Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Fury

Pages: [1]
1
NWN 2 General / NWN2 Spoiler
« on: December 22, 2004, 06:30:06 PM »
Ive Heard From Some People That It's Like NWN 1 .. Where you can get lvl 40 just with new classes and so thats what i heard

-Vinec :)

2
Arivs / Want GS Back oO
« on: December 22, 2004, 06:26:03 PM »
Hi All.. !, I Like Arivs.. But I Rather Have GS Back :( No Offence Mel .... Why is GS Not in 1.65 ? .. I Heard it's Only in 1.64.

-Vince :)

3
Script Request / Few Scripts To Download ;-)
« on: December 21, 2004, 09:31:03 AM »
Hi People ! ... I Thought Some Of These Scripts Might Be UseFul -


This Script You Just Copy-Paste It And Dont Place It Anywhere It Automaticaly Works Bans Hellball.. Very Useful For People Who Hates It :)
Code: [Select]
void main()
{
    location lTarget = GetSpellTargetLocation();
    effect eVis = EffectVisualEffect(SPELL_EPIC_HELLBALL);
    effect eVisHarm = EffectVisualEffect(SPELL_DOOM);
    int nRoll = 1 + d4();
    SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_EPIC_HELLBALL, FALSE));
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHarm, OBJECT_SELF);
    DelayCommand(0.75, SpeakString("Hellball Has Been Exiled For Eternity."));
}



This Script Allows You To See Where People Are It Shows Account Name & Area Name (Not Tag) Could be Useful ;) Place This Onused (Object)
Code: [Select]
void main()
{
    object oLocationBoard = OBJECT_SELF;

    object oPlayer1 = GetFirstPC();
    object oPlayer2 = GetNextPC();
    object oPlayer3 = GetNextPC();
    object oPlayer4 = GetNextPC();
    object oPlayer5 = GetNextPC();
    object oPlayer6 = GetNextPC();
    object oPlayer7 = GetNextPC();
    object oPlayer8 = GetNextPC();
    object oPlayer9 = GetNextPC();
    object oPlayer10 = GetNextPC();
    object oPlayer11 = GetNextPC();
    object oPlayer12 = GetNextPC();

    string PLAYER1 = GetName(oPlayer1);
    string PLAYER2 = GetName(oPlayer2);
    string PLAYER3 = GetName(oPlayer3);
    string PLAYER4 = GetName(oPlayer4);
    string PLAYER5 = GetName(oPlayer5);
    string PLAYER6 = GetName(oPlayer6);
    string PLAYER7 = GetName(oPlayer7);
    string PLAYER8 = GetName(oPlayer8);
    string PLAYER9 = GetName(oPlayer9);
    string PLAYER10 = GetName(oPlayer10);

    string APLAYER1 = GetPCPlayerName(oPlayer1);
    string APLAYER2 = GetPCPlayerName(oPlayer2);
    string APLAYER3 = GetPCPlayerName(oPlayer3);
    string APLAYER4 = GetPCPlayerName(oPlayer4);
    string APLAYER5 = GetPCPlayerName(oPlayer5);
    string APLAYER6 = GetPCPlayerName(oPlayer6);
    string APLAYER7 = GetPCPlayerName(oPlayer7);
    string APLAYER8 = GetPCPlayerName(oPlayer8);
    string APLAYER9 = GetPCPlayerName(oPlayer9);
    string APLAYER10 = GetPCPlayerName(oPlayer10);

    string LOCPLAY1 = GetName(GetArea(oPlayer1));
    string LOCPLAY2 = GetName(GetArea(oPlayer2));
    string LOCPLAY3 = GetName(GetArea(oPlayer3));
    string LOCPLAY4 = GetName(GetArea(oPlayer4));
    string LOCPLAY5 = GetName(GetArea(oPlayer5));
    string LOCPLAY6 = GetName(GetArea(oPlayer6));
    string LOCPLAY7 = GetName(GetArea(oPlayer7));
    string LOCPLAY8 = GetName(GetArea(oPlayer8));
    string LOCPLAY9 = GetName(GetArea(oPlayer9));
    string LOCPLAY10 = GetName(GetArea(oPlayer10));

    string PLAY1 = "\n Name: " + PLAYER1  + "(" + APLAYER1 + ")" + "\nArea: " + LOCPLAY1;
    string PLAY2 = "\n\n Name: " +PLAYER2 + "(" + APLAYER2 + ")" + "\nArea: " + LOCPLAY2;
    string PLAY3 = "\n\n Name: " +PLAYER3 + "(" + APLAYER3 + ")" + "\nArea: " + LOCPLAY3;
    string PLAY4 = "\n\n Name: " +PLAYER4 + "(" + APLAYER4 + ")" + "\nArea: " + LOCPLAY4;
    string PLAY5 = "\n\n Name: " +PLAYER5 + "(" + APLAYER5 + ")" + "\nArea: " + LOCPLAY5;
    string PLAY6 = "\n\n Name: " +PLAYER6 + "(" + APLAYER6 + ")" + "\nArea: " + LOCPLAY6;
    string PLAY7 = "\n\n Name: " +PLAYER7 + "(" + APLAYER7 + ")" + "\nArea: " + LOCPLAY7;
    string PLAY8 = "\n\n Name: " +PLAYER8 + "(" + APLAYER8 + ")" + "\nArea: " + LOCPLAY8;
    string PLAY9 = "\n\n Name: " +PLAYER9 + "(" + APLAYER9 + ")" + "\nArea: " + LOCPLAY9;
    string PLAY10 = "\n\n Name: " +PLAYER10 + "(" + APLAYER10 + ")" + "\nArea: " + LOCPLAY10;

    string LOC10 = PLAY1 + PLAY2 + PLAY3 + PLAY4 + PLAY5 + PLAY6 + PLAY7+ PLAY8 + PLAY9 + PLAY10;
    string LOC9 = PLAY1 + PLAY2 + PLAY3 + PLAY4 + PLAY5 + PLAY6 + PLAY7+ PLAY8 + PLAY9;
    string LOC8 = PLAY1 + PLAY2 + PLAY3 + PLAY4 + PLAY5 + PLAY6 + PLAY7+ PLAY8;
    string LOC7 = PLAY1 + PLAY2 + PLAY3 + PLAY4 + PLAY5 + PLAY6 + PLAY7;
    string LOC6 = PLAY1 + PLAY2 + PLAY3 + PLAY4 + PLAY5 + PLAY6;
    string LOC5 = PLAY1 + PLAY2 + PLAY3 + PLAY4 + PLAY5;
    string LOC4 = PLAY1 + PLAY2 + PLAY3 + PLAY4;
    string LOC3 = PLAY1 + PLAY2 + PLAY3;
    string LOC2 = PLAY1 + PLAY2;
    string LOC1 = PLAY1;

if(GetIsObjectValid(oPlayer10) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC10));
    }

else if(GetIsObjectValid(oPlayer9) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC9));
    }

else if(GetIsObjectValid(oPlayer8) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC8));
    }

else if(GetIsObjectValid(oPlayer7) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC7));
    }

else if(GetIsObjectValid(oPlayer6) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC6));
    }

else if(GetIsObjectValid(oPlayer5) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC5));
    }

else if(GetIsObjectValid(oPlayer4) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC4));
    }

else if(GetIsObjectValid(oPlayer3) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC3));
    }

else if(GetIsObjectValid(oPlayer2) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC2));
    }

else if(GetIsObjectValid(oPlayer1) == TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString(LOC1));
    }

else if(GetIsObjectValid(oPlayer1) != TRUE)
    {
    AssignCommand(oLocationBoard, SpeakString("Error 001: No Players!"));
    }

}


IS UPDATING

-Vince -X

4
Script Request / My Windgate 1.30 HotU
« on: December 21, 2004, 09:18:02 AM »
Hello, Everyone I Rescently Just Playing With GS Rules I Go Under The Name RaVeTH [Ã???ark-HanÃ???] - If You Had Any Issues Earlier With Any From My Clan Dont Take It Out On Me.. :) Anyway.. I Was Wondering If, Any Of You Could Help Me With A Line For My Filter I Just Need To Set Resistance All Of Them to 15% ..

-Vince  :lol:

Pages: [1]