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Neverwinter Nights => NwN Building => Topic started by: Illutian on September 20, 2004, 08:06:11 AM

Title: Lyrasia
Post by: Illutian on September 20, 2004, 08:06:11 AM
Okay, been fiddling round with a module...and now I think I'll get serious with building it.

What's Needed:

*1 maybe 2 ppl to do a walk through of the place (this'll be hosted on a 56k modem connection)
*Possible help with a few scripting(will post as needed)


Server Name: WarCraft
Location: Action
Password: (TBD)


I may bring it up within a week, probably on this weekend (Sept. 26-27)

-please post if you'd be willing to come in and check it out
Title: Lyrasia
Post by: 420 on September 20, 2004, 12:03:26 PM
Quote
Okay, been fiddling round with a module...and now I think I'll get serious with building it.

What's Needed:

*1 maybe 2 ppl to do a walk through of the place (this'll be hosted on a 56k modem connection)
*Possible help with a few scripting(will post as needed)


Server Name: WarCraft
Location: Action
Password: (TBD)


I may bring it up within a week, probably on this weekend (Sept. 26-27)

-please post if you'd be willing to come in and check it out
[snapback]6891[/snapback]

I'll check it out, and Throbblefoot is famous for breaking scripts. We make a good QA team.

-420
Title: Lyrasia
Post by: Elessar Telrunya on September 20, 2004, 04:45:25 PM
ill try to come and look through it; im a good criti >:) (jk)

-Lord Elessar
Title: Lyrasia
Post by: Illutian on September 21, 2004, 03:23:28 AM
mkay, post a time ya can be availible....and also prepare to crash literally in 5min after joining*beats AOL*





Here's a few pics of the courtyard, which is the most finished portion of the city:
Title: Lyrasia
Post by: 420 on September 21, 2004, 12:31:59 PM
Quote
mkay, post a time ya can be availible....and also prepare to crash literally in 5min after joining*beats AOL*





Here's a few pics of the courtyard, which is the most finished portion of the city:
[snapback]6937[/snapback]


OK,

420's Available Times: I don't have a freakin' job!!!!

There, that's my available times.

-420
Title: Lyrasia
Post by: Illutian on September 21, 2004, 03:59:47 PM
um...okay thumbs up on the time  :P i'll try and bring it up on Friday ...um round 11:59pm <-for all them damn time techies.

*some1 better remind me about this too in GS *has a short term memory that makes a fish look like Einstein* <_<
Title: Lyrasia
Post by: 420 on September 24, 2004, 09:43:00 PM
Just checked out Lyrasia, looks like it has a lot of potential. Khadgar really likes trees, and who can blame him?

Couple things I thought could help:

- Map notes! (I may be the only person that uses them but I find them useful)

- Custom items! (Khadgar mentioned this, I'd like to see what he comes up with)

That's all I got for now, can't wait to see it when you do all the stuff you told me about.

-420
Title: Lyrasia
Post by: Illutian on September 25, 2004, 12:54:14 PM
i plan to add Map Notes as each of the buildings gets a...well...building inside (makes it easier for me :P )
-if anyone else wants to come be sure to post  B)
Title: Lyrasia
Post by: Illutian on September 26, 2004, 04:26:02 PM
**UPDATE**

-main map notes now in place
-gardeners now placed in Courtyard (need a script to make them walk around and do a few "pick up items" move)
-beginning of the guard placements have begun
-added sounds to courtyard (ie. Water splash, sea surf)
-add refreshment stand in courtyard
-added dining hall to Khadgar's House
-added the key locks(thanks 420)
-added personal body guards to Khadgar's Private Temple
-placed triggers to go to North, South, East, and West portions of The Capital
-began construction of the Mega Arenas


*Will try and update the Sitrep every Sunday*
Title: Lyrasia
Post by: Illutian on September 27, 2004, 09:25:58 PM
okay, here's the basic layout of Lyrasia (for now)
-ya ya, i know if fuzzier than a drunk's vision but i used a Digicam instead of a scanner (doesn't own one)


THERE YA ALL HAVE IT!
Title: Lyrasia
Post by: Illutian on October 06, 2004, 04:40:59 AM
okay: WHO WANTS TO HELP "PROOF SCRIPT" THIS MOD i'm having several problems....i found a script that autorespawns creatures....but it disrupts any and all conversations (but seems to leave the LvL/Align changer NPC alon  :huh: )
Title: Lyrasia
Post by: 420 on October 06, 2004, 03:26:44 PM
Quote
i'm having several problems....i found a script that autorespawns creatures....but it disrupts any and all conversations (but seems to leave the LvL/Align changer NPC alon  :huh: )
[snapback]8264[/snapback]

Post the script or send it to me in PM. I may have to look at how it functions in your mod.

-420
Title: Lyrasia
Post by: Illutian on October 07, 2004, 07:09:11 AM
:D i fixed it...apparently it removed the conversation file to use