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Topics - CleTus

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1
Computer stuff / Is this a graphics card issue?
« on: August 06, 2005, 01:39:29 AM »
Within 10 mins of any game like NwN or Gw, my game either freezes or goes completely black, until I hold the power button in. Is this a graphics card issue, if anyone knows how to fix it please tell me. I have all the settings on low.

2
Random Ranting / Beware of the super IRC Hacker!
« on: April 22, 2005, 12:57:01 AM »
http://www.jellyslab.com/~bteo/hacker.htm

That's the funniest crap i've ever read..

3
GodSpire General / Really bad bug
« on: April 17, 2005, 12:19:37 AM »
Ok, this one person left the server, but his body didn't. Then when I rejoined I was in his body, I could move him and see all his stats, everything somebody said I heard twice. My character turned headless. When his body was stoned it stoned me. I have a screen too. I dunno if it's from the server or what. But it's badass.

That's me in his body looking at my headless self.

[attachment deleted by admin]

4
Feedback & Community / Help
« on: March 18, 2005, 04:30:29 PM »
My server doesn't show anymore. It showed a few weeks ago before I got some MSN Virus. It's gone now. Anyways. I'm on dialup so I can't do all that router stuff in the other threads. I don't have a firewall enabled. I just want to host it so I can make sure stuff works with others till I get a better connection. Any help would be appreciated.

5
Script Request / For Brior: Unequip/Reequip
« on: March 01, 2005, 04:52:51 PM »
Brior asked for this, but I figured I would post it here in case anyone is looking for something like it.. If there's an easy way to do it that i'm overlooking someone please tell me. Brior you're gonna need to adjust the delays.

Code: [Select]
void main()
{
object oPC = GetEnteringObject();

object oArm = GetItemInSlot(INVENTORY_SLOT_ARMS ,oPC);

SetLocalObject(oArm, "arm" ,oPC);

object oArrow = GetItemInSlot(INVENTORY_SLOT_ARROWS ,oPC);

object oBelt = GetItemInSlot(INVENTORY_SLOT_BELT ,oPC);

SetLocalObject(oBelt, "belt" ,oPC);

object oBolts = GetItemInSlot(INVENTORY_SLOT_BOLTS ,oPC);

object oBoots = GetItemInSlot(INVENTORY_SLOT_BOOTS ,oPC);

SetLocalObject(oBoots, "boots" ,oPC);

object oBullets = GetItemInSlot(INVENTORY_SLOT_BULLETS ,oPC);

object oCarmour = GetItemInSlot(INVENTORY_SLOT_CARMOUR ,oPC);

object oChest = GetItemInSlot(INVENTORY_SLOT_CHEST ,oPC);

SetLocalObject(oChest, "chest" ,oPC);

object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK ,oPC);

SetLocalObject(oCloak, "cloak" ,oPC);

object oCweaponb = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B ,oPC);

object oCweaponl = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L ,oPC);

object oCweaponr = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R ,oPC);

object oHead = GetItemInSlot(INVENTORY_SLOT_HEAD ,oPC);

SetLocalObject(oHead, "head" ,oPC);

object oLhand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND ,oPC);

SetLocalObject(oLhand, "lhand" ,oPC);

object oLring = GetItemInSlot(INVENTORY_SLOT_LEFTRING ,oPC);

SetLocalObject(oLring, "lring" ,oPC);

object oNeck = GetItemInSlot(INVENTORY_SLOT_NECK ,oPC);

SetLocalObject(oNeck, "neck" ,oPC);

object oRhand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND ,oPC);

SetLocalObject(oRhand ,"rhand" ,oPC);

object oRring = GetItemInSlot(INVENTORY_SLOT_RIGHTRING ,oPC);

SetLocalObject(oRring, "rring" ,oPC);

GetLocalObject(oArm, "arm");
GetLocalObject(oBoots, "boots");
GetLocalObject(oBelt, "belt");
GetLocalObject(oChest, "chest");
GetLocalObject(oCloak, "cloak");
GetLocalObject(oHead, "head");
GetLocalObject(oLhand, "lhand");
GetLocalObject(oLring, "lring");
GetLocalObject(oNeck, "neck");
GetLocalObject(oRhand, "rhand");
GetLocalObject(oRring, "rring");

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oArm)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oArrow)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBelt)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBolts)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBoots)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oBullets)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCarmour)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oChest)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCloak)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCweaponb)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCweaponl)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oCweaponr)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oHead)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oLhand)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oLring)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oNeck)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oRhand)));

DelayCommand(10.0,AssignCommand(oPC, ActionUnequipItem(oRring)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oArm, INVENTORY_SLOT_ARMS)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oBoots, INVENTORY_SLOT_BOOTS)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oBelt, INVENTORY_SLOT_BELT)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oChest, INVENTORY_SLOT_CHEST)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oCloak, INVENTORY_SLOT_CLOAK)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oHead, INVENTORY_SLOT_HEAD)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oLring, INVENTORY_SLOT_LEFTRING)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oLhand, INVENTORY_SLOT_LEFTHAND)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oNeck, INVENTORY_SLOT_NECK)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oRhand, INVENTORY_SLOT_RIGHTHAND)));

DelayCommand(20.0,AssignCommand(oPC, ActionEquipItem(oRring, INVENTORY_SLOT_RIGHTRING)));

}

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