USD 7.99. Twice as long game play as PotSC!
-Throbblefoot
[snapback]28918[/snapback]
Really? I find it hard to believe that a randomly generated game could have worth while content.
oooo, I'd actually get this one! ya, we should definitely organize a group of 4-6 players to do a group game :lol:
-Elessar
[snapback]28920[/snapback]
I totally agree! Randomly generated Dungeons ftw!
hey, now that infinite dungeons is released, does anyone want to get together for a some group dungeon pilfering? I can host it now if we have anyone who wants to go through...but i'd say no more than five or six people in the group :) and a dm if we want one :D
-Elessar
[snapback]29157[/snapback]
From what I've read 2-6 players for ID is optimal but unfortunately it runs as slow as the slowest computer. Seeing as how it takes me 15 to 20 minutes to save/load games in the final dungeon on my ancient compy I'll have to wait until I upgrade.
-420
From what I've read 2-6 players for ID is optimal but unfortunately it runs as slow as the slowest computer. Seeing as how it takes me 15 to 20 minutes to save/load games in the final dungeon on my ancient compy I'll have to wait until I upgrade.
-420
[snapback]29190[/snapback]
that sucks =/
Check out this thread: Link (http://nwn.bioware.com/forums/viewtopic.html?topic=483561&forum=86)
-420
[snapback]29199[/snapback]
Interesting...
I'd sincerely like to assassinate every idiot who says that the bigger the badder the bigger the stronger.....
-Elessar
[snapback]29225[/snapback]
It's a convention used for almost every creature in D&D. As they advance in age/power they also advance in size. Dragons are, of course, the prime example of this but I find it very useful for "giant" insects and aberrations too. It also provides PCs with a good idea about whether they will be able to handle certain encounters by visually indicating the power of a creature without them having to experience it first hand and end up dead.
-420