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Topics - Amokk

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Zodiac Braves / Rez Options
« on: December 04, 2006, 12:25:50 PM »
Since we're so horrible at rezing, I was doing some research on Rezmers and ran into this little diddy.

http://www.youtube.com/p.swf?video_id=H0Vi...Ka3B_KghrsQyofx

This is a Fast Cast Rezmer using Signet of Illusion, Symbolic Celerity, Lively Was Naomei and Death Pact Signet.

You don't incure a death penalty if killed by the death pact signet atm, Lively was Naomei will drop if you die and rez you.  There may be an auto-resurrection glitch involved with this skill, but either way this may be a nice Consideration to aTombs build or a build with an extra slot.

A fast cast mezmer with a 2 second cast rez skill...and a 2ndary rez skill.

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Zodiac Braves / Speed Warrior Spike
« on: December 01, 2006, 12:05:54 PM »
Running a double BB build, two warriors and a Paragon 14 Leadership with Anthem of Fury to allow for instant Double BackBreakers.

Set up one Warrior as the Target Caller.  The 2ndary BB gets on another Key Target.  Equiped with Gale, he can put two targets on the ground at once if needed.

Primary Caller W/? BB War
Mokele Smash
Backbreaker
Crushing Blow
Hammer Bash
Bullâ??s Strike
Flail
Enraging Charge
Rez

W/E BB War
Mokele Smash
Backbreaker
Crushing Blow
Hammer Bash
Gale
Flail
Enraging Charge
Rez

P/? Leadership
Anthem of Fury
Aggressive Refrain
â??Go for the Eyeâ??s!â?
Blazing Finale
Anthem of Flame
Spear of Lightning
open
Rez

So the rest of the build is in the air.  Even the additional damage from the spike could be attained with Holy Strike Monks or a sup'd up AfterShock earth Ele.  Go for the Eye's will be up constantly do to Anthem of Fury, so more Melee/Adreneline spikers may be Useful as well.  

Sloaner put in some input, so possibly doing a Aftershock Ele with wards, a sworder (solo) warrior for splits, and a water Ele runner, to close the build out with two monks.

3
Zodiac Braves / New Iway
« on: November 29, 2006, 10:27:29 AM »
W/R Steady Stance, Desperation Blow, Fear Me, Sun and Moon, IWay, Comfort Animal, Charm Animal, Rez Sig
W/R Steady Stance, Desperation Blow, Fear Me, Sun and Moon, IWay, Comfort Animal, Charm Animal, Rez Sig
W/R Steady Stance, Desperation Blow, Fear Me, Sun and Moon, IWay, Revive Animal, Charm Animal, Rez Sig
W/R Charge Sworder
P/ Song of Purification
P/ Song of Restoration
R/ Oath Shot Trapper + Quickening Zyphur.
D/N  Order of the Vampire, Signet of Pious Light, Runner

Saw it roll over a few top 100 teams with the dual E-surge/Spirit spike mesmer teams.

Told you "Fear Me!" was the shit, but nobody listens to Punt!

And you can thank Laurent for the prediction that Monks would become optional.

Lots of Steady Stance Desperation Hammer warriors running around in GvG now to, so I doubt it wont be long before this skill is nerfed.

but, I'd like to point out a few things about this build
1 no Monks
2 no E/Mo's
3 no Mesmer's
4 it can roll a guild lord in under 3 minutes
5 clans already are copying this build
6 Iway's not original, but E-Denial Iway is pretty insane.
7 I like it more then they 7 N/Mo 1 E/Mo build I saw the other day.

So if folks are coming up with creative ideas like this, wtf are we doing?

-Punt

4
Zodiac Braves / Autumn Season Playoffs
« on: October 19, 2006, 01:38:55 PM »
http://www.guildwars.com/competitive/funse...umnschedule.php

So at this stage of the Tourney all the teams know what maps their playing up til the semi-finals.

Hence this will effect the builds chosen for those given maps and the metagame skill choices?

An interesting little exercise would be to see if we can guess what types of builds and metagame skills teams will bring to each maps.

-Mokk

Round 1 Pairing

18:00 GMT on the Hunter's Isle map

Round 2

19:00 GMT on the Isle of the Dead map

Round 3

20:00 GMT on the Nomad's Isle map

Round 4

21:00 GMT on the Isle of Meditation map

5
Zodiac Braves / Ladders Locked
« on: October 17, 2006, 10:00:04 AM »
Everytime the ladder locks, members suggest we get creative with builds and test stuff out.

We experemented with Johnny and Alfred's builds this weekend(HoH, GvG), and I thought both played farely well and had good staying power/pressure.

So here's a thread for "Idea's",  You don't need to have a build, just an Idea and a couple of base skills really, we'll figure the rest out in game if it sounds good.

Things to keep in mind,
*new metagame will be created at end of month with the new game being released.  So we need to come up with builds that will have staying power through the transition.
*Spike was nerfed in HoH, but is becoming more popular in GvG, especially with Shelter being nerfed...Anti-spike helps alot, having a spike also HELPS alot more.
*Condition builds are going to get overpowered on release of nightfall

-My suggestion is a Moderate and Simple to run E-Denial Build that packs some bite.  A simple spike, Moderate levels of anti-enchantment/hex for added pressure.  Probably do a 3 monk support with an RC and an Infuse in there.

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