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Topics - 420

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181
General Gaming / ZeniMax Media Acquires id Software
« on: June 25, 2009, 01:14:52 PM »
Looks like Bethesda and id are teaming up. I would have never expected id Software to sell out. I hope it's a good thing.

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182
General Gaming / Hi Res for Fallout 1 & 2
« on: June 22, 2009, 05:27:55 PM »
WARNING: I do not recommend using 3rd party software of any kind.

I won't risk my computer but for those hardcore Fallout 1/2 fans check out these new 3rd party patches:
Fallout 1 High Resolution patch
Fallout 2 High Resolution patch

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183
General Gaming / NWN MMO?
« on: June 09, 2009, 05:57:03 PM »
Atari’s secret weapon – Neverwinter Nights

OK, first of all, a NWN MMO? As if MMO's aren't shutting down faster than they are being made. Atari's marketing department must be one inbred waterhead who thinks Pac Man is still a new and innovative concept.

Second, a NWN title developed by someone other than BioWare? We already know how that goes...

I recommending selling any of your Atari stocks while you still can.

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184
Random Ranting / What's Happening in Your Neighborhood?
« on: June 05, 2009, 09:11:01 PM »
Shortly before lunch Throbble wondered why all the helicopters were flying overhead.

This happend 4 blocks from our apartment at 11:30 am today:
PG&E looking for cause of Tenderloin blast
Quote
J. Anthony Reed, 47, was watching the movie "Hangover" at the AMC Theater on Van Ness when all the lights went out and the smell of burning rubber filled the theater.
That's a multi-story movie theater that Throbble, Cuchulann and I regularly meet at to see movies together.

It's 6:00 pm now and the helicopters are still buzzing.

Post here about anything interesting that's happening in your neighborhood.

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185
NwN Building / Player Tool Custom Feats
« on: June 04, 2009, 04:48:56 PM »
I was showing off the 1.69 Player Tool custom feats in the CEP team meeting yesterday and I was asked to post details about how it worked. Thought I may as well post it here too:

Here is a quick tutorial on how the Player Tool custom feats work:

There are 10 DM tools and 10 Player tools each with an entry in feat.2da, iprp_feats.2da and spells.2da. There is also a script associated with each one: x3_dm_tool## and x3_pl_tool## (## = 01 - 10). Player Tools can only be added to PCs, DM Tools can only be added to DMs. (I use the player tools because our DMs don't use the DM client.)

First, add the feat to the PC's creature hide. Bioware's horse riding system creates this item (tag/resref "x3_it_pchide"), equips it to the PC's Creature Armor slot and adds the horse riding feats to it. If you don't use the horse riding system you'll have to create/equip this item on the PC.

In OnClientEnter the entering object (the PC) should execute this script after the horse riding code: (This also checks for a valid creature hide and creates/equips one if necessary.)
Code: [Select]
void main()
{
    object oPC = OBJECT_SELF;
    object oSkin = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oPC);

    //if oSkin is not valid create/equip a new skin
    if(!GetIsObjectValid(oSkin))
        {
        oSkin = CreateItemOnObject("x3_it_pchide", oPC);
        AssignCommand(oPC, ActionEquipItem(oSkin, INVENTORY_SLOT_CARMOUR));
        }

    //item property from iprp_feats.2da line 53 PLAYER_TOOL_01
    itemproperty ipPlayerTool = ItemPropertyBonusFeat(53);
    AddItemProperty(DURATION_TYPE_PERMANENT, ipPlayerTool , oSkin);
}
The feat "Player Tool 1" will show up on the PC's radial menu, where the horse commands are, which can then be added to a quickslot. (See attached pic at the bottom.)


Then open the script x3_pl_tool01 and add whatever code you want. Here is a template with some pre-defined variables:
Code: [Select]
//::///////////////////////////////////////////////
//:: Player Tool 1 Instant Feat
//:: x3_pl_tool01
//:: Copyright (c) 2007 Bioware Corp.
//:://////////////////////////////////////////////
/*
    This is a blank feat script for use with the
    10 Player instant feats provided in NWN v1.69.

    Look up feats.2da, spells.2da and iprp_feats.2da

*/
//:://////////////////////////////////////////////
//:: Created By: Brian Chung
//:: Created On: 2007-12-05
//:://////////////////////////////////////////////

void main()
{
object oPC = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
location lTarget = GetSpellTargetLocation();

//Add code here
}

To detect this custom feat on a PC use this (I made it into a conversation "Text Appears When..." check):
Code: [Select]
int StartingConditional()
{
int iResult = FALSE;
//feat from feat.2da line 1106 PLAYER_TOOL_01
if(GetHasFeat(1106, GetPCSpeaker()))
    {
    iResult = TRUE;
    }
return iResult;
}
And that's the basics.

Advantages over Activate Item/Unique Power Tag-Based Items
  • It's instant, that is, the PC won't do any "activation" animations (though they could be added through scripting)
  • It's not restricted by "rounds", that is, the PC won't have to wait 6 seconds between activations
  • PCs no longer need tag-based items to get their custom sub-race powers (like darkness for the Drow)
Player Tool Framework
The Krit put together an amazing package that allows builders to easily restrict the player tool custom feats by skill, feat or class:
Player Tool Framework by The Krit

Have fun,
420

[attachment deleted by admin]

186
Computer stuff / Google Wave
« on: June 02, 2009, 04:37:00 PM »
If you got an hour and twenty minutes to kill this is worth checking out: Google Wave Developer Preview at Google I/O 2009

Throbble says it's going to make a lot of people's jobs obsolete (including hers).

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187
Random Ranting / Being Nowhere?
« on: May 28, 2009, 10:16:44 PM »
Nullabicity or Nullibicity

Quote
1. being nowhere

2. the condition or attribute of being nowhere; non-existence
So I heard about this word today and I think it's complete crap. This word has no real meaning. It's nonsense.

You can't be nowhere. You're either somewhere or you are nothing (or everything) but either way you aren't nowhere. And if you don't exist there is no state of non-existence. You can't not exist.

Throbble disagrees.

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188
NwN General / 1.69 Curst Swordsman Fix
« on: May 20, 2009, 11:02:03 PM »
I got to get some info on a problem that has been bugging me. The Curst Swordsman model added in patch 1.69 has an incorrect appearance.2da entry which causes the tattered robe to appear with mirror-like textures instead of holes.

To fix this, download the Full 2DA Source File from the bottom of the BioWare Miscellaneous Files page. Then unpack appearance.2da to your override directory and open it in a text editor. Go to line #16 (Curst_Swordsman) and change the entry under the ENVMAP column from "default" to "****".

All fixed, now we just need to get the other 4 million NWN owners to do this and the bug will be fixed for everyone!

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189
General Gaming / Browser based Apple II Emulator
« on: April 13, 2009, 01:55:48 PM »
Check it out: Virtual Apple ][

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190
General Gaming / Action Video Games Improve Vision
« on: March 30, 2009, 02:08:00 AM »
And I always thought my perfect vision was due to my love for carrots.

From LiveScience.com: Action Video Games Improve Vision

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191
General Gaming / Wolfenstein
« on: March 21, 2009, 06:41:30 PM »
The first trailer, a bunch of gameplay footage and an in-game cinematic for the new Wolfenstein game was posted last night.

Check it out here: Gametrailers.com

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192
General Gaming / Quake Live
« on: March 19, 2009, 07:13:00 PM »
A browser-based Quake Arena is in open beta right now. Check it out, it's pretty fun.

Quake Live

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193
Script Request / Error in HorseGetIsAMount
« on: March 16, 2009, 06:43:53 PM »
Cuchulann discovered that dwarves couldn't mount horses in my mod for some reason. I found the problem, I scale the horses so to the PC's race so they don't change size when mounting/dismounting. Because of this an error in the horse scripts became evident:

There error is in the function HorseGetIsAMount in x3_inc_horse.

Line 2795 lists HORSE_NULL_RACE_GNOME twice, one of those should be HORSE_NULL_RACE_DWARF.

-420

EDIT: Remember that if you change an include script like x3_inc_horse you must use the Build option (you can choose to only build scripts) in order for the changes to take effect.

194
ThrobbleServ / Purple Dragon Trilogy Discussion
« on: March 14, 2009, 03:01:09 PM »
Post here with comments, questions and suggestions regarding the new Purple Dragon quests on Smith Hold. I'll post here with any updates I make to the quests. I'll try to keep it as spoiler-free as possible.

Recent Changes/Additions:
- All undead now immune to the negative energy damage item property
- Containers in part 3 are now randomly trapped
- Wooden obstacles and certain books can now be set on fire by applying fire damage to them
- XP Scale reset to default (this is a module-wide change)
- Henchmen now help bust through barriers
- The attack option in conversation now works (this is a module-wide fix)
- Sir Aelthas will now tell you where to get a horse (required for part 2)
- Sir Aelthas's buffs are now supernatural so their effects last after resting
- All selectable objects now have a description, including area transitions

Suggestions always welcome,
420

195
NWN 2 General / Planescape Trilogy: Purgatorio Released!
« on: March 13, 2009, 08:07:44 PM »
Rogue Dao posted an announcement on their forum that they have uploaded Planescape Trilogy: Purgatorio to NWVault. I'll post a link when it becomes available for download tonight or tomorrow.

EDIT: Oh and it requires MotB expansion.

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196
General Gaming / DOOM: Fall of Mars
« on: March 04, 2009, 08:16:05 PM »
A company called IF Software (did I mention I hate puns) is creating a Diablo/DOOM hybrid game. You can download an early version to test.

Check it out: DOOM: Fall of Mars

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197
NWN 2 General / Game Banshee Reviews Storm of Zehir
« on: February 23, 2009, 07:30:16 PM »
Check this review by Game Banshee of the new NWN2 expansion pack: Storm of Zehir Review

First paragraph:
Quote
From reading the forums here, I know that there are some people out there who hate Obsidian Entertainment with a passion, and who for some reason think that Knights of the Republic 2 and Neverwinter Nights 2 are an affront to western civilization. I’m not one of those people. I’d much rather champion a developer who tries new and interesting things but sometimes fails, rather than simply going along with a developer who clones ideas and succeeds. But something just seems to be wrong with Obsidian. They usually come up with good ideas, but can they actually develop games? Can they finish a project on time and without a plethora of bugs? Recent evidence suggests that the answer to these questions is “no,” and Storm of Zehir, their latest expansion pack for Neverwinter Nights 2, is at best a black eye for them.
And I thought I was being harsh with my opinions of Obsidian.

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198
NWN 2 General / Mysteries of Westgate Coming Soon
« on: February 23, 2009, 02:28:16 PM »
Mysteries of Westgate by Ossian Studios is "coming soon" according to Ossian.

I guess this also means that Obsidian is finally going to release the fabled 1.22 patch which adds the functionality to authenticate digital downloaded games like MoW.

Considering that Ossian's Darkness Over Daggerford was vastly superior to Wyvern Crown of Cormyr I expect MoW is going to be amazing, even if it is a NWN2 mod.

-420

EDIT: Uh, can a mod move this to the NWN2 General forum please? My bad, I shouldn't have had that double espresso this morning.

199
Random Ranting / Why I Love Our Governor
« on: February 21, 2009, 07:37:29 PM »
Article on Yahoo News: Arnold: I'll take govs' money
Quote
Fresh off a grueling budget battle in his state, California Gov. Arnold Schwarzenegger said Saturday that if fellow Republican governors threatening to turn down stimulus funds follow through on their pledge, he'd be happy to have their share.

"Everyone has their own way of thinking," Schwarzenegger said of those governors in an interview with POLITICO at the National Governors Association's annual meeting. "I just hope they give me their funding."
I may think that Republicans are a bunch of inbred water heads but I can't get enough of Arny.

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200
NwN General / Playing HotU Multiplayer
« on: February 20, 2009, 03:01:22 PM »
Disclaimer: I haven't played the HotU campaign in years so this information may be a bit off.

HotU has a couple significant obstacles that prevented it from being classified as a multiplayer campaign. By far, the most prevalent problem was that a certain Preston Watamaniuk, who is strangely absent from the credits in the HotU manual, used GetFirstPC instead of GetPCSpeaker for all conversation based scripts he wrote. This means that all scripts called from conversations will affect the first PC to enter the module rather than the current speaker.

So here are a few tips to playing HotU multiplayer:

1. Pick one person to be the "main character", this person should always be the first to load/enter the game and should be the one to do all quest related dialog.

2. When starting HotU only the main character should go through the first cut-scene. Once the cut-scene is done and the main character is in the Inn room then everyone else can enter the game. If anyone else enters before the cut-scene ends they will be stuck in the cut-scene room.

3. Before killing the mimic in chapter 3 everyone, except the main character, should save the game and then individually go and load the game in single player, kill the mimic, export their character after picking up the demon hand then rejoin the multiplayer game and help the main character kill the mimic. Everyone must have a demon hand to move on from that point.

4. In Cania (chapter 3) only the PC wearing the Sleeper's Ring will see the VFX but the "Astral" objects will appear for all players.

5. The "Ragged cloak of the Worg" ports henchmen to you but not PC party members (not really a big deal).

That's about it I think.

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201
NWN 2 General / PWC Autodownloader in Patch 1.23
« on: February 18, 2009, 01:52:00 PM »
Rob McGinnis posted to a BioWare thread that NWN2 patch 1.23 will have an autodownloader for PWC files. How this will work exactly is unclear.

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202
NwN General / Purple Dragon Knight Fear Fix
« on: February 13, 2009, 02:26:16 AM »
If your module/server has its difficulty set to D&D Hardcore Rules then you may want to make this change to the PDK Fear script or the PDK will end up fearing itself and all party members, henchmen, summons, etc.

In script x3_s2_pdk_fear line 59 change SPELL_TARGET_STANDARDHOSTILE to SPELL_TARGET_SELECTIVEHOSTILE.

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203
NwN General / Undocumented Skill, Feats and Prestige Class
« on: February 11, 2009, 06:08:06 PM »
Since there was no documentation for the new 1.69 Ride skill, various feats and the PDK prestige class I went in game and copied down all the details for everyone's convenience. I also tossed in an undocumented feat (Great Smiting) from HotU that Elessar pointed out to me. Thanks Elessar!

Ride (Skill)
Ability: Dexterity
Requires Training: No
Classes: All
The character has spent time training to use a horse in combat, and can perform actions unskilled people cannot.

Note: Horses and the Ride skill are only used in the Premium Module "Neverwinter Nights - Wyvern Crown of Cormyr" and specific community made modules.

Great Smiting (Feat)
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Good or Smite Evil
Specifics: Whenever a character makes a successful smite attack, it adds two times the characters level to damage. This feat may be taken multiple times, up to a maximum or 10 times - each time adding additional damage equal to the character's level to the smite attack.
Use: Combat Mode

Mount Actions (Feat)
Type of Feat: General
Prerequisite: None
Specifics: This series of actions enables players to interact with their mounts.
Use: Automatic

Mounted Archery (Feat)
Type of Feat: General
Prerequisite: Ride 1 rank, Mounted Combat
Specifics: The attack penalty for using a bow while mounted is reduced from -4 to -2.
Use: Automatic

Mounted Combat (Feat)
Type of Feat: General
Prerequisite: Ride 1 rank
Required for: Mounted Archery
Specifics: While mounted, once per round you will attempt a Ride check to increase your Armor Class by 1 point for every 5 of the check result.
Use: Automatic

Summon Mount (Feat)
Type of Feat: Class
Prerequisite: Paladin
Specifics: Summons to the paladin a faithful, magical beat - a warhorse mount. The beast is more powerful as the paladin gets more powerful.

Note: Horses and the Ride skill are only used in the Premium Module "Neverwinter Nights - Wyvern Crown of Cormyr" and specific community made modules.
Use: Selected

Purple Dragon Knight (Prestige Class)
The famous Purple Dragons of Cormyr are regarded across Faerûn as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon knights.

Purple Dragon knights develop uncanny skills related to coordinating and leading soldiers. Most are fighters, rangers, or paladins, but a few bards, clerics, and rogues have been known to become Purple Dragon knights. Sorcerers and wizards tend to join the War Wizards, Cormyr's elite brigade of fighting spellcasters, while barbarians are too undisciplined, and druids and monks too "uncivilized" in Cormyr to enter this career.

Hit Die: d10
Proficiencies: A purple dragon knight gains no additional proficiencies.
Skill Points at Each Level: 2 + int modifyer
Class Skills: Craft Armor, Craft Trap, Craft Weapon, Discipline, Intimidate, Lore, Persuade, Ride

Requirements
Alignment: Non-Evil and Non-Chaotic
Base Attack Bonus: +4
Feats: Mounted Combat (requires Ride 1)
Skills: Intimidate 1 rank, Listen 2 ranks, Persuade 1 rank, Ride 2 ranks, Spot 2 ranks

Abilities
Level
1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.
   Heroic Shield - Able to defend an ally, granting them a +4 armor class bonus for one round.
2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once per day.
3: Fear - As fear spell, useable once per day.
4: Inspire Courage - Can now be used twice a day.
   Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.
5: Final Stand - +2d10 HP to a number of allies equal to Purple Dragon Knight level + Charisma bonus, once per day.

Rallying Cry (Feat)
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 1.
Specifics: Three times per day, a Purple Dragon Knight can utter a powerful shout that gives all allies a +1 bonus to attack and a 20% bonus to land speed for one round.
Use: Selected

Heroic Shield (Feat)
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 1.
Specifics: You may aid an ally, giving them a +4 bonus to their armor class for one round.
Use: Selected

Inspire Courage (Feat)
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 2.
Specifics: Once per day, the Purple Dragon Knight can inspire his troops in combat. All affected creatures gain a +1 bonus to Attack and Damage, and a +2 bonus against mind affecting spells.
These bonuses last for 10 rounds.
Use: Selected

Fear (Feat)
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 3.
Specifics: Once per day, the Purple Dragon Knight can cast the Fear spell with a caster level equal to his character level.
Use: Selected

Oath of Wrath (Feat)
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 4.
Specifics: Once a day, the Purple Dragon Knight may swear to defeat a single opponent. He gains a +2 bonus to Attack, Damage, Saves, and Skills vs. that opponent. This lasts for a number of rounds equal to twice his class level.
Use: Selected

Final Stand (Feat)
Type of Feat: Class
Prerequisite: Purple Dragon Knight level 5.
Specifics: Once a day, the Purple Dragon Knight can inspire his troops to a heroic effort. Each ally in the area gains 2d10 hitpoints. This ability can affect a number of people equal to his Purple Dragon Knight level + Charisma modifier, and lasts for the same number of rounds.
Use: Selected

204
Random Ranting / DAILY LANE CLOSURES DUE TO ZOMBIES.
« on: February 04, 2009, 06:32:52 PM »
Some people just have no sense of humor: Yahoo News
Quote
COLLINSVILLE, Ill. – Pranksters in at least three states are messing with electronic road signs meant to warn motorists of possible traffic problems by putting drivers on notice about Nazi zombies and raptors. And highway safety officials aren't amused.

The latest breach came Tuesday during the morning rush hour near Collinsville, Ill., where hackers changed a sign along southbound Interstate 255 to read, "DAILY LANE CLOSURES DUE TO ZOMBIES."

A day earlier in Indiana's Hamilton County, the electronic message on a board in Carmel's construction zone warned drivers of "RAPTORS AHEAD — CAUTION."

And signs in Austin, Texas, recently flashed: "NAZI ZOMBIES! RUN!!!" and "ZOMBIES IN AREA! RUN."

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[attachment deleted by admin]

205
NwN Building / High Level NPC Caster Fix!
« on: February 04, 2009, 01:48:39 PM »
I've been working on a set of quests that scale to the level of the PC. However, I ran into a problem with the "boss" NPC which is a wizard. At lower levels he works just fine but once he gets up into the higher levels he stops attacking.

The reason for this is the Invisibility spell. Apparently the default AI won't attack if it has the Indivisibility effect on it because that would make the Invisibility wear off. Unfortunately this means that you can pound on him all day and he will never attack, especially at level 40 where Invisibility lasts for 40 minutes.

The fix for this is to simply put this bit of code in the NPC's heartbeat.
Code: [Select]
void main()
{
effect eEffect = GetFirstEffect(OBJECT_SELF);
while(GetIsEffectValid(eEffect))
    {
    if(GetEffectType(eEffect) == 56)
        {
        RemoveEffect(OBJECT_SELF, eEffect);
        }
    eEffect=GetNextEffect(OBJECT_SELF);
    }
}
After banging my head on this for a week and I can finally get back to finishing up the quests.

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206
General Gaming / What is Windows LIVE and why is it so shitty?
« on: January 25, 2009, 03:22:10 PM »
OK, so I see there is a new patch for Fallout 3. The web site says I can either download it manually or log into Windows LIVE to auto-update.

So I start up Fallout 3, click on the LIVE button and create a new profile. I log in to the new profile and... where is the fucking button that says "update" or "patch" or "fuck off Bill Gates and give me the fucking bug fixes already"?

Instead I see a bunch of meaningless buttons, one of which includes "Log into Windows LIVE". WHAT IN THE FUCK?!?! Didn't I just log into Windows LIVE?

So I go to the official forums... and I have to create a fucking account there to post! EAT SHIT YOU DOG FUCKING WHORES!

So, fuck them, I guess I won't be buying their fucking shit downloadable content since I have to suck Bill Gates cock in order to give Bethesda my money.

Way to ruin an otherwise excellent game assholes.

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207
Computer stuff / Throbble's New Computer
« on: January 23, 2009, 05:35:56 PM »
Here are the specs on Throbble's brand new computer:

CPU: Intel Core 2 E8400 (3.0 GHz, 1333 FSB) w/ Dual Core and 6MB cache
RAM: 4GB DDR2 SDRAM at 800 MHz
Video: EVGA GeForce 9800 GTX+, 512 MB DDR3, PCI-E 2.0x16
Sound: Creative Sound Blaster X-Fi Xtreme Audio
HD: 500GB NCQ SATA (7200 RPM) w/ 16MB DataBurst Cache

And then all the other unimportant shit including a new all-in-one HP printer.

Not counting the printer or monitor (didn't get a new one) the total came to: $1649.09 USD

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208
General Gaming / The MMO Crash of 2008
« on: January 10, 2009, 02:27:01 PM »
I was beginning to feel neglected that all these reviewers were listing all the failed games of 2008 without even mentioning Hellgate: London. Well, now there is an article that features Hellgate at the top of the list.

The MMO Crash of 2008

Here is a sample:
Quote
You Got Flagshipped
To start it all off was Hellgate: London. I can talk for ages about this game, listing the many faults found within it, and I still wouldn't cover all the troubles to it. Here's a game where you can effectively use in a conversation for the epitome to the definition of "everything went wrong." No one could have ever predicted that this game was going to bomb on the scale that it did. You had ex-Blizzard guys (some of which were the creative and original minds behind Diablo) getting together to make a game of their genre. But something went wrong. Maybe it was their CEO "following his heart" when it came to juggling with people's jobs or maybe it was the ridiculous advertising campaign in Korea, or maybe it was just not listening to your beta testers, but I'm willing to bet it was most likely a combination of all of the above. It's pretty bad when a term known as "flagshipping" is coined out of the endeavors you have taken.

Also this little quote caught my eye:
Quote
Out of professional courtesy, Namco is holding up the online servers until February 1, 2009, after which the game will indefinitely be dead (HanbitSoft bought the rights to both games but Namco refuses to hand over the American distribution rights for Hellgate).

I don't know how Namco can consider fucking over the entire American market "professional courtesy".

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209
Feedback & Community / Can't See LM Recently
« on: January 03, 2009, 09:12:36 PM »
My bookmark uses the following link and gives me a "Network Timeout" error:

http://lucidmagic.net:8080/forum/index.php

This apparently no longer works and I thought LM was down for the past week.

I now use this link and it works fine:

http://lucidmagic.net/

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210
General Gaming / Starcraft 2 Gameplay Video
« on: December 20, 2008, 01:48:46 PM »
Here is a video of a couple of the Blizzard Devs battling each other in Starcraft 2.

Starcraft II Battle Report

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