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Messages - Pazuul

Pages: [1]
1
Script Request / legit pvp server script
« on: December 02, 2004, 03:15:04 PM »
lol thx.
that will prolly work now then :D

shouldn't we make a new forum topic here like helping pazuul with his server or someting? :P

2
Script Request / legit pvp server script
« on: December 01, 2004, 08:24:40 AM »
Ok, I'm not going to post the full script here now but now gs is on again I wrote evryting that gets filtered (says in journal) down and putted it in the filter) only 2 of the properties don't work, just need to know wy they don't work...

|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNMENT) == TRUE

|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_HIT_CAST_SPELL) == TRUE

3
Script Request / legit pvp server script
« on: November 30, 2004, 12:59:58 PM »
if ((GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP) == TRUE)
|| GetPlotFlag(oItem) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_FEAT) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_REDUCTION) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_RESISTANCE) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_HIT_CAST_SPELL) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_SPELL_RESISTANCE) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_TYPE) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP) == TRUE
|| GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION_VAMPIRIC) == TRUE)

{
    DestroyObject(oItem);
}
    oItem = GetNextItemInInventory(oPC);
}
    for ( nCount = 0; nCount < NUM_INVENTORY_SLOTS; nCount++ )
{
    oItem = GetItemInSlot(nCount,oPC);


This is just a part of my filter script that works. I think those are all the things I need to filter to get my server as gs or do I need any more or less?

Well anyway, the ON_HIT_CAST_SPELL and DAMAGE_BONUS_VS_RACIAL_TYPE don't work. Did I wrote them wrong or someting? Can somwone tell how I should put those in?

And I also want to add a new script to make a check on the item prices for lvl 20 and lvl 40, the price for lvl 20 should be maximum 130.000 and for lvl 40 maximum 500.000 how do I script that? Should be an onequip script...

4
Script Request / 420's Duel Management System
« on: November 28, 2004, 10:13:26 AM »
y the tags were correct but i raplaced the onactive script by the thing to get the tag and script name... now it works

5
GodSpire General / Minions
« on: November 28, 2004, 08:10:04 AM »
no i'm not allied with brujah...

6
Script Request / 420's Duel Management System
« on: November 27, 2004, 08:08:22 PM »
ok it works now thx a lot mel!!

next problem :P  :

the script name is manager and the duell manager system works.

but i also have a boot and kill item for admins that has to be in the onactivateitem part.

but the kill and boot items both act like the duel manager now...

this is the script:




void bootkill()
{
object oCaller = GetItemActivator();
object oTarget = GetItemActivatedTarget();
object oItem = GetItemActivated();
string sTag = GetTag(oItem);

if (sTag == "bootcodem1")//YOU CAN CHANCE THIS TAGG OF A ANOTER.
{

DelayCommand(0.5,BootPC(oTarget));

}
if (sTag == "killcodem1")//YOU CAN CHANCE THIS TAGG OF A ANOTER.
{

effect eDeath= EffectDeath(TRUE);

DelayCommand(0.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath,oTarget));

}

}

void main()

duel manager script...

7
Script Request / 420's Duel Management System
« on: November 27, 2004, 07:07:58 PM »
i'll let ya know someting, i'm fully remaking my module now

8
Script Request / 420's Duel Management System
« on: November 27, 2004, 06:24:55 PM »
Quote
Quote
i get an error at abouth evry line using this script...
and it worked fine on my other pc with hotu
[snapback]11573[/snapback]
Now I saw this script running on a server whitout hotu/sou. Maybe it's the version of the toolset you use. Is it 1.62/1.64 or something like 1.29? But still I don't think it won't run.

-Mel
[snapback]11575[/snapback]

lol thx for telling me that...
lets update nwn...

edit: lolz v.1.11!!

9
Script Request / 420's Duel Management System
« on: November 27, 2004, 06:18:30 PM »
i get an error at abouth evry line using this script...
and it worked fine on my other pc with hotu

10
Script Request / legit pvp server script
« on: November 27, 2004, 06:15:40 PM »
wy does it gives an error at abouth evry line then here?

edit: sorry wrong topic :P

edit2: ok i got the .2da thingie, try opening it in word then you will sie wat i mean :P
but it worked in notepad

11
Script Request / 420's Duel Management System
« on: November 27, 2004, 05:51:49 PM »
could somewone make a duell manager script that also works on basic nwn and not only on hotu?

cuz on normal nwn the toosel almost doesn't recognize any of the code...

12
Script Request / legit pvp server script
« on: November 27, 2004, 05:13:30 PM »
oh so thats how it works...   :huh:

nope don't get it...
you will have to explain it better to me cuz i don't understand anyting of it...
i figured out how to open it but then i get abouth 100 pages of strange texts...

13
Script Request / legit pvp server script
« on: November 27, 2004, 04:34:16 PM »
lolz...

How do i open a .2da file?

14
GodSpire General / Minions
« on: November 27, 2004, 11:04:37 AM »
who should i ask then?

15
GodSpire General / Minions
« on: November 27, 2004, 10:44:31 AM »
wy doesn't my clan has an own "forum" like the other clans?

16
Script Request / legit pvp server script
« on: November 27, 2004, 07:17:33 AM »
now I would also still like to BAN some spells how do I do that?
can't find anything bouth it on nwvault

and if somwone has lots of time you could explain me how you really make it legit so noone can adjust his char in leto...

you can also mail it to me if you want to its Pasc_Cl@hotmail.com

17
Script Request / legit pvp server script
« on: November 27, 2004, 07:07:13 AM »
thx a lot all of you...
my filter finally works only a few properties seem not to work...

i found a new filter at nwvault and adjusted it and now it works :D

these properties seem not to work:

ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNMENT
ITEM_PROPERTY_NO_COMBAT_DAMAGE

I prolly just wrote them wrong or someting can somewone tell me how I should write them or wy they don't work?

18
Script Request / legit pvp server script
« on: November 26, 2004, 04:29:08 PM »
wy not?  :blush:

19
Script Request / legit pvp server script
« on: November 24, 2004, 12:37:44 PM »
I wonder wich language you speak cuz  I kinda don't understand anyting of it :P

20
Script Request / legit pvp server script
« on: November 24, 2004, 08:48:24 AM »
good to know, then how do i make a loop?
and how do i unequip all items to scan them...
and reequip after scan,
i also want to destroy items in stead of booting players...

21
Script Request / legit pvp server script
« on: November 23, 2004, 03:51:28 PM »
lolz I didn't just copy it, i changed those things, but the scan doesn't even starts thats the problem btw there already is a loop in it at the end...

22
Script Request / legit pvp server script
« on: November 21, 2004, 07:13:10 AM »
ffs do you peaple read wat i posted before you reply???????????

btw the improvements you posted got errors in them and still doesn't explain wy the script doesn't starts scanning....

23
Script Request / legit pvp server script
« on: November 20, 2004, 12:56:01 PM »
//onenter item and charcheck
void main()
{
//making it onenter script
object oPC = GetEnteringObject();
/* Get's the first item in players inventory */
object oItem = GetFirstItemInInventory(oPC);
/* Players armor class */
int iAC = GetAC(oPC);
 /* Players hit points */
int iHP = GetCurrentHitPoints(oPC);
/* Players ability scores */
int iStr = GetAbilityScore(oPC, ABILITY_STRENGTH);
int iDex = GetAbilityScore(oPC, ABILITY_DEXTERITY);
int iWis = GetAbilityScore(oPC, ABILITY_WISDOM);
int iInt = GetAbilityScore(oPC, ABILITY_INTELLIGENCE);
int iCon = GetAbilityScore(oPC, ABILITY_CONSTITUTION);
int iCha = GetAbilityScore(oPC, ABILITY_CHARISMA);
/* Players saving throws */
int iFort = GetFortitudeSavingThrow(oPC);
int iRefl = GetReflexSavingThrow(oPC);
int iWill = GetWillSavingThrow(oPC);
/* Players skills */
int iSkill_1 = GetSkillRank(SKILL_ANIMAL_EMPATHY, oPC);
int iSkill_2 = GetSkillRank(SKILL_APPRAISE, oPC);
int iSkill_3 = GetSkillRank(SKILL_BLUFF, oPC);
int iSkill_4 = GetSkillRank(SKILL_CONCENTRATION, oPC);
int iSkill_5 = GetSkillRank(SKILL_CRAFT_ARMOR, oPC);
int iSkill_6 = GetSkillRank(SKILL_CRAFT_TRAP, oPC);
int iSkill_7 = GetSkillRank(SKILL_CRAFT_WEAPON, oPC);
int iSkill_8 = GetSkillRank(SKILL_DISABLE_TRAP, oPC);
int iSkill_9 = GetSkillRank(SKILL_DISCIPLINE, oPC);
int iSkill_10 = GetSkillRank(SKILL_HEAL, oPC);
int iSkill_11 = GetSkillRank(SKILL_HIDE, oPC);
int iSkill_12 = GetSkillRank(SKILL_INTIMIDATE, oPC);
int iSkill_13 = GetSkillRank(SKILL_LISTEN, oPC);
int iSkill_14 = GetSkillRank(SKILL_LORE, oPC);
int iSkill_15 = GetSkillRank(SKILL_MOVE_SILENTLY, oPC);
int iSkill_16 = GetSkillRank(SKILL_OPEN_LOCK, oPC);
int iSkill_17 = GetSkillRank(SKILL_PARRY, oPC);
int iSkill_18 = GetSkillRank(SKILL_PERFORM, oPC);
int iSkill_19 = GetSkillRank(SKILL_PERSUADE, oPC);
int iSkill_20 = GetSkillRank(SKILL_PICK_POCKET, oPC);
int iSkill_21 = GetSkillRank(SKILL_SEARCH, oPC);
int iSkill_22 = GetSkillRank(SKILL_SET_TRAP, oPC);
int iSkill_23 = GetSkillRank(SKILL_SPELLCRAFT, oPC);
int iSkill_24 = GetSkillRank(SKILL_SPOT, oPC);
int iSkill_25 = GetSkillRank(SKILL_TAUNT, oPC);
int iSkill_26 = GetSkillRank(SKILL_TUMBLE, oPC);
int iSkill_27 = GetSkillRank(SKILL_USE_MAGIC_DEVICE, oPC);
/* Players and items flag states */
int iPCPlot = GetPlotFlag(oPC);
int iPCImmortal = GetImmortal(oPC);
int iStolenItems = GetStolenFlag(oItem);
int iPlotItems = GetPlotFlag(oItem);
/* Get's how many times an item is stacked in players inventory */
int iItemsNumStacked = GetNumStackedItems(oItem);
/* Check for unwanted properties on items when a player enters the area */
int iItemPropertyType_1 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_FEAT);
int iItemPropertyType_2 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_REDUCTION);
int iItemPropertyType_3 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_VULNERABILITY);
int iItemPropertyType_4 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DARKVISION);
int iItemPropertyType_5 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE);
int iItemPropertyType_6 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS);
int iItemPropertyType_7 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL);
int iItemPropertyType_8 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL);
int iItemPropertyType_9 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL);
int iItemPropertyType_10 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMPROVED_EVASION);
int iItemPropertyType_11 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_KEEN);
int iItemPropertyType_12 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIND_BLANK);
int iItemPropertyType_13 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_MONSTER_DAMAGE);
int iItemPropertyType_14 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_NO_DAMAGE);
int iItemPropertyType_15 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION);
int iItemPropertyType_16 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION_VAMPIRIC);
int iItemPropertyType_17 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_SPECIAL_WALK);
int iItemPropertyType_18 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRAP);
int iItemPropertyType_19 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_TURN_RESISTANCE);
int iItemPropertyType_20 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP);
int iItemPropertyType_21 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE);
int iItemPropertyType_22 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP);
int iItemPropertyType_23 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT);
int iItemPropertyType_24 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_RESISTANCE);
int iItemPropertyType_25 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ARCANE_SPELL_FAILURE);
int iItemPropertyType_26 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ABILITY_SCORE);
int iItemPropertyType_27 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_AC);
int iItemPropertyType_28 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS);
int iItemPropertyType_29 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC);
int iItemPropertyType_30 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER);
//int iItemPropertyType_31 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_HIT_CAST_SPELL);
int iItemPropertyType_32 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_SPELL_RESISTANCE);
int iItemPropertyType_33 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP);
int iItemPropertyType_34 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP);
int iItemPropertyType_35 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT);
int iItemPropertyType_36 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP);
int iItemPropertyType_37 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP);
int iItemPropertyType_38 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT);
int iItemPropertyType_39 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP);
int iItemPropertyType_40 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP);
//int iItemPropertyType_41 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNMENT);
//int iItemPropertyType_42 = GetItemHasItemProperty(oItem, ITEM_PROPERTY_NO_COMBAT_DAMAGE);
/* If it's a PC this script will fire, if it's a DM it ignores */
if(GetIsPC(oPC) == TRUE && GetIsDM(oPC) == FALSE ){
/* Determain the variables */
if(iAC > 140 || iHP > 1100 || iStr > 70 ||
iDex > 70 || iWis > 70 || iInt > 70 ||
iCon > 70 || iCha > 70 || iFort > 70 ||
//iWill > 70 || IRefl > 70 || iSkill_1 > 120 ||
iSkill_2 > 120 || iSkill_3 > 120 || iSkill_4  > 120 ||
iSkill_5 > 120 || iSkill_6 > 120 || iSkill_7 > 120 ||
iSkill_8  > 120 || iSkill_9 > 120 || iSkill_10 > 120 ||
iSkill_11 > 120 || iSkill_12 > 120 || iSkill_13 > 120 ||
iSkill_14 > 120 || iSkill_15 > 120 || iSkill_16 > 120 ||
iSkill_17 > 120 || iSkill_18 > 120 || iSkill_19 > 120 ||
iSkill_20 > 120 || iSkill_21 > 120 || iSkill_22 > 120 ||
iSkill_23 > 120 || iSkill_24 > 120 || iSkill_25 > 120 ||
iSkill_26 > 120 || iSkill_27 > 120 ||
iItemPropertyType_1 == 1 || iItemPropertyType_2 == 1 || iItemPropertyType_3 == 1 ||
iItemPropertyType_4 == 1 || iItemPropertyType_5 == 1 || iItemPropertyType_6 == 1 ||
iItemPropertyType_7 == 1 || iItemPropertyType_8 == 1 || iItemPropertyType_9 == 1 ||
iItemPropertyType_10 == 1 || iItemPropertyType_11 == 1 || iItemPropertyType_12 == 1 ||
iItemPropertyType_13 == 1 || iItemPropertyType_14 == 1 || iItemPropertyType_15 == 1 ||
iItemPropertyType_16 == 1 || iItemPropertyType_17 == 1 || iItemPropertyType_18 == 1 ||
iItemPropertyType_19 == 1 || iItemPropertyType_20 == 1 || iItemPropertyType_21 == 1 ||
iItemPropertyType_22 == 1 || iItemPropertyType_23 == 1 || iItemPropertyType_24 == 1 ||
iItemPropertyType_25 == 1 || iItemPropertyType_26 == 1 || iItemPropertyType_27 == 1 ||
iItemPropertyType_28 == 1 || iItemPropertyType_29 == 1 || iItemPropertyType_30 == 1 ||
//iItemPropertyType_31 == 1 || iItemPropertyType_32 == 1 || iItemPropertyType_33 == 1 ||
iItemPropertyType_34 == 1 || iItemPropertyType_35 == 1 || iItemPropertyType_36 == 1 ||
iItemPropertyType_37 == 1 || iItemPropertyType_38 == 1 || iItemPropertyType_39 == 1)// ||
//iItemPropertyType_40 == 1 || iItemPropertyType_41 == 1 || iItemPropertyType_42 == 1 )
{
/* Get's the next item in players inventory */
oItem = GetNextItemInInventory(oPC);
/* This part of script will only fire if above settings matches */
SendMessageToPC(oPC, "Scanning your character and items please wait.");
DelayCommand(15.0, SendMessageToPC(oPC, "You do not meet the requirements!"));
DelayCommand(20.0, SendMessageToPC(oPC, "Prepare to get booted in 5 seconds!"));
DelayCommand(25.0, BootPC(oPC)); }
}
    }

Thats the scripts I made to check char and items.
There are just a few problems...

I putted some lines as comment cuz it gives an error if they are in the script.
If I run the script on my server nothing happens... (big problem :P)

so if somwone can fix those things for me ...
thx for helping guys

24
Script Request / legit pvp server script
« on: November 20, 2004, 05:45:09 AM »
another script i could use is a good thing of the ondeath thingie that just lets the player respawn after 5 seconds or someting.

again the script above did not work for this i keep gettin errors while using it or i just dont know wich part of it i should use.

but I think it will show things like you lost the duell and such and I don't want that to show up i just want to player to die and respawn...

25
Script Request / legit pvp server script
« on: November 20, 2004, 05:02:50 AM »
hmm the duell manager script is not working...
I can't script so I can't adjust it either :(

and the sripts on nwvault one of them doesn't starts the scan and the other one doesn't boot the player if he failed...

26
Script Request / legit pvp server script
« on: November 19, 2004, 04:56:20 PM »
I started a server for my clan on godspire.
Now I've been working with it for a week or so I really start liking it and I whould like to improve my server.

Could somwone post a script here or make a link or someting so I can put the same rules on my server as on godspire?

Since my clan is on godspire having the same rules would be usefull so I can train with my clan on my server.

So the program has to check evryting somwone could use to cheat ...
I hope somwone here knows the rules of godspire and can make me a script that has exactly the same rules. Mayby talon could just copy his script?

I ask this cuz I can't do any scripting myself.
I looked on the nwvault but its too hard to adjust those scripts and they do too much or too few...

Ps: I also need the duell manager script :P. I can't download the one 420 posted...

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