In NWN2 the Will-O-Wisp is a VFX instead of a creature appearance. I made one for my Tavern of Doors mod by setting the creatures Appearance to "Elemental, Air" (this makes it a null appearance with a selectable base) then set the Appearance (visual effect) to "fx_will_o_wisp".
I gave the filter script you sent me a quick once-over but I haven't had time to go through it thoroughly. I just finished my final project for the semester so I should have time this weekend to go over it. I'll send you an email with my questions/suggestions once I have a chance to go over it in more detail.
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No worries man, I will need all the help I can get. Ive had many a night up till the sun come up scripting and re scripting every fucking thing. Alot of the scripts compile fine but I have no idea if they will run.
I could also send you over GS's origional gate script, But I think the one I sent you is a better base. At least it was made for NWN2. By the way, if you have an MSN setup I could install it if you want to ask me anything about what I might require from the gate. I should probably send you over a better erf file with all of the gate info along with the includes.
Don't rush, man. Most of us won't be able to jump on the train right away anyway. Even if I personally were ready to, I wouldn't want you to feel like you should rush, because you, at least, are doing something. The fact that you're doing it in the first place, is good enough for me, can't speak for anyone else, but I'm sure it's the same.
Well that's appreciated, suffice it to say I wanted to release something as quick as possible. There has already been enough delays with NWN2's recent shitness.