, I hadn't seen it before. It's too bad though, if it had been a Premium Mod we may have gotten the World Map patch at some point.
About the trolls, they have to hit fire AND acid? Not "or"?
-420
About the trolls, they have to hit fire AND acid? Not "or"?
-420
[snapback]30842[/snapback]
Depends on the type of Troll. For example a Fire Troll is immune to acid and fire. The Slime Troll secretes acid. The general rule of thumb is that trolls are weak against fire. So stick to a fire weapon and you'll be fine. Just make sure it's not a FIRE TROLL!!!!
*runs*
I dunno, I think it's fire and acid...I think last time I only did one they came back...either way, keep acid flasks and alchemists fires with you when you might run into them.
About the map, I mostly went south following where my quests needed me, but my map is much more extended now. I'd get on and get you my current map listings, but I'm stuck in a place later on. I won't say where, in case either of you haven't gotten there yet.
-Elessar
[snapback]30846[/snapback]
Trust me, I won't have ANY problems. lol. I am playing a rogue, I am hoping for some good rapiers to dual wield, but right now I have a rapier and a short sword. I am using a short sword I found off the corpse of some dude right in the beginning of the mod, does nice fire damage and stuff. I am also in possession of some rag like garments I found in a rather clever hiding place, that does some fire blaze thing on hit, and has unlimited uses of fire weapon. So I'm just dandy. lol.
I will note, that being a rogue in this mod is very, very helpful. And so far I haven't found many things that change your alignment, so you could probably be a paladin and still do B&E. lol. I've only had my alignment change once towards evil for something, and I currently do not even remember what it was, and it was only 1 point too.
Two henchman with you!? God. lol I would slaughter them both for getting in my fucking way. Anyway, I seen the loading screen, it officially says fire OR acid. And so far 5 quests of mine have broke. Lovely.
[snapback]30859[/snapback]
Yeah, I saw the loading screen too. I suspect the reason the trolls don't always die is the same old problem with them getting back up right as you do the fire or acid damage so it doesn't count as finishing them off.
I haven't had any broken quests yet, mostly just some odd NPC dialogue where I did things in the "wrong" order and it skipped ahead in the storyline a bunch.
The henchmen are actually very useful, they have evolving backgrounds that they add to whenever they level up. They also point out things of interest that the PC wouldn't notice, like the fat gnome thief noticed that one of the houses in Daggerford was boarded up but the lock on the front door had been forced open.
-420
hehe ya, i laughed at that, unfortuneatly i didn't get to finish all my quests before I got past a certain part so I couldn't go back to finish them...I think i might try it next as a mage....
-Elessar
[snapback]30869[/snapback]
I'm stuck in a broken cut scene right now but I think I can take an alternative route to finish the quest I'm on.
NOTE: It seems that many quests are broken if you make a successful intimidate attempt and follow that path to complete the quest. I've only had one problem where I can't continue a quest, the one for the Lathander priest. I won't give any details because Throbble hasn't delt with that one yet.
I think I'm gonna take a ranger through next time, maybe with a few levels of Shadowdancer, pump up my Animal Empathy and Bluff.
-420
Unfortunately I was just about to make my backup after saving over my old save. This is typical though, if it is corrupted, that's another mod ruined for me because of this type of shit.
[snapback]30871[/snapback]
I always have 3 save games: Main Save 1, Main Save 2, Quicksave (and don't forget the autosave). I usually quicksave before conversations or before making some kind of quest-related decision. Then I alternate between my two main saves whenever I complete a significant plot point.
Any mod that uses Hak packs (especially as large and numerous as the ones DOD uses) always create problems for me. Often the custom content will glitch and placeables or creatures will have NULL models which is a pain in the ass in when you walk into an encounter and can't see what's killing your party.
Also, it seems that with mods using Hak packs I must restart NWN every 2-3 hours or risk a crash. Makes me think the Hak pack system has some kind of memory leak because the game starts to get really choppy after I've played a mod using a Hak pack too long.
-420
The all too familiar Save Game Corrupted because the game crashed when you went to save.
[snapback]30871[/snapback]
Maybe you should get another computer, or use NTFS...
Bugs? God, i can't even get the module started. NWN crashes when the module is loaded up to about 10%. Bummer.
[snapback]30838[/snapback]
I would love some help with this one? Any common solutions besides re-installing?
Anyone know what I'm supposed to do?
[snapback]34570[/snapback]
Try associating the .hak extension with the nwhak.exe file in the utils directory. Just a thought, no idea if it has anything to do with your problem.
-420