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Guild Wars => Guild Wars News => Topic started by: Elessar Telrunya on August 22, 2009, 05:47:55 PM

Title: Guild Wars 2
Post by: Elessar Telrunya on August 22, 2009, 05:47:55 PM
The official Guild Wars 2 website with a game trailer has been released here (http://www.guildwars2.com/en/).
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on December 05, 2009, 02:51:26 AM
New video on the website.  Pretty neat look into the races.
Title: Re: Guild Wars 2
Post by: Meclar on December 05, 2009, 10:42:41 AM
Guns?! Wtf guns?!  Looks sooo much like WoW.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on April 27, 2010, 10:05:07 PM
More information released about GW2!  http://www.arena.net/blog/guild-wars-2-design-manifesto

It actually sounds really fascinating how combat is going to be implemented.  I really hope it lives up to that expectation because it sounds awesome.
Title: Re: Guild Wars 2
Post by: Mo on April 28, 2010, 10:54:47 AM
Looks good.  Can't wait to play it.
Title: Re: Guild Wars 2
Post by: Meclar on April 28, 2010, 03:01:58 PM
They released some info and short clips of elementalist spells

http://www.guildwars2.com/en/the-game/professions/

I was hoping, seeing as how it'll be in the future from the current GW, that the eles would have even less clothes but I guess that's not the case.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on April 28, 2010, 05:53:45 PM
Ahhh, cheesy dialogue - my ears!  It looks cool, but the elementalist sounds a lot more like the sorceress from D2 now.  I hope they release more information soon.
Title: Re: Guild Wars 2
Post by: 420 on April 28, 2010, 08:08:45 PM
Ahhh, cheesy dialogue - my ears!  It looks cool, but the elementalist sounds a lot more like the sorceress from D2 now.  I hope they release more information soon.
True but I like the skill-based banter. Like "I'm so stunning." when using electricity based skills.

Too bad they are going to have to compete with Diablo 3 because I prefer Diablo's game style to GW. If I only have 2 or 3 friends on we can still complete all the quests and the items are a lot more diverse, allowing for people with the exact same builds to have completely different effects.

-420
Title: Re: Guild Wars 2
Post by: Meclar on April 28, 2010, 10:15:36 PM
Quote
If I only have 2 or 3 friends
This makes me roflmao

I'd like to get in on some D2 action but discs are MIA.  Except for the cinematics disc that bastard always tricks me into thinking I've found the play discs.
Title: Re: Guild Wars 2
Post by: 420 on April 29, 2010, 01:18:39 AM
This makes me roflmao

I'd like to get in on some D2 action but discs are MIA.  Except for the cinematics disc that bastard always tricks me into thinking I've found the play discs.
All you need is the CD Key. Then you get an account on the New Battle.net (http://us.battle.net/) and plug in all your Blizzard game CD Keys (Starcraft and newer only) and you can download a digital version.

-420
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on April 29, 2010, 02:24:11 AM
True but I like the skill-based banter. Like "I'm so stunning." when using electricity based skills.

Too bad they are going to have to compete with Diablo 3 because I prefer Diablo's game style to GW. If I only have 2 or 3 friends on we can still complete all the quests and the items are a lot more diverse, allowing for people with the exact same builds to have completely different effects.

-420
Yeah, it occurred to me that GW came out around the same time as WoW, and now GW2 is probably going to come out around the same time as D3.  It's a shame they'll have to compete again.  I feel like D3 will win that battle.
Title: Re: Guild Wars 2
Post by: Meclar on April 29, 2010, 08:57:43 AM
Quote
All you need is the CD Key. Then you get an account on the New Battle.net and plug in all your Blizzard game CD Keys (Starcraft and newer only) and you can download a digital version.
Where do I get the CD key?  Don't say from the CD....
Title: Re: Guild Wars 2
Post by: Soul Sojourner on April 29, 2010, 11:17:26 AM
Where do I get the CD key?  Don't say from the CD....
It's on the case, dude.
Title: Re: Guild Wars 2
Post by: Meclar on April 29, 2010, 11:20:15 AM
The set of CDs I had belonged to someone else and they came in those paper envelopes.
Title: Re: Guild Wars 2
Post by: 420 on April 29, 2010, 12:25:16 PM
The set of CDs I had belonged to someone else and they came in those paper envelopes.
You had to have the key to install the game so I'm guessing it was written down somewhere or sent to you in electronically (email, IM, PM).

-420
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on April 29, 2010, 04:03:07 PM
More updates on GW2 - quite revealing actually.
Part One (http://www.guildwars2.com/en/the-game/combat/part-one/)
Part Two (http://www.guildwars2.com/en/the-game/combat/part-two/)

A list of weapons has been confirmed:
One-Handed: Axe, dagger, mace, pistol, scepter, and sword.
Two-Handed: Greatsword, hammer, longbow, rifle, shortbow, and staff.
Offhand only: Focus, shield, torch, and warhorn.

Not all weapons are available to all professions, and some professions can wield one-handed weapons in their offhand.

Characters are also able to interact with the environment to improvise weapons, like taking branches from a fallen oakheart can yield a weapon, or an elementalist that finds boulders can use them to create a meteor, etc.

There are Ten skill slots:
5 are set dependent on weapon and profession, and 3 are completely chosen by the player, 1 is chosen by the player but must be a healing skill, and 1 is chosen by the player but must be an elite skill.

There was actually a really funny comic included about the one healing skill.

There are Eight professions:
Three "scholar" professions - Elementalist is confirmed.  I hope the mesmer gets included, but who knows.
Three "adventuring" professions - I think one of them is supposed to be a Ranger, but I don't know where I saw that.
Two "soldier" professions - Warrior is also confirmed, but the details have not been revealed.

There are no longer secondary professions, because it overcomplicated the game mechanics.  Their object seems to be to make the system as simple but as versatile as possible.  They want to incorporate a lot of movement and ingenuity into the game.

Races do get race specific skills.  Confirmed are Grasping Roots (Sylvari), Arcane Blast (Asura), Wolf Form (Elite Norn), Hounds of Balthazar (Elite Human).

The most interesting passage described how movement and flow of skill choice can affect combat.  It sounds really cool.
Quote
To illustrate what I'm talking about, I was watching two of our game designers--Jon and Isaiah--play the other day. Jon is using his shield to deflect the fire breath of a drake, when Isaiah hits the drake from behind with a skill called Devastating Hammer, launching it into the air. The drake is sent flying over Jon's head, who immediately turns and uses a skill called Savage Leap to impale and finish the drake right as it hits the ground. This was a very cool looking (and effective!) sequence of events that flowed very naturally from how combat in Guild Wars 2 works.

I'm really excited now.
Title: Re: Guild Wars 2
Post by: Meclar on April 30, 2010, 02:15:02 AM
yeah there's no way in hell I'm getting those d2 keys
Title: Re: Guild Wars 2
Post by: Meclar on May 06, 2010, 09:24:30 PM
From the GW2 blog:

Quote
Eric: Early in the development stage, we worked on the concept of a single ?companion? NPC who would accompany the player, but we soon determined that it wasn?t necessary. We?ve developed Guild Wars 2  so that it?s a completely soloable experience due to our profession design, dynamically scaling content, and the social approach to events. And, since Guild Wars 2 is a persistent world, we can?t really let each character run around with a full party of NPCs in tow.

This makes me feel a lot better about the game.  My confidence is at 60%.  But the skill bar needs to go:

Quote
Eric:  Think of it this way:  You?ve got 5 slots that you can slot freely, with the caveat that you have to bring one heal and one elite skill. Your other 5 skills are determined by the weapon set you bring. Most professions can equip two weapon sets and switch freely between them in combat, even stringing together combinations of attacks between them. That means you have access to 15 skills at any given time and you make a minimum of 7 choices (9 at most) to determine what those skills are. Yes, we do restrict some of your choices to particular categories, but there is still a lot of choice there.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on May 06, 2010, 09:28:11 PM
I'm not too bothered by the skill bar yet.
Title: Re: Guild Wars 2
Post by: Mo on May 06, 2010, 11:27:21 PM
Whats wrong with the skill bar?
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on May 07, 2010, 12:59:47 AM
Probably the ways they have limited it, but I'm waiting until I can see how it actually works out to decide if I like it or not.
Title: Re: Guild Wars 2
Post by: Meclar on May 07, 2010, 12:56:36 PM
It's a persistent world why shouldn't I have access to all my skills?  It irks me to have the max amount of skill points in an attribute but only 2-3 skills that benefit from it.  Don't get me wrong I like the secondary benefits like the energy saving from higher Expertise in Rangers or the energy regain from Necromancer's - um whatever attribute is that gives them energy but make it more complex, not simple, we're not dumb.
What I really don't get, like with this latest big update they did a few months ago, is when they nerf skills like Obsidian Flesh that Warriors used more than Elementalists (I had another tank build that worked just as well as an obby tank so it didn't effect me but now I have only one choice for a tank build rather than 2).  Why nerf a skill that was commonly used for a profession that it didn't belong to then go and tell us 'hey we want diversification in builds'.  I'm afraid I'm never going to get to play a battlemage ever again. 
Like let me do whatever the hell I want and pay the consequences and stop worrying about having warriors do warrior things and mages do mage things.  Ohhh and don't even get me started on this homogenizing of Norn are fighter classes crap if I want a Norn as a freakin staff weilding firebombing, shape-shifting turkey, let me have it!  There's your character personalizationing!
I hope there's a playable demo I can't wait to see it.
Title: Re: Guild Wars 2
Post by: Illutian on May 10, 2010, 09:45:42 PM
*poof*

Seriously starting to lean towards not wasting my money (again)

Quote
How is Guild Wars 2 different from other MMOs?
While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.

This is what killed GW for me...huge world; and I only see others [out of party] when in Town/City. Single-player MMOs are boring :(

*poof*
Title: Re: Guild Wars 2
Post by: Mercy on May 11, 2010, 01:25:56 AM
Yeah, agreed. That's why I still play WoW. Too much fun. Khad, you're still playing I see. What server are you on now?
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on May 12, 2010, 03:04:16 PM
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/

A new look into the event system, although I'm not sure they told us anything I hadn't already gleaned from other articles.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on June 02, 2010, 04:31:25 PM
http://www.arena.net/blog/arenanet-hits-the-convention-circuit

Arenanet announced their first live demos of the game at gamescon in Germany and PAX in Seattle.  I hope this means public betas are coming shortly thereafter.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on June 09, 2010, 02:55:48 PM
The Warrior profession has been revealed on the gw2 website.  I'm kind of disappointed because we already knew a bit about the warrior class.  I was hoping they would reveal classes they hadn't talked about yet.  Currently the gw2 site is having some minor aesthetic issues, but everything's still there.  An article on traits was also put up, and they seem to be replacing attributes.  I hope they release a profession we actually don't know is in the game yet, instead of continuing to rehash old information.
Title: Re: Guild Wars 2
Post by: Mo on June 09, 2010, 02:56:56 PM
Thanks for the update.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on July 08, 2010, 04:23:00 PM
Healing and Death (http://www.guildwars2.com/en/the-game/combat/healing-death/)

It's official - there is no monk class in gw2. This makes me sad and leaves Enelya looking for a new calling.
Title: Re: Guild Wars 2
Post by: Meclar on July 08, 2010, 07:01:23 PM
Quote
Death penalties make death in-game a more tense experience. It just isn't fun.
Wha? If it's not tense then why the hell am I playing the game?

Quote
This potential to rally from the edge of defeat adds greater drama to combat
You mean intensity? Rallying from defeat is when there's only 1-2 people alive in your group and from that everyone comes back, that's what separates good players from shitty ones.  I think this goes with how PUGs play.  When shit goes down no one retreats, tactically, they just stand there and keep hammering.  So rather than forcing us to be better players they're catering to laziness and uncreative play, i.e. res shrines.

Quote
You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control

It seems like they're renaming it and selling the same thing.  I guess it's not a surprise that they would remove the Monk profession sense we'll be able to explore without a party but healing and tanking are my favorite things to do in GW simply for that reason they are reactive.

Quote
Don't belittle the SUPPORT role by calling it heal. Healing is the least dynamic kind of support there is. It is reactive instead of proactive. Healing is for when you are already losing.
Calling healing healing is demeaning?  What the fuck is this guy talking about...did he just say that healing is easy!? and if it's reactive unlike the other two dozen ways to play proactively how is it less dynamic.  The complexity is based on the skills not the professions.  If you're healing you're just taking damage, not losing and it's expected you'll take damage when you attack ... or are they gonna remove damage too?

Alright let's see some improvements in the NPC "AI".
Title: Re: Guild Wars 2
Post by: Mo on July 08, 2010, 09:06:15 PM
Hmm it kinda makes sense to remove the monk class just from the point of view that there really isn't an effective party build without a monk.  Meaning it's more or less mandatory and I guess they feel that party creation should be more flexible than that.

Title: Re: Guild Wars 2
Post by: Elessar Telrunya on July 10, 2010, 12:33:37 PM
If they're making all classes more self-sufficient and capable of supporting a group, then yes, I understand the reason for not having a class whose primary function is healing and support, but their attitude towards traditional healing is demeaning in itself, especially for players like us who have healers as primary characters.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on July 14, 2010, 10:08:57 PM
Introducing the Ranger (http://www.guildwars2.com/en/the-game/professions/ranger/).

This was actually more interesting to learn about than the previous two.  GW2 rangers can only have one trap, one spirit, and one pet active at a time, but they can change between three pets that they have changed outside of combat.  Two things I thought were particularly interesting in the skill videos - in the spread shot video, the ranger used a flame trap to ignite her arrows, and in the serpent's strike video she threw her dagger to finish off the last opponent.
Title: Re: Guild Wars 2
Post by: Mo on July 15, 2010, 09:15:49 AM
Game looks like a lot of fun.  I can just get all this info from the game manual when it comes out.  These teasers are just annoying :P
Title: Re: Guild Wars 2
Post by: Meclar on July 15, 2010, 04:57:51 PM
Sharks?
Title: Re: Guild Wars 2
Post by: 420 on July 15, 2010, 05:34:21 PM
Sharks?
My guess is that they're planning on some kind of underwater areas.

-420
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on July 15, 2010, 09:24:26 PM
They are.  They announced fairly early on that there would be underwater areas available for exploration, but they haven't really told us much else.  I hope they give us more than just sharks for aquatic tamable animals though.
Title: Re: Guild Wars 2
Post by: Meclar on November 07, 2010, 02:49:43 PM
Here's a do hicky that ties in HoM stuff to rewards in GW2.  I'm at 33/50

http://www.guildwars2.com/en/the-game/hall-of-monuments/
Title: Re: Guild Wars 2
Post by: Mo on November 07, 2010, 09:37:43 PM
Nicely done.  I'm at 16.
Title: Re: Guild Wars 2
Post by: Mercy on March 27, 2011, 12:43:57 PM
How long until GW2 is out? I'm seriously considering buying it.

So serious that I think I might even buy GW1. Anyone still playing consistently? I know that some are, just want to play it with people I know. :P
Title: Re: Guild Wars 2
Post by: Illutian on March 28, 2011, 12:59:52 PM
How long until GW2 is out? I'm seriously considering buying it.

So serious that I think I might even buy GW1. Anyone still playing consistently? I know that some are, just want to play it with people I know. :P

Have fun with the lag/DCs (GW1). Regularly get 500ms ping. Combined with the fact it's a Co-op Multiplayer game...leaves it very boring. In fact, it feels like I have a bunch of friends over and we're playing an Xbox match.

GW2 is set to be exactly like GW1; but with a new story and graphics. Same level cap (20) same "Lobby Room" with instanced world outside of the city/outpost/town portal.

They say it's marketed for the Casual Gamer; funny I always considered myself Casual, but if this is what they meant then I guess I'm Hardcore :p
Title: Re: Guild Wars 2
Post by: Mo on March 28, 2011, 01:53:36 PM
GW2 is set to be exactly like GW1; but with a new story and graphics. Same level cap (20) same "Lobby Room" with instanced world outside of the city/outpost/town portal.

You should actually read about GW2 because it's set to be very different than GW1 with a persistent world.
Title: Re: Guild Wars 2
Post by: Mercy on March 28, 2011, 09:20:39 PM
So my question remains... I'm still thinking of buying GW1 for shits and giggles. Does anyone play? :P
Title: Re: Guild Wars 2
Post by: Illutian on March 28, 2011, 09:27:12 PM
So my question remains... I'm still thinking of buying GW1 for shits and giggles. Does anyone play? :P

Only those who don't know any better :P
Title: Re: Guild Wars 2
Post by: Meclar on March 28, 2011, 10:26:54 PM
You'll spend 30 bucks for the game and get maybe six months out of it.  It's worth it.  If I wasn't such a cheap bastard I would be playing now.  Hiking season is here so I'm not gonna bother paying for internet access which brings me to a good question for this forum; is leeching wireless...ness funny or morally reprehensible?
Title: Re: Guild Wars 2
Post by: Mercy on March 29, 2011, 12:56:31 AM
You'll spend 30 bucks for the game and get maybe six months out of it.  It's worth it.  If I wasn't such a cheap bastard I would be playing now.  Hiking season is here so I'm not gonna bother paying for internet access which brings me to a good question for this forum; is leeching wireless...ness funny or morally reprehensible?

In my last apartment, I leeched for about 8 months lol. The connection was so good, that I could raid on WoW and never drop or lag at all. Was a fucking amazing connection!
Title: Re: Guild Wars 2
Post by: Mo on March 29, 2011, 09:10:55 AM
To answer everyone's questions:

1) Don't buy GW1.  Not worth it at this point unless you plan to play it a lot and finish all the campaigns before GW2 comes out next year.  There are newer games coming out in between so why not take a look at something newer?

2) Leeching wireless is morally wrong yes.
Title: Re: Guild Wars 2
Post by: Mercy on March 29, 2011, 09:29:31 AM
To answer everyone's questions:

1) Don't buy GW1.  Not worth it at this point unless you plan to play it a lot and finish all the campaigns before GW2 comes out next year.  There are newer games coming out in between so why not take a look at something newer?

2) Leeching wireless is morally wrong yes.

What if we don't have bandwidth limitations like in Canada?

And thanks for your response. :D
Title: Re: Guild Wars 2
Post by: Mo on March 29, 2011, 04:20:50 PM
What if we don't have bandwidth limitations like in Canada?

And thanks for your response. :D

I have unlimited bandwidth thank you very much.  I had to sign petitions to make sure it stayed that way :)
Title: Re: Guild Wars 2
Post by: Mercy on March 29, 2011, 04:43:39 PM
I have unlimited bandwidth thank you very much.  I had to sign petitions to make sure it stayed that way :)

Nice. :D I have been batting around moving to Toronto with my fiancee and the lack of unlimited internet scares me lol.
Title: Re: Guild Wars 2
Post by: Mo on March 30, 2011, 11:14:00 AM
Nice. :D I have been batting around moving to Toronto with my fiancee and the lack of unlimited internet scares me lol.

What do you want to move to T.O for? You can get unlimited bandwidth from the smaller DSL resellers.  I use Techsavvy as an example. 
Title: Re: Guild Wars 2
Post by: Mercy on March 30, 2011, 06:07:32 PM
What do you want to move to T.O for? You can get unlimited bandwidth from the smaller DSL resellers.  I use Techsavvy as an example. 

For work. :P There is a software company there that is pretty awesome and I wouldn't mind working for them.
Title: Re: Guild Wars 2
Post by: Soul Sojourner on March 30, 2011, 07:55:21 PM
What do you want to move to T.O for? You can get unlimited bandwidth from the smaller DSL resellers.  I use Techsavvy as an example.  
http://teksavvy.com/en/res-internet.asp

Quote
The Linksys WRT54GL is sold as is with a 10 days warranty from the shipping date. This warranty is limited to 10 days because a third party firmware (Tomato/MLPPP) has been installed; therefore voiding any original manufacturer warranty. All routers are preconfigured and tested to insure that they are fully functional prior to shipping.

The price of the Linksys WRT54GL is a special offer while quantities last. This router can only be purchased by current TekSavvy clients with one of our High Speed Internet services (High Speed DSL or Dry-Loop DSL) or purchased by new TekSavvy clients signing up for one of our High Speed Internet services. One router per client only.
Holy shit, dude. That's awesome. That's the exact same router I use and I installed Tomato firmware on it ages ago. lol  They spelled "ensure" wrong.

Yeah, I wished I had actual OPTIONS around here when it comes to ISP's. There's one highspeed option and like four dial-up options. The bad part is that these fuckers overcharge for their internet service. The good news is, there is no bandwidth cap so that isn't an issue. It's still cheaper and more reliable than satellite, however.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on March 30, 2011, 08:43:45 PM
I still play on occasion, but I'm really busy with school, so I really only ever get on during breaks.  I would really only buy it if you really, really want to play and play it consistently until GW2 comes out.  It's definitely still a fun game, especially since the content will be completely fresh to you, but there aren't as many people playing still, so it can be hard to get a decent group if you aren't in a guild (although if you do, I can get you an invitation to the guild Meclar and I are in, and they are always very helpful if you need anything).  I think the last I heard GW2 was supposed to come out towards the end of this year, but don't quote me on that, because I can't remember where I heard it - I might even be making it up. The GW2 website (http://www.guildwars2.com/en/) has lots of nice information.  The level cap is around 80 I think, but there is even spacing between levels.  From the sounds of it, the game play is going to be reminiscent of the original mechanics, but still very different, but I haven't been at any of the conventions/watched any videos from them to really check it out.  I know I will be getting GW2 when it comes out though.  It looks like it's going to be pretty good.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on May 19, 2011, 01:09:19 PM
They released a new profession today - the engineer (http://www.guildwars2.com/en/the-game/professions/engineer/).  Not sure I particularly like this profession, but whatever.  That leaves one more caster profession to be revealed - I'm hoping they kept the mesmer, but the last three professions have all been new.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on August 17, 2011, 06:04:38 PM
Arenanet released a new video (http://www.guildwars2.com/en/media/videos/) today that features some cool game art as well a lot of really awesome game play footage.
Title: Re: Guild Wars 2
Post by: Tea-cup on October 10, 2011, 08:35:51 AM
Arenanet released a new video (http://www.guildwars2.com/en/media/videos/) today that features some cool game art as well a lot of really awesome game play footage.
I like the piano piece in the movie. I'd love to have some music like that in a game.
Title: Re: Guild Wars 2
Post by: Soul Sojourner on October 10, 2011, 09:16:01 AM
Holy shit-fuck it's Mel!
Title: Re: Guild Wars 2
Post by: Mo on October 10, 2011, 10:18:32 PM
Holy fuck-shit
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on December 14, 2011, 12:42:11 PM
Arenanet finally announced the Mesmer as the final profession for Guild Wars 2 - which we all kind of guessed at anyway.  They have a cute little illusion on their front page too.
Title: Re: Guild Wars 2
Post by: Mo on December 15, 2011, 03:25:37 PM
When is the game coming out?
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on December 15, 2011, 11:43:10 PM
Still no idea.  They've announced that they are/should soon be proceeding into closed beta testing, and that they will get an idea of when they'd like to do public beta tests based on those.
Title: Re: Guild Wars 2
Post by: Elessar Telrunya on April 10, 2012, 06:13:33 PM
Prepurchase is available starting today.  Go to the gw2 website if you want to purchase it, or you can get it from other retailers.  Prepurchase comes with access to beta events and head start access when the game is released.  I prepurchased mine today.