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Messages - Raelias

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1
NWN 2 General / 1.04 Beta Available! (Patch Notes Here)
« on: January 18, 2007, 04:16:46 PM »
I sure hope so. I reached the point where NWN2, with it's bugs and non-existant PvP servers currently (mainly due to release not bugs but the harder-than-ever toolset helped delay it a good bit), made me disinterested in the game and I haven't played it in awhile. Another reason was my C drive format and I've been to lazy to reinstall /sigh.

2
NWN 2 General / Hellfire Warlock Prestige Class
« on: December 30, 2006, 03:37:56 PM »
Not to bag on casters, but come on. Casters can "smack" around almost any class with IGMS, Ice Storm and Mantles. And a Rogue/Hider can't do shit versus my Warlock PvP build because I retain flat foot AC have enough AC to handle anything and Hide is currently bugged out the rear =D. I always Touch, never miss, and Imp Evasion does nothing vs my Touch Attacks, and Acid Based Damage easily takes care of any SR unless they're smart and take acid resistance.

You obviously don't know how to correctly build a PvP Warlock. I can make a Warlock virtually untouchable by all melee classes. I've played on a few PvP based servers and I have yet to be completely owned with my Warlock. The only people I have trouble with are Maximized IGMS spammers. Ice Storms are easier because Warlocks get free resistance so it takes the edge of ice a bit.

Oh and average of 30 damage is good when nothing can touch you and you always touch them.

3
NWN 2 General / Hellfire Warlock Prestige Class
« on: December 19, 2006, 12:06:14 PM »
O.O. Wow... that class just rules. And Warlocks already are uber imbalanced, after I found the key to them in PvP. So can that class go only to level 5 or level 10? Level 10 = 9d6 + 10d6 Damage Eldritch... castable unlimited times as long as you have constitution... now I'm not an expert on Hellfire Warlocks but if you just had 20 con... you could atleast cast that 4 times at minimum and that equals roughly 76d6 damage with a possibility of 456 damage... Majority of level 20's have roughly about half that hp and all you have to do is cast the actual blast, no reflex save, just a touch save and if you beef up your dex... no way they're dodging. Imba to the max, yes?

4
GodSpire 2.0 / GodSpire 2.0 Rules!
« on: November 25, 2006, 09:37:28 PM »
Not true 420. I did tests with my pure caster druid that I made a while back, the level 9 shapechange spell the druids have make it worthwhile. The Horned Devil form is by far the best, giving you bonus health, ac, and etc. Also feats enabling casting inside shape work for that spell along with the immunity to critical hits/sneak attacks, paralysis, etc spell they get. Also even with Turtle Shell being fixed, we have the +7 elephant hide feat to look forward to which also carries into Shapechange form and stacks with all non-spell natural armor increase. So throw the +9 out for +7. Still high enough. I believe I reached around 63 AC with Horned Devil shape... also add ICE and you have 69 Armor. Untouchable almost even to the 54ish AB TSers. Yay for imba druids, perhaps? They also have plenty of new spells that let them go toe to toe with mages and also fighters, and they added some more spells that just do damage and ignore your resistances. Divine, etc. Yay for spell spamming goodness!

-Raelias

5
NWN 2 General / A List of Things that Piss me off in NWN2
« on: November 22, 2006, 09:35:33 PM »
http://nwvault.ign.com/View.php?view=Inter...s.Detail&id=269

Rofl! Now that is just funny. They talk about how well recieved it was and how everyone is happy. Are they even reading the forums? (An interesting thing I read on that page was,
Quote
No, the interview is pretty much right on target...

This game has been a lot better recieved than the original NWN1 was. In NWN1 you couldn't even find a positive post on the first two pages of the general forums when it came out dur to the disappointment, bugs, toolset crash issues, multiplayer crash issues, serious departure from D&D ruleset, horrid graffics,... etc etc etc... I remember the time very well.

This time around it's been much smoother.
I wouldn't know if that was true because I didn't get the game when it came out but it would be interesting if it was.) I suppose they are to a degree they just choose to ignore some of the rants. The Sour Grapes post is awsome though. Oh and if my little list of problems wasn't good enough, check out this list for anyone who hasn't already read it.

Quote
1: Cant "Duel Wield" from a Quick Slot, or even use a Sword and Shield from a Quick Slot.

2: Very Limited Voice Commands and no real easy access to the Sound sets. Why was pressing "V" so bad that it had to be taken away?

3: Context Sensitive Menu is Limited in comparison to the Radial menu. While the Context Sensitive menu is quicker in some situations, the fact that the Radial menu allowed you access to everything at all times means it got more much more use.

4: Very Poor Area Design, it seems that both interior and exterior world spaces suffer from rudimentary design flaws, such as cluttering up combat heavy spaces with placeables forcing your character to get stuck and die.

5: Combat Animations are appalling, actually... they are so bad they are not even there, no dance of death, no special combat conditions animations such as cleave which leaves combat feeling like whack a mole.

6: Character animations are staggered and unrealistic.

7: Music and Sounds have been recycled to an appalling degree. Roughly 95% of the Sounds from NWN have been reused for NWN2, Including Voice Sets and area music. This would have been a sentimental bonus if NWN2 had any of its own music or voice sets, but instead NWN2 rests upon the laurels of NWN.

8: Characters do not always perform cued actions in combat if already attacking. Casting spells from items or using feats/skills is very hit or miss. Sometimes they work, sometimes they don't and you and everyone else dies.

9: Death and re-spawn system Makes the OC a Joke on any Difficulty setting, the only real challenge NWN2 poses is dealing with the game stopping bugs and fighting with the UI.

10: Selecting targets in combat is slow and unresponsive meaning that often times instead of meeting a foe and engaging in combat your character will run past the MOB you were attempting to select because you clicked the ground instead.

11: Moving through doorways with any Camera is extremely awkward.

12: The OC Plot line is dull and cliche, with no real emotional connection to the PC.

"Do you know about your mother? No, Oh well Its not my place to tell you, so I wont just yet because its really not my place and its the only character hook we have that we need to reveal much later on so that you feel as if your character and history played some part in the story."

13: Character heads and hair are hideous and there is an extreme lack of selection. FaceGen could have easily been implemented, even for multiplayer. (Taking a Tip from unreal Tournament and having new user content if missing loaded on a map change.)

14: Character Portraits are as ugly as the heads they belong to. The old Portraits allowed players to be unique and creative.

15: Weapons are very basic and look out of place in comparison to the rest of the world, some of them like the Scythe's look as if they have been directly imported from NWN's with no changes made to update them.

16: The DM Client is awkward, clunky and is missing rudimentary functionality. It almost feels as if basic functions of the DM Client have been locked away from the people trying to use it, making it less of a tool, more a proof of concept.

17: Give/Take Level & XP is Missing from the DM Client.

18: Player Lists or a "Who's online" list is missing for both Multiplayer and the DM Client.

19: There is no "sit on the ground" animation, it has been replaced with "Kneel" which will make RPPW's a somewhat awkward task as most RP took place with people outside, sitting on the ground.

20: Chat Box is tiny and text quickly and easily disappears making Role Play very difficult if interacting with someone who can piece more than 2 words together at a time.

21: Chat "Rolls up" from players and disappears far to quickly, once more making in depth RP difficult .

22: Messy and overcomplicated UI for the toolset that makes duel monitors to manage all the menu's not an option but a requirement.

23: Swimming, Climbing and Jumping is absent, there is no real reason as to why these could not have been added. Where is the fun in improved terrain if all you can do is look at it?

24: By the Book adherence to the Rules in 3.5e, like all good DM's Bioware knew when to fudge the rules to make the game a more enjoyable experience.

25: Color Palette for Character creation is extremely limited and forces players into cookie cutter molds.

Why not open up all the color options, or even take a step forward and allow people to enter in the html code for the color they want.

26: No fat Character Models, the original NWN's allowed you to choose fat or thin, young or old.

27: No height slider for characters. Its one of the very few "New" features of NWN2 so why not let people use it?

28: Dialogue at times in the OC is sometimes downright funny, and not intentionally so. "Texan" Swamp farmers and "Irish" Wood elves for example. As well as those Lizard Folk running behind the poor farmer with torches like something out of groucho marks. You expect them to have top hats and Cains or cigars.

29: "Spearhead" dialogue options that don't even present the illusion of choice, but instead force the player down a predetermined path.

Whats the point in presenting multiple dialogue options if they all lead to the same response or some outcome?

30: Walkmeshs must be downloaded for each server without even so much as an automatic download feature.

31: NPC AI is horrific, that means the player must Micromanage everything otherwise NPC's will run off and get themselves (and possibly you killed) or stand around and refusing to engage in combat.

32: Automatic NPC "Open lock" or "Disarm Trap" fires inconsistantly. Sometimes the animation and voice will fire but the NPC will not actually unlock the door or disarm the trap.

33: Path finding is a joke, for all the walkmesh "improvements" the NPC path finding is so poor that the only thing you can be sure of is that if left to there own devices NPC's will either run around in circles or get stuck on an object.

34: WSAD Controls are hyper responsive that makes using WSAD Movement or even changing which direction your facing a difficult and finickety task.

35: Spells all look the same, while what few VFX there are look wonderful, spells no longer feel unique. In NWN's every spell had its own VFX (Even if it was just a culmination of several other VFX's added together) you could tell what was being cast purely by how it looked. Now there are so many spells that look exactly the same that you could be looking at the spell effect for 4 or more different spells.

36: Multiplayer Pausing in the OC is heavy handed and often times completely unnecessary. Not every dialogue is going to break the game, sometimes you just want to open up a merchant.

37: Dialogue Pausing will fire in combat, the rest of the world goes on but the other player not involved in the dialogue can not respond to attacks (They can still get hit and die however.)

38: Screen Turning happens at a snails pace, forcing players to use the middle mouse button if they want to turn the camera.

39: Every Camera Option has a major (and aggravating) issue with it. Top Down will become obstructed by walls or get pushed in so that you cant see anything. Free Camera has no real place in an RPG, even RTS games stopped using it. Chase camera has no way to easily turn around without moving forward & Driving Camera has major issues in interiors and especially doorways with becoming obstructed.

40: No First person perspective option, which makes interior ceilings a mute issue as the camera has to be at such a low angle to see them that it is something you only see when you want to take a screenshot, not when your actually playing.

41: Because the Game Forces you down one path "Alignment" and alignment shifts are a mute point. The Only time you get to be evil or attempt to maintain an evil alignment is via very crude and brutal "Kill them all" actions instead of "Talk a little first then kill them all" good response.

42: No real romance options in the OC, that is and always will be one of the guilty little pleasures of Gamers (Male and female alike3.)

43: NPC's only have enough personality to be annoying, there is no means to interact with them or get to know them.

44: Everything Leaves a loot bag.

45: Chat options are jumbled around or missing. The Old Whisper is now speak making the Talk/Listen radius far to small, the new Whisper is now tell, and DM Chat appears to be missing entirely.

46: No Multiplayer "Players" or "Who's online" list which makes it especially difficult to find players as a DM.

47: The OC has very little place for your character to be anything other than an Elven/Human Ranger. While you can choose to play any class or race, the story and gameplay all point to Elven/Human Ranger and make you feel a little out of place, going against the grain being anything else.

48: The overall visual Aesthetic looks exactly the same as NWN's especially in interiors, so much so, that unless you are really in close (with exception to lighting) you could mistake them for the same game.

This is a shame as the new Graphics engine gets underplayed and understated more often than not.

49: The Toolset is counterintuitive, especially in light of the previous toolset. Powerful does not have to equate to "Awkward to use." After over a month of working with it, there are still times I have to stop and think about "How" I'm supposed to do something basic. Took 3 weeks to Untrain "Z" as Raise/Lower instead of "Height Lock" as it is now.

In fact, its almost as if every command in the tool set now does the exact opposite of what it did in the old tool set.

50: in the OC NPC's are forced onto you, you have no option but to take them along and eventually dump them in the Tavern.

51: No Vertex Weighting, Hair is static, clothing is static. For a New and improved graphics Engine it seems rather limited when it comes to rendering the characters.

52: Load times are horrific, with 2 gigs of Ram and a 3 GHz processor there is still enough time waiting between loads from one area to the next to make a cup of tea.

53: It feels as if the number of clicks to do the most basic and simple of things has increased exponentially. Click, Drag, press Shift while standing on your head and drag your inventory item to Denmark.

54: Context Sensitive menu delay is far to long, even at its lowest settings its unusable in combat situations.

55: Inventory tetris has been replaced with tiny bland Icons that makes finding something in your inventory almost impossible. It all looks the same and some of the icons in no way shape or form look like the item they are attempting to represent.

56: No Exploration in the OC, An Area "Opens up" and appears on your map when what little story there is is forcing you to go there, and even there you can only walk the predetermined path. Even returning to a previous area is fruitless as the NPC's have no life, no spark, nothing to say or add.

57: Resting is still hypersensitive to creature proximity with no relation to the fact that there are 5 walls between you and the creature that you cant rest because of, and because of the way that most of the dungeons are designed, when you need to rest you often have to back track trying every little nook and cranny in the hope that you can find a spot that's "Just right" its as bad as trying to get reception on a cellphone in the 90's... can you hear me now?

58: When you die in multiplayer the MOBS do not respond and instead will hover over your corpses so that when you hit "re-spawn" they will kill you again... and again... and again... and again... and again. It doesn't add to the "Difficulty" but it does make dieing a very aggravating and frustrating experience at times. I would much rather loose some xp than die 40 times in a row due to the 10 archers all aiming for me the instant I re-spawn.

59: Minimap is pretty much useless unless it is to act as a spoiler.

60: No Fog of War except for in interior world spaces, but even then it only applies to unopened doors, as the player can instantly see all the corridors in a dungeon. It must be great to be able to see around corners. (Once more, poor area design)

61: You have to buy and sell items individually. Selling or buying potions one after the other after the other is extremely aggravating. What happened to "How many would you wish to buy/sell" I mean hell... if even Pokemon Emerald can add that basic functionality to merchants why cant NWN2?

62: In game books have no personality, they used to feel like you were reading a scroll, now the book text looks like yet another pop up menu.

63: In game Cut scenes have no volume control, dialogue will be really quiet and then very very loud then quiet again.

64: Cut scene cameras have been poorly placed and do not seem very streamlined or tested, sometimes your looking at the NPC's leg, sometimes the Sky, your characters arm or the back of there head or the screen is cut in half because its partly buried in the ground.

65: There is no feeling of contact in combat, blades pass through MOB's, spells fire and red numbers flash and that's about it, sometimes if your lucky you will get a reaction hit.

66: No ability to be naked, or even semi naked. Characters are in a permanently clothed state... did GTA:SA Scare people that much that now even undies are taboo?

67: You can no longer assign an auto function for an item on the quick slot bar. In NWN's you could select that an item would cast light, or heal or whatever... now you have to go via the Context Sensitive menu which makes using items a pain in the arse.

68: The VFX for Light spells (IE The glowing orbs above the players head) get in the way in any camera mode where the camera is not really far back or high up.

69: No Sneak Animation.

70: Animations do not always fire (Which seems to be a problem carried over from NWN's.) You Will stand over an Object when you should be Kneeling, or "Open" animations will fire after the door is already open etc.

71: +1 Items are still the gawdawful "Copper" color meaning that normal items are still more aesthetically pleasing and look more "real" than items that are 100x there value. This is more a personal dislike and distaste from the original.

72: Not enough random loot in the OC, you Kill X Mob and get Y item way to often, which makes replaying the OC none to thrilling.

73: The "Seamless" transition space for areas is wasted more often than not in the OC and adds unneeded Bulk to user mods which compresses the problems faced by PW creators due to the module size limitations because NWN2 acts like a bloated tick when it comes to areas.

74: The World Map Transition Icon is large, garish, destroys immersion and is often times placed in a position where you have to move the camera behind the transition otherwise all the PC will do is open and close the transition doors that the Map transition is sitting on.

75: No Mounts or Mounted Combat, something that was achieved for NWN's late in its life and was a promised feature of NWN2, so much so that it appears on the presale box.

76: Only 2 Dragons that can only be moderately tinted.

77: Tinting for Buildings and Creatures is extremely limited, often only being the roof or the buildings trim and a great many buildings or placeables cannot be tinted at all.

78: Hair styles are almost the same for every race which does very little for character diversity.

79: More quest bugs than you can shake a stick at, everything from the Game Crashing when attempting to load a cut scene, to quests repeating themselves over and over again even after you have completed them.

80: NPC Death/respawn system sometimes gets stuck and your NPC's will not automatically stand back up after combat, cant be healed and cant be raised... and you cant leave the area you are in to get aid so your left with only the option to reload from a previous save and hope they don't die, and if they do... that they stand back up again.

81: Impossible to open doors have been placed in seemingly "key" areas and where MOB's can still attack you.

82: Game is artificially limited to 20 levels (much like DVD regions) references are made to Epic Level feats in the 2da's and there are even feat Scripts left in from HotU. While this has little effect on the OC it could of had a great deal of effect on Multiplayer.

83: Most of the "New" Content in terms of feats and PrC's seems to be taken directly from The Players Resource Consortium. While I know it all comes from the same fount, it just seems a little odd that things the Community had already added and had become popular and Successful make it into NWN2. So many PrC's and feats to choose from and yet
the same ones keep on cropping up.

While I know this is because both draw from 3.5e and both listened to the Community's demands... I cant seem to shake the feeling of "Been there done that, that's new? I thought that was always in NWN?" and I half expect to open up the tool set and see the same scripts from PRC in NWN2.

84: Quest Giver NPC's feel as if they are fighting with you in order to give you the quest they are forcing on you. Your trying to go from A-B and NPC X appears out of no where and demands or whines you into doing quest Z and you have to sit through 20 layers of the same repeating dialogue in order for you to mark the next area you have to get to. Sometimes it actually seems it takes longer to get the quest than it does to complete it.

While I have no problem with dialogue (What is an RPG without dialogue?) the quest givers just feel stilted and like they are dragging it out for everything its worth to the point that your hitting "1" just to get through the same convoluted tripe once more.

Give me with detail, depth and story, don't bore me with reiterating the same point or goal from the same NPC et infinitum to the point that the quest is a dead horse long before it has begun.

85: The US Limited Edition is a Joke, The Rings are Incredibly Cheap. I mean, I was Expecting Cheap, but not Cracker Jack Cheap, and just who's fingers are the rings supposed to fit? To large for a kid, to small for an adult. The Cloth Map is Tiny and Thin and the Concept Art Booklet is all Screenshots or Tiny little Sketches that would have actually been of interest were they not half an inch by half an inch in Size.

Compared to the UK version getting The Original NWN With Expansions, we seriously got jipped. Granted that is all the Publishers deal and in a year they will probably sell "NWN Complete" Packaging NWN/SoU/HotU, NWN2 & All premium Modules just before Obsidian releases there first expansion for NWN2.

86: The Run animations for duel wield make the PC's look like Bella Lagousey as Dracula, trying to shield his face from the sun.

87: Cloaks look horrible, not only are they once again paper thin but the way they attach to the PC's shoulders leave you looking directly through the "Loop" at the shoulders if your not wearing armor with huge pauldrons to hide it.

88: There is no feeling of Travel between Areas as the world map is tiny, they feel like exactly what they are, which cheap and Dirty fast travel options between instanced areas. Even Fallout went so far as to give you a little dotted line between point a-b and the option to stop off or have an honest to god, truly random encounter.. not just a planned encounter popping up before you can go to the next predetermined area.

89: NPC's have no Spark of life about them in terms of NPC to NPC interaction. They are extremely scripted, so much so that if and when they do spuraticly spout a line of dialogue its as if they are looking for there blacking marks on the ground and holding up there script.

"Hold on guys I think I have a line here.. Ok here it goes. We have now reached the City of Neverwinter, You two pissed me off on the journey... no don't actually bother responding to me or having an actual discussion with me about anything, and I'm not actually going to go anywhere like I said I would but instead stick to the group"

In KotOR, NPC's would stop and have conversations with each other depending upon who you had in the party and where you were or what actions your character had just made. NWN2 lacks even that small amount of depth giving you no way to interact with your companions except when the game occasionally allows you to have a dialogue option or two with them... which generally has no effect on them, they do what they were going to do anyway and you either loose or gain influence for agreeing or disagreeing with them.

Granted they are a hell of a lot better than the original NWN's but in comparison to even KotOR2 they have a great deal to answer for.

Even the abortion of the TES Series that was Oblivion managed to give the NPC's some personality, so Radiant AI was not very advanced but it at least made an attempt.

90: Interior Tile sets are extremely limited, while It is nice that we can fit together different tiles in some sembalance of a master List, that does not excuse the fact that there are crucial... key tilesets missing.

Sewers for example.

While I understand you only added what you would need for the OC it still leaves the modding Community high and dry on some tileset basics.

91: One of the worst crafting systems ever conceived. Having to Buy "Molds" for everything you want to create... you don't cast anything in a Mould, Weapons and Armor are tempered, not Poured. Has no one at Obsidian ever been to a Blacksmiths Forge or even to your run of the mill Ren fair?

Its a quick and Dirty Craft system ripped mostly from KotOR because every RPG apparently has to have one.

92: The OC is totally Monty Haul, Swamp Farmers with +1 Weapons, Low Level Lizard Folk with Flaming/Lighting/Whatever weapons. Oh look, I found another +4 Burning Sword of Doom, toss it onto the pile we have going.

93: The Cityscape of the City of Neverwinter is bland, uninteresting and placeables seem to be tossed around randomly. Why is there a mini Obelisk in the middle of the road? Why do the Docks have a Gazebo? Why are all the doors missing? I mean, I understand not wanting to make an interior for each building you place, but surely a tiny little cell with an NPC to talk to... oh thatâ??s right I forgot, no main plot related dialogue or Life to any of the NPC's not in your party.

94: Middle mouse Button is a horrible way to control the camera, considering how little the context sensitive menu is used it would have made far more sense to switch Right Click/Middle Click Functionality... or even offer it as an option in the controls.

95: No "Quick Switch" option between two sets of weapons, NWN's had it, KotOR had it, why does NWN2 lack the option? Why am I switching to a bow, then having to re-requip both weapons via the inventory screen in the middle of combat?

96: The Limited Edition box opens upside down. Most every game opens from the top, NWN2LE opens from the Bottom... why? Now after a couple of days of not being taped up, the bottom has bulged out and the LE Box no longer will stand up on my shelf of its own accord, its pushing games off with it which is getting rather aggravating.

97: The shiny cover paper on the regular edition of NWN2 smears the ink of the CD Key, so in great Atari NWN's tradition they CD key is illegible and requires guess work.

98: NWN2 is not an "Old School" RPG, It is an outdated RPG that was rushed and regurgitates the Content of a 5 year old RPG. When did we change the meaning of the term "Classic D&D" to mean "Limited and Compromising" hmm?

I am truly surprised that Websites and Magazines are giving it the Ratings it has been getting, the only accurate score was pulled because the reviewer was making a statement about AD&D in general, not the actual Game.

There is no attempt at being New, or doing something Inventive, Its just half arsed attempts at cobbling together aspects that worked in other games.

99: Pre-release was over hyped and then botched to the point that it killed a great deal of the thrill and excitement for the games actual release. To say the pre-release toolset debatable lowered my expectations is an understatement. I picked up 2 Copies of NWN2 with all the enthusiasm of buying milk... i was actually more excited by Guitar Hero 2 then I was for NWN2 (That I had been waiting for expectantly after HotU and they announced they were making plans for NWN2 and Obsidian taking the franchise out of Biowares hands.)

100: NWN2 rests far to much on the laurels of NWN's and the NWN's Modding Community, it in no way, shape or form stands solely upon its own Merrits. People have upgraded there systems, spent hundreds or thousands of dollars (Or Ero's depending) to play this game. The Community deserved better, the Players and Fans deserved better. NWN2 needed to be in development for another year, perhaps even two. Instead Old Content has been regurgitated, and features "new" have only been half implemented due to time constraints.

People really did not ask for much, If all NWN2 had done, was update the graphics a little and left everything else exactly the same then people would have complained a lot less.

NWN2 attempted to do far to much and instead accomplished almost nothing that it originally "promised" and have managed to trample on what made the original so great.

This will be a great game in a year, perhaps even two. The Community instead of having to bandage a couple of sore spots have to regrow limbs... and NWN2 is heavily In need to core patching (And perhaps even an expansion) to fix basic functionality and implement missing features.

101: As if to rub salt in the wounds, A 7 day free Trial of DDO was included with NWN2 as if to say "If you want D&D Multiplayer? Play DDO, you have no more choice because we have striped out everything that was good about NWN Multiplayer and left only the shell for you to look at" It really is salt in the wounds at everything we have lost.

He did it much more professionally than me. That's what I was first attempting to write like, but my emotions got the better of me.

P.S. - I love his number one. That IS annoying.

-Raelias

6
NWN 2 General / PvP
« on: November 22, 2006, 04:43:24 PM »
Very nice idea. That will help in servers like Bastions of War if they ever travel over to NWN2 which they probably will, just not right away. Good idea and I may just do that on quite a few of my builds. The fact it takes a feat though is =/. Right now I've just been doing a little mixing leveling up in my builds but it doesn't work as well as leveling before and stacking skill points or if I do the Able Learner thing.

Yesterday I was PvPing... and this guy had a cleric monk who was using a shield and had Turtle Shell I believe. The guy was bragging about how he's so good when he's using a bugged +9 AC spell and a +8 AC monk armor shield bug. He had 74 AC... at level 20. Was pretty rediculous. I want patch 1.03 to come out!

-Raelias

7
NWN 2 General / Announcing the Tavern of Doors Widget!
« on: November 19, 2006, 03:07:50 PM »
Very nice. I noticed this last time I was in ToD. Works great too. Dueling has a countdown and everything. I didn't get a chance to mess around with the emotes or anything yet. I'll test them and give you any feedback if necessary. Nice work.

8
NWN 2 General / PvP
« on: November 18, 2006, 06:28:52 PM »
In case you guys did not see this on the forums,

Toolset
â?¢ Added a load screen image previewer.
â?¢ Added item icon previewer.
â?¢ Area names and tags now default to the areaâ??s file name for new areas.
â?¢ The spell tab now shows multiple instances of spells, so creatures can have multiple instances of a spell with different metamagic types.
â?¢ Right-clicking while placing tiles now rotates the tile.
â?¢ The first column and row of the 2DA viewer are now pinned, making it easier to use.
â?¢ Changes on item blueprints will now be propagated to items in creature or placeable inventories, or that are equipped on creatures.
â?¢ Added new option to the File menu that allows the user to compile only currently open scripts.
â?¢ There is a new panel in the script editor that allows the user to insert scripts from the NWN2Toolset\Templates folder into the current script.
â?¢ Script search functionality changed to bring up all results in one result window and the user can double-click to open up that search result.
â?¢ Item cost calculations added to the item properties.
â?¢ New visual style.
â?¢ Doors now have a flag that allows them to render an invisible area transition (aka an invisible "black door.") This is adjustable in the toolset. This is to address concerns with the â??black areaâ? behind open doors and how silly it looked on open gates in the middle of Neverwinter, etc.
â?¢ When users enter a string ref, they can also check a box to say that the string ref is from the custom file and the string returned will be from that file instead of the main .tlk table.
â?¢ Feminine versions of strings are now editable.
â?¢ Hex values can now be used as string references within 2DAs. This makes it easier to use custom TLK files with 2DAs.
â?¢ The script editor runs faster and uses less memory.

Some of the newly added things in patch 1.03! Seems like it'll help us all out a lot on making, etc.

P.S. - http://nwn2forums.bioware.com/forums/viewt...22998&forum=109

-Raelias

9
NWN 2 General / PvP
« on: November 16, 2006, 07:15:50 PM »
The plugin is "bug" because I believe the item restrictions on it are related to what he wanted his module. The plugin was originally made for his module and to create items that would fit into it's environment. I think the level req's are there just to show what he wanted in his module alone, not necessarily what the game will take. Just thought I'd throw that in.

10
Random Ranting / The Old Joke Threads!
« on: November 15, 2006, 06:02:44 PM »
I have some decent ones I found from some forums. I'll throw some jokes up and I also have some "adult" orientated ones that are pretty funny from the DotA Discussion boards. Their not to bad but they might be offensive to some. Not sure. If you want to hear them I'll post them up. Their worth a laugh or twenty.

-Raelias

11
Random Ranting / 'Bout damn time
« on: November 15, 2006, 05:58:17 PM »
That one was long overdue. The trial was kind of rediculous at some points too.

-Raelias

12
Random Ranting / What are you listening to?
« on: November 15, 2006, 05:55:08 PM »
I've Got a Lovely Bunch of Coconuts - Monty Python

-Raelias

13
Random Ranting / Announcement!
« on: November 15, 2006, 05:53:41 PM »
Welcome back. Oh and since I'm back on the forums... no short of posting there. I don't even spam. I just have to much to say usually.

-Raelias

14
Random Ranting / Crikey! The Croc Hunter Kicks the Bucket!
« on: November 15, 2006, 05:52:04 PM »
Ya, I felt kind of bad when Irwin died. He was a decent guy but still, they were a bit odd. I only mainly say that because of that stunt they did with their newborn baby awhile back. When they held the baby out over a Croc or something. Was supposedly a "trust" thing and a similar thing as getting the baby use to the "family dog". Odd. But still sad way to die. I heard that if he had left the stinger in, instead of ripping it out, he may of lived. But of course it peirced his heart and pumped the poison throughout his entire body. Not an awsome way to die.

-Raelias

15
Random Ranting / Who havent we seen in forever?
« on: November 15, 2006, 05:44:21 PM »
What about Adisku? I haven't been on awhile but I remember that before I got off, he got off for a long time to. Not exactly sure who everyone was good friends with because I wasn't an old enough member of GS I'd say. But I tended to know some people.

-Raelias

16
NWN 2 General / NWN2 Multiplayer.
« on: November 15, 2006, 05:33:01 PM »
Sadly I believe Mercy is right. I tried logging on again later and I got an error until I updated the pwc file. *tear*. Would of been better if you didn't have to *sigh*. So that's a negatory.

-Raelias

17
NWN 2 General / did anyone else
« on: November 15, 2006, 05:24:50 PM »
Rofl and like I said on MSN BzK. Get your video card out of the stone age. He's running on a GeForce4 series... NWN2 won't even support the 5 series! He's spent 50$ on NWN2... now spend a bit more on a video card.

P.S. - I searched the forums for him and found out that the Direct3D error can arrise from an incompatible video card or some other GeForce brands I believe. So have fun all of you GeForce users. So far it seems like Radeon (like always) was that way to go. Go my Radeon X1900 512MB Video Card. Booya.

-Raelias

18
NWN 2 General / NWN2 Multiplayer.
« on: November 14, 2006, 10:29:40 PM »
420 did you release that pwc before or after that time I logged in a few days ago? The last time you say me. I believe it was on the 13th at night. Because if you released it before, then you don't need an updated pwc file. I ask because when I joined Tavern of Doors that time it took longer to load and said something about updating the pwc file I think and it did it for me. So we should check this out. I don't think you'll have to update the pwc file every time you make an update like that.

-Raelias

19
NWN 2 General / PvP
« on: November 14, 2006, 10:27:15 PM »
Ya it gives a rough estimate of the level of the item also but I know his estimations to be incorrect. I can smuggle a level 27ish item according to that Plugin into a Legal Item Restriction server. Done it a few times. To make my PvP gear I've been just doing shortened rough estimates of some old level 20 gear from the original NWN2 module. Most of it's made it in so I haven't had any problem. I started low and raised the amount of properties each time.

-Raelias

20
NWN 2 General / A List of Things that Piss me off in NWN2
« on: November 13, 2006, 04:36:57 PM »
Ya. After a few days all the rants that are rather small in nature really don't make me mad anymore. Told you that would happen. Now I just feel kind of rediculous ranting like that. Oh well.

21
NWN 2 General / NWN2 Multiplayer.
« on: November 07, 2006, 02:28:45 PM »
Ya, I was so desperate to get back online to play.. that I attempted to change the version of NWN2 within the registry... and then reinstalling the patch. Of course, this was a huge long shot and I didn't really expect it to work... it fooled the updater and all... up until it spazed out about a weird unknown version of the nwn2main.exe file =P. Well I'm going to reinstall the game... it updates the game one version at a time... so you should be able to uninstall and reinstall to update to 1.01 and not 1.02 and play online again. I'm only doing this because I have a day off from school and I'm bored and hungry for some PvP. Hope some others can join me in Tavern of Doors later for a chat.

22
NWN 2 General / A List of Things that Piss me off in NWN2
« on: November 07, 2006, 02:01:01 PM »
Ya, and I'm back in style. Out of nowhere crept the Raelias... flaming and ranting in a single topic alone! Ya... I'll keep updating my first post and notify any updates at the top of it in case anyone wants a laugh, just to be informed of other current bugs, or to feel reassured that they are not the only ones groaning in frustration at this long awaited release of shit. Maybe someone will even post a modified version of my rant onto the NWN2 forums. Scream among the masses!

P.S. - My steam will eventually run out for this subject... just wait a week or so.

P.S.S - Doofer! Hey man.

P.S.S.S. - I seem to be using Post scripts a lot lately... *glances to the left of this line* ...

23
NWN 2 General / A List of Things that Piss me off in NWN2
« on: November 07, 2006, 01:19:24 PM »
Ya, I added that complaint to my rant list earlier today 420 =P. It's such a shame because I was reading some of the forums and they don't even seem to notice... so what... will we have to wait until November 23rd for the next patch update and just pray to god that they will include an updated nwn2server.exe with it? So far, I'm loving these Obsidian fellows. And they don't even have a revert patch out yet... I'd suck it up and reinstall NWN2 and just manually load v1.01 so that I could play the dedicated servers... but guess what? They don't even have a copy of any of the Neverwinter Nights 2 patches for download ANYWHERE. AT ALL. Not on any of their websites. Even the one they say to refer to if you have a patch problem. Half the people who get errors on their patch installation program aren't even getting patches because of their shitty Customer Support. I just want to drop kick them all...

P.S. - Oh wee! Number 21!

P.S.S. - I don't think Tolar will ever hear the end of that one. /quote /quote /quote.

24
NWN 2 General / A List of Things that Piss me off in NWN2
« on: November 07, 2006, 10:39:20 AM »
*does a double take* Did Tolar just say he was glad to see me back? That's a new one!

Back on subject. Ya, I haven't had much else to rant about except for those... I might find more later and edit the post. But of course no one forget that there are also a lot of good aspects of the new NWN and with Patches galore and wonderous ranting feedback such as above, NWN2 MAY just pull their butts out of the current rut and make a very nice game.

But until then *shakes fist*

P.S. - You say they have a larger quantity of PvPers... in a sense that is correct. But don't forget that half those PvPers probably RP too =). It's nice to have a good RP element to games like NWN and PvP is usually viewed as more of a side thing, no doubt, due to it's actual infunctional ability inside the actual campaign. It's a multiplayer thing and we can't even blame it all on Obsidian. We PvPers can probably even recall times where Bioware was insensitive to the PvPers demands in the original NWN. But take heart. Everything will get better, in time.

Or I'll sell my copy on E-bay.

25
NWN 2 General / A List of Things that Piss me off in NWN2
« on: November 06, 2006, 11:12:12 PM »
Added four new ones. Thank you lame updates. (Added 19-22)

1.   No area to see how Item Properties affect the cost or level of the item. (Iâ??ve spent the last seven hours of my life in an attempt to custom create level 20 items for this PvP server Iâ??m playing onâ?¦ can I do it without getting Item Restrictions in my face? Nope, because I have no guidelines to go by at all. I even tried molding some items off old NWN1 level 20 itemsâ?¦ no go. Seems the new toolset deems some Item properties more powerful now or something? What happened to using the core of the old NWN1 and just IMPROVING it? Instead Obsidian covered it with a pile of black something that isnâ??t the rock obsidian.)

2.   Ability Enhancements do not stack through items. Only one item works for each ability enhancement. (Ya, because you know that a +12 stat item thatâ??s under level 20 is possible. Yay for buffsâ?¦)

3.   Toolset that just makes every more difficult to do. (Yaâ?¦ pile of black stuff now that took me half a day to mog through all the extrenuous details. What happened to Obsidian saying that it was going to be even more user friendly then the old one? If I wasnâ??t sane Iâ??d probably agree that it is. Now that I think of itâ?¦ most of the complicated things you have to do now in the Toolset you could just do with a right clickâ?¦ and even in-game stuff they made right click even harder to doâ?¦ and more time consumingâ?¦ *looks around shiftily* It almost seems as if Obsidian is trying to do away with the EASY right-click options >.>.

4.   The quickslot bar multiplies adjacent skills. Ex: If you had Whirlwind and IKD next to each other and savedâ?¦ when you reloaded char it would be two Whirlwinds instead. Personal note, I love having to rearrange my skills every single time I log on.

5.   You canâ??t skip skill selection during level-up if your max number of skill points is equal to 6 or higher. Personal note, say goodbye to skill hording for all you PvPers. Why they added this boundary I have no ideaâ?¦ now you canâ??t just horde skill points for a single level of monk you take at level 19 to get that max tumble anymoreâ?¦ *snaps fingers* Oh and +1 AC for every 10 tumble nowâ?¦ *shakes head*

6.   Small text errors and questions mainly focusing around the Warlock class. Known as a â??casterâ? and not a â??spellcasterâ? but some feats that say â??spellcasterâ? apply and others that use the term â??casterâ? do not. Also you cannot take Metamagic feats with Warlock even though the NWN2Wiki clearly says that you would be able to (Metamagic requirements is to be able to cast a certain level of spells. Warlocks qualify due to the certain level achievements that create the same effect (Ex: They taunt you with Spell Focus, that does not work with Eldritch Blast, [Req. Ability to Cast Level 1 Spells] but no Metamagic, which is suppose to work with Warlock Blast?...

7.   The removal of discipline so now that it rolls vs. strength and dex differences etc. What the hell were they smoking? Itâ??s like the Old Level 2 Horn Spell Gone Wild. I hate that DVDâ?¦ KD spam on the casters, shall we?!

8.   The need of a pwc file for the module you want to play on the internet. Why they couldnâ??t do it the old wayâ?¦ who knows currently. I guess the old fashion way were we had to do less workâ?¦ was just less work for us and not for them. Love their customer satisfaction score so far.

9.   The lack of expected faces and hair styles. The hair styles are repetitive throughout the races and donâ??t even look that great. I know Iâ??m being picky, but I liked I liked a lot of the old ones more in comparison by far. Same goes with faces. And wtf is with those Halflingsâ?¦ and half the characters look kind of creepy if you dive in to closeâ?¦ those male gnomes with hand axesâ?¦ *shudders*

10.   The lack of player listing and broken hotkeys. No more can we join a server and see whoâ??s in it without having to actually go into it. And while weâ??re in itâ?¦ I noticed a lack of a hotkey to open the Player List window for example. I checked the options and under Game Keysâ?¦ sure enough â??Pâ? is suppose to do itâ?¦ but does a simple hotkey like that work? NOPE.

11.   Oh and the need for me to reinstall of my video card drivers and fix my .NET before I could even start the game up without it crashing was annoyingâ?¦ oh and even if I donâ??t have a GeForceâ?¦ all those damn video and crashing problems those poor guys are going throughâ?¦ and I thought the last game was pretty unstable graphics-wise *sighs*

12.   Back to the toolset. The inability to customize weapons as much as even in the last gameâ?¦ the armor selection and pieces are lacking in huge range and half of them donâ??t even look good (I know.. picky) and the new color tinting stuff is okâ?¦ but takes awhile to do and doesnâ??t have such a huge effect as you want sometimes on the itemâ?¦also you canâ??t even see the icons youâ??re giving to your items anymore. Nope. They canâ??t supply a little icon or preview box like they do in the Wc3 editorâ?¦ and that game came out like whatâ?¦ 5 years ago? Oh and while weâ??re talking about previewingâ?¦ previewing all these new armor stuff is jerky and laggy and I canâ??t even imagine what itâ??s like on lesser computers than my own. Oh and you canâ??t even see the models you want to use when creating new placeables and shit. Waitâ?¦ you donâ??t really need to know what they look like. Because the random computer jargon labeling makes complete and utter sense. Yepâ?¦ that tis_sucs009 is defiantly a model for the NWN 2 Game Disc.

13.   The lack of playable emotes and the ridiculous need to hold down right clickâ?¦ wtf is with that? Letâ??s waste more time to hold down right click in places just to do something where in the last game we could just click click and be there. Oh and thereâ??s like, what, 8 emotes now? Last game had 3 times more.

14.   The random action queue bugs that strike. The party/action queue cleaning from the last NWN was worse enoughâ?¦ but now Iâ??ve witnessed changing of targets and just random action queue crack-induced moments where it spits out random commands and/or cancels previous commands. Also you canâ??t ignore melee attacks happening around you. If youâ??re attacked melee-wise and you werenâ??t currently doing a spell or such with a caster classâ?¦ say good bye to that round because youâ??re retaliating with your happy 5 AB. Oh and you canâ??t even back away from that and just stand there and let them attack youâ?¦ you still auto-attack.

15.   Oh and Iâ??m pretty sure the AB additions and such for classes are not working properly. I built a Weapon Master build that seemed sorely lacking in AB compared to what I expected out of a build with around 28 strength and 7 WM levels.

16.   The new side-shuffling movement keys. You turn your body and move in that directionâ?¦ and then when you stop you face back front then jerk to the direction you were just moving inâ?¦ your character should lay off the crack and make up his mind in which direction heâ??s going.

17.   The level adjustments for some races are just wack. Now Iâ??m all favor for balancing out some of the overbalanced stuff coming out of the stronger races such as the Drow. But +2 level adjustment? I mean come onâ?¦ Iâ??d rather be a level 20 human with -2 dex -2 char -2 +2 con. And be level 20 instead of being a level 15 Drow with a single bonus modifier in dex, char, and intell. Because that single point REALLY matters. Bah who am I kidding anyways? I never actually legitly level up. PvP ftw.

18.   Oh and the new text system. I like the floating textâ?¦ itâ??s not badâ?¦ but shouldnâ??t it float around longer for longer messages? Small rant but come onâ?¦ itâ??s all about the small things. Oh and blurbâ?¦ why the hell is a Falchion two-handed?! Letâ??s add a sword thatâ??s not that big but takes two hands to wield! So you can have an 18-20 crit range two-hand weaponâ?¦ with only 2d4 damage. Waitâ?¦ 2d4â?¦?! Why not just use a single hander. Because two-handers look cool! Yaâ?¦ the goblin with the spear that enters a region where a shield could have been agrees with that assumption too.

19.   The incomplete updating. Ok... no offense to you Obsidian developers... but who updates only a section of the game with an official patch? So now all of the poor Online players are left outside their warm Inn... shaking our cups that rattle with copper only, begging to be let back inside our OWN modules. *shakes his head* Reminds me of some kind of barony that just evicted us out of our homes just because they thought it would be "better" for us. Nice, I like their definition of better. Rofl, their definition of better... that's kind of flawed throughout the entire game, isn't it?

20.   Oh and here's another small one for you. If you go to join a new module or something... you're able to log in and all and you're like yay! But if for some reason the pwc you HAD to DL isn't the right one or something, then it kicks you out saying no module. And you know what bugs me about this besides having to DL a pwc file? Your damn mouse is stuck to that time cursor until you restart the entire applications... you can force your game into another circumstance where the timer comes up... but does it "dispel" it? No. It keeps it there and basically forces you to restart. All because of those pwc files. Yay! */endsarcasm*

21.   The lack of custom support as a whole. The most they have are forums that probably half the posts/topics the Dev's don't even truly get around to reading. Most of them, maybe. All? No way. So now we're left trying to scream above the masses on a forum that takes days for them to even see it anyways. Anyone else grumbling about the crappy updates and bugs that NWN2 is just riddled with? Well keep grumbling! Because you have no real way to complain. Oh and also, if say you wanted to revert back to an older version of the game because of a HUGE mistake made by the last patch that completely and effectively shut down your ability to enter any on-line games because you don't give a damn about the campaign... well you're out of luck. They don't even have revert patches to download let alone a single regular patch. This is just rediculous. How hard is it to upload a patch onto your support website? Until then, all the people who have buggy patcher programs (once again because of their shitty non-truly-beta tested game) will be left out in the cold for all their "marvelous" patches. Love Obsidian *heart*.

22.   Another small rant one. Had to add it in though because it's becoming increasingly more annoying as time goes along. Okay. So all you PvPers out there... how many characters do you make on a regular basis usually? The answer is a lot. We make a shitload of characters. So, another question for you PvPers. How many different names do you use for you character? Usually one? That's odd... why? Because that's who you are and you're not on some damn RP server or in the damn campaign. (I'm getting to my point). So back in the old days we use to have huge archives of characters and this was all good... because we had numbers depicting the character file number by their names. These still exist of course, but did Obsidian feel as if they needed to KEEP the useful number tags? No. They did not. Now if you make a character with the same name... it gets lost among the other characters. Of course, you could use deductive logic to search for your character... but I shudder to think about a year of playing this game and how many character's I'll have. Deductive logic... good luck.

Oh just to sum up all this flaming and ranting. I ask just one question. How the hell did Obsidian manage to take all the flaws in NWN1, amplify them, put them back in NWN2 then give birth to even more annoyances that just irk at a playerâ??s soul? They couldnâ??t even keep some of the original settings and the way things USE to be. You know when someone says people donâ??t like change? Damn right they donâ??t.


P.S. - First post in like... a year and when I originally wrote it... it started out as a peaceful write down of bugs I've currently found. Seems like I got out of hand with it. Oh well.

P.S.S. - Sorry for any language also. I wrote this when my judgement was impaired. And I also didn't mean to offend anyone. Been awhile since I've posted on any forums and I don't want anyone to get mad at me. Yet.
Kidding.

26
Feedback & Community / MMORPG
« on: November 09, 2004, 04:38:33 PM »
So your saying 420 that WoW may not be complete when it is first sold? I would actually agree with you on that. MMORPG's have a nasty habit of having more than 1 XP. Like as the biggest example... Everquest

Everquest has like what... 7 expansions? The game didn't end with the expansions almost until EQ2 was announced. Even though each XP has something different like races or classes... The XP's could of very well of all been together in a single game. Now I know of course it would of taken much longer for EQ to come out... but what is that? Like... roughly... 350$ or something for the complete works of EQ. Who knows. Whatever.

But WoW I think has some promising attributes to it and even if not finished will be a good game. Out the MMORPG's that are currently being hosted... I think all 3 have their special points. For each one...

WoW: Some reasons people will buy it. One.. A lot weighs on the main fact that it is a Blizzard product. Two... It has a full and exciting plot/story/history line behind it. The history of WC is also much more known and familiar to players because of their many WC games. For third... I hear that WoW is a more... let's say simplified playing experiance than EQ which a lot of people like. (Not saying me)

EQ2: EQ has a huge reputation as the already "best" or most "well-known" MMORPG out on the market now. They claim that EQ2 is going to be a huge branch off of it with tons of new features and way better graphics. This excites the already devoted EQ fans to another level. (Personally I think not many will go to EQ2 unless they previously played EQ. And I feel EQ2 is just a major expansion pack with updated everything)

GW: GW has a whole new feel to it. GW (and Lineage II) kind of have a more of an adventurous outlook on that type of game, I suppose. It has the greatness of items and crafting and all those nifty things that EQ2 and WoW have cept maybe less on the creating characters and items. But they make up for it with their fresh and new story plot and very fun cooperative "missions". But of course the main reason people will go GW is cause they don't have to pay! It is fresh! It's new! It's free! (In technical terms)

This whole fighting over whether or not to set their product out on the market, in my opinion, is slightly stupid. Each game is pretty distinctive and most likely will draw a certain crowd of people to it. If you think about it... If people know EQ2 and WoW are going to come out along with GW... then EQ people will most likely flock to EQ2 with a chance of going to EQ2. And the other way around. Knowing WoW is going to come out... even if EQ2 comes out.. most WC fans will wait until WoW is released hoping for a complete and fun product. The only MMORPG they have to worry about is GW. Since GW is new and not many know what to expect from it but hear good things about it... they may lean towards it. So I suppose the only people really pressured to release first is GW so they can hope to draw the EQ and WoW crowds away. But then WoW would want to release first and EQ2 also. So Wait... did I just misprove myself? I think I did... Hmm.

27
NwN General / 1.64 patch will add Trogs!
« on: November 08, 2004, 06:29:35 PM »
Ah cool. And nice. Talon will never add most likely just because he will most likely think it will decrease the amount of visitors to GS. Which is really true. All those noobs and all will not understand how to DL the file and not come into GS. And we all love the noobs so much that of course we want them to stay...

28
Guild Wars General / Post Guild Wars Character Names Here!
« on: November 08, 2004, 06:26:38 PM »
Oh.. I've gone through a whole shitload of missions just to get to Alpine Tableau LoL. I'm thinking of making a 15 too just to look at what I have ahead of me. But maybe not. Also what exactly does the Mesmer class have for skills and do?

29
Guild Wars News / Free Guess Passes
« on: November 08, 2004, 06:25:32 PM »
LoL I played for like... 4 hours straight then ate dinner, watched a movie, then played for another 5 hours straight LoL. Was fun. Feel like a total loser though. Totally blew my sunday away for a game. Oh well I feel like it was worth it.

30
ThrobbleServ / THE RULE OF THREE
« on: November 08, 2004, 06:24:18 PM »
NO ONE KNOWS! That's the whole point. It displays this message three times in a row on the Action Log.

The Rule of Threes is in effect.
The Rule of Threes is in effect.
The Rule of Threes is in effect.

Or something like that. Then a little bit later 3 messages that say.

The Rule of Threes is no longer in effect.
The Rule of Threes is no longer in effect.
The Rule of Threes is no longer in effect.

Or something along those lines. I've only seen it once so I don't remember.

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