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Neverwinter Nights => NwN General => GodSpire General => Topic started by: Throbblefoot on September 04, 2004, 02:05:02 AM

Title: Terms of the War
Post by: Throbblefoot on September 04, 2004, 02:05:02 AM
Despite an alarming lack of string, I've scheduled a meeting  to discuss war terms
for tomorrow at (depending on your time zone):
3:30 PM PST (GMT-8)
5:30 PM CST (GMT-6)
6:30 PM EST(GMT-5)
11:30 PM (uh... GMT)
9:30 AM  BBS (GMT+12) (uh, bus's bed time?!) (so that's like the 5th or something?!)

Okay so the time zone thing isn't my forte. Let's put it this way: I'll be there to hash out terms at 3:30 my time. Terms will be posted as soon as possible. If some crazy Wingil (or BzK) cements your clan to weird promises, guess what? They stick!

'I stick!" -Super Hacker 2

-Throbblefoot

 
Title: Terms of the War
Post by: Lance Ezekiel on September 04, 2004, 03:27:39 AM
Thats 7:30 AEST (GMT+10) for me and Xen :blink:  :blink:  :blink:  
Title: Terms of the War
Post by: Mo on September 04, 2004, 03:32:15 AM
Terms?! What war?  I've personally destory Doraith on countless occasions.  They are history...
Title: Terms of the War
Post by: Throbblefoot on September 04, 2004, 04:05:43 AM
Quote
Terms?! What war?  I've personally destory Doraith on countless occasions.  They are history...
Give me  string and prove it, Mo!

-Throbblefoot
Title: Terms of the War
Post by: bus driver on September 04, 2004, 06:39:49 AM
*mutters* ....your so pushy throbble....not your war ...........*thinks about coating string in posion :P *


Terms of war (as they stand now they may be updated/changed at a later date)

*No fighting/random casting in the halls
*Doraith/Angband/Caves are open war zones and anything goes in these area's
*If you kill the same person more then three times you have to leave the area and wait abit and then come back if ya want more
*Res is allowed
*Healing is not allowed
*In a event of a battle/war that a dm refs a respawn limit will be set




No date has yet been asigned for a big war........
 
Title: Terms of the War
Post by: Blood Angel on September 04, 2004, 08:36:25 AM
God damnit, why is it that u keep on going into Doriath and kill ppl and I'm NEVER THERE. :angry:  
Title: Terms of the War
Post by: Bullet_Paine on September 04, 2004, 02:30:03 PM
cuz he play's at time, if i sleep then u also blood:-D
Title: Terms of the War
Post by: Hydros on September 04, 2004, 04:52:22 PM
#%@% you. Dont you @#%@ing think that you can come here setting times when half our members, including me are asleep. I as well as many more have seen the true fact, your scared. Coward.
Title: Terms of the War
Post by: 420 on September 04, 2004, 06:17:35 PM
Quote
Fuck you. Dont you fucking think that you can come here setting times when half our members, including me are asleep. I as well as many more have seen the true fact, your scared. Coward.
Hydros,

This thread concerns only the war between Doriath and the Mauraders if it wasn't clear in the original post. As far as I know, you are not in either of those clans.

The times were decided by Adisku (of Doriath), Bus (of the Mauraders) and Throbblefoot (of my wife), so I would be careful about where you are pointing your "@#@% you."s.

-420
Title: Terms of the War
Post by: bus driver on September 05, 2004, 01:27:38 AM
'Minutes for the Terms of the War Meeting (by Throbblefoot)

Attendees: Adisku, Jas, Jek, Mo, Throbblefoot
Meeting Time: 11:30 PM GMT, 09/04/04

The following agreements were made.
Who:
Contenders: Marauders, Doriath, and assorted allies.
Referees: Throbblefoot, 420, Melisa, and one other (TBD).

How: 3 out of 5 battles, last clan standing.

When: Saturday, September 11, 2004
PST 8:00 AM
EST 11:00 AM
GMT 3:00 PM
CEST 5:00 PM
Wellington, NZ Time 3:00 AM, September 12, 2004
(god that's brutal, sorry Kiwis!)

Where: Team Duel Arena.

What's allowed?
You may resurrect teammates. You must res them before respawn.
Hiders can hide, but only once a round (once every 6 seconds).
Balagarn's Iron Horn is allowed.

What's not allowed?
No respawning. Refs will daze the dead so they may watch.
No healing.
Hellball is not allowed (for lag/crash reasons).
No DM or Sentinel powers by participants.

Regardless of unequal teams, each battle will be fought and won. Each
clan is responsible for partying up and declaring hostility.

The winner of each battle sets the date and time of the next battle,
to be witnessed by a referee. The winner must declare a date and time
for the next battle immediately.

Note on refs: we need clanless sents/DMs to help ref this war. Please
talk to me or 420 to volunteer. Refs must cleared by both Doriath
and Marauders.

Big thanks to the clan representatives for making this go so
smooothly!

-Throbblefoot"

*Edited with updates from recent feedback*
Title: Terms of the War
Post by: Lance Ezekiel on September 05, 2004, 02:58:23 AM
I think most to all sent's will be in the war. If you can find someone ill help (only if you cant find someone) :lol:
Title: Terms of the War
Post by: Hydros on September 05, 2004, 10:47:56 AM
This do concern me... Omg... We swore our allaince to Doriath, so we will fight with them. So, we got alot to say about and Doriath didnt like those time seither... This is how Marauders will look like ( Cool, but DEAD! ( Yes I did it myself, from like 5 images... :P)


 
Title: Terms of the War
Post by: 7th Heaven on September 06, 2004, 09:55:01 AM
Also, if Doriath is a war zone then the bear house is a war zone
Title: Terms of the War
Post by: Mo on September 06, 2004, 10:38:14 AM
If someone would like to suggest revised times for the first battle by all means.
Title: Terms of the War
Post by: 420 on September 06, 2004, 01:11:53 PM
Quote
This do concern me... Omg... We swore our allaince to Doriath, so we will fight with them. So, we got alot to say about and Doriath didnt like those time seither... 
7th, no one ever said the House of the Bear was not a war zone, I have seen plenty of screenshots of Doriath laying waste to the HotB. Looks like a war zone to me, however, the clan battles will take place in the multi-player arena!

Hydros, if your clan chooses to side with Doriath that's fine, but keep in mind that the war is still between Doriath and the Mauraders. If you have a problem with the times of the meetings or the clan battles take it up with the King of Doriath, he is the one who is agreeing on these times.

Same goes for anyone in Doriath, the Mauraders or any of the allied clans. If you have a problem with any of the terms take it up with the High Elves or the Mauraders Council (depending on your clan affiliation).

-420
Title: Terms of the War
Post by: Throbblefoot on September 06, 2004, 01:25:34 PM
Quote
and Doriath didnt like those time seither...
Hydros,

If you don't stop spreading misinformation about this war, you won't be allowed to participate.

The time was CHOSEN by Adisku. As I understand it, he's King of Doriath. So if the other elves have a problem with the time, they need to talk it over with their king.

And as I had to say more than once in the negotiations "Doriath, come to consensus and tell us where you stand."

-Throbblefoot
Title: Terms of the War
Post by: BzK on September 06, 2004, 01:40:08 PM
Quote
If some crazy Wingil (or BzK) cements your clan to weird promises, guess what?

Hey! :P

I don't think I'll be doing any of that... heh
Title: Terms of the War
Post by: Blood Angel on September 06, 2004, 02:10:51 PM
guys, GUYS! I was told the number was 3 vs 3, which wasn't believeable, but then I was told infinite vs infinite which also is cucu bing bang not doable. How many will be attending the war on each side?

Also the rez your team mate before they respawn rule, uhm I think that's dumb, just take out the auto rez. Would kinda mean 1 person would have to hide while looking at the others fighting just to be rdy for a rez.
Title: Terms of the War
Post by: Throbblefoot on September 06, 2004, 02:17:32 PM
Quote
Would kinda mean 1 person would have to hide while looking at the others fighting just to be rdy for a rez.
1. Good strategy.
2. Attendance is open, but if the sides seems totally unmatched, the refs may need to hold some sort of pre-battle conference to figure it out a clever way to make the durned thing last more than 30 seconds.

-Throbblefoot
Title: Terms of the War
Post by: Throbblefoot on September 06, 2004, 02:19:31 PM
Quote
*mutters* ....your so pushy throbble....not your war ...........*thinks about coating string in posion :P *
 
Pushy? Moi? Never!

And I'll take that poisoned string you have there.....

-Throbblefoot
Title: Terms of the War
Post by: Blood Angel on September 06, 2004, 02:20:05 PM
>.< NOOOO remove your quote and I'll edit my post lol
don't need marauders doing stuff like that
Title: Terms of the War
Post by: Throbblefoot on September 06, 2004, 02:54:04 PM
I thought, "Oh, good, a volunteer" when I saw this:
Quote
If you can find someone ill help (only if you cant find someone)
Until I remembered this:
Quote
Im goin for the Marauders for 3 resons...
3:Doriath suck and all ways will
So to clarify, I'm looking for Sents/ DMs who aren't clan-affiliated and (preferably) haven't declared an allegiance. Lance, I'm pretty sure we will need your help, though. I think I can only name 4 other people who fit the bill.

-Throbblefoot
Title: Terms of the War
Post by: 420 on September 06, 2004, 02:55:30 PM
Few suggestions from me:

- Hellball should be allowed but must be cast during the first round (6 seconds) of battle! (hee hee)

- Don't forget the catapults in the Multiplayer arena, they shoot magic missles at anyone not in your party. Each side has 3 catapults in their starting area, defensive casters/resurecters should probably camp out there. Catapults can be fired once a round (every 6 seconds) note there is a 50% chance the catapult will fail to fire.

- I will make sylish black and white refree uniforms so refs are easy to spot.

- Remember everyone, many standard dueling spells will be much more effective in team duels while others will be far less effective.

- Consider making Team uniforms of a bright color to help distinguish teams. (Alternatly Talon could script a way to attach a color flag to your back based on the clan tag in your name)

This is the first time we have done something like this so feel free to submit suggestions and opinions.

-420
Title: Terms of the War
Post by: Bullet_Paine on September 07, 2004, 12:42:10 PM
one question:
ehm i asked me.... what is when doriath will lose or same thing what is when marauders will lose?
 
Title: Terms of the War
Post by: 420 on September 07, 2004, 01:25:54 PM
Quote
one question:
ehm i asked me.... what is when doriath will lose or same thing what is when marauders will lose?
It's "last man (or woman) standing".

If you die and your team does not resurect you, you will be dazed (by a referee) after the auto-respawn. That way you can watch the rest of the battle but not interfere, you also can't be harmed by other players when "sent dazed".

When everyone on a team has been dazed (ie everyone on the team has died without being resurected) that team loses the battle and the winning team gets to pick the day/time of the next battle.

The clan that wins 3 out of 5 battles wins the war.

It is my understanding that monks with "Perfect Self" can't be dazed. If anyone is dumb enough to use a high level monk they will be frozen instead of dazed right after they die really, REALLY quickly.

-420

 
Title: Terms of the War
Post by: BzK on September 07, 2004, 02:04:11 PM
Quote
It is my understanding that monks with "Perfect Self" can't be dazed. If anyone is dumb enough to use a high level monk they will be frozen instead of dazed right after they die really, REALLY quickly.
Pale Masters either...
Title: Terms of the War
Post by: Bullet_Paine on September 07, 2004, 02:26:18 PM
ehm and then... what is going on with the loser? after they lose 3 battles.. what is then? they lose what and winner wins what?
what is the price of that war?
Title: Terms of the War
Post by: 420 on September 07, 2004, 03:01:23 PM
Quote
ehm and then... what is going on with the loser? after they lose 3 battles.. what is then? they lose what and winner wins what?
what is the price of that war?
The winners win our respect and the losers win our everlasting contempt and the stigma of knowing they lost a war against another clan.

Basically, the random attacks on Doriath and the House of the Bear should cease when a clear winner is finally declared. At least until the next time a clan declares war.

-420
Title: Terms of the War
Post by: mIRO]cRO[ on September 07, 2004, 05:55:02 PM
What about civil casulties of war? For example a n00b walks in multiplayer arena
and starts to attack somebody... :blink:
Title: Terms of the War
Post by: Throbblefoot on September 07, 2004, 06:01:09 PM
Quote
a n00b walks in multiplayer arena
 
First of all, this would be a great opening to a really geeky joke.

Second, one cannot simply walk into the arena.  One must be zapped to the arena by one of your lovely and talented DMs.

-Throbblefoot
Title: Terms of the War
Post by: 420 on September 07, 2004, 06:21:19 PM
Quote
Second, one cannot simply walk into the arena.  One must be zapped to the arena by one of your lovely and talented DMs.
Wait a minute! The DMs have to be lovely and talented to zap people into the multiplayer arena? Someone will have to do it for me then!

-420
Title: Terms of the War
Post by: mIRO]cRO[ on September 07, 2004, 06:23:09 PM
The night air confuses me *kick�??�?�½s himself in the head with a baseball bat*
Title: Terms of the War
Post by: eniacster on September 08, 2004, 05:34:55 AM
couple of points that i wanna discuss/suggest:-

1. really think there should be some sort of team tag, like uniforms or color flags of some sort otherwise its just going to be messy (I see we already have war outfits in our clan forums so its cool)

2. it would probably be better if we think of some way to split up each team a bitÃ????..for example into 5 groups to do the 3 out of 5 battlesÃ????Ã????otherwise imagine 30 pcs in the same area each casting ONE (doesnÃ????t have to be many) spell at the same timeÃ????the whole thingÃ????s just gonna turn out as a crash party

3. someone mentioned about scripting out the auto respawn in the team arena,  would that be a lot of trouble to do? otherwise we wouldnÃ????t be able to make full use of the rez ruleÃ????

any ideas?  

Alu ;)

 
Title: Terms of the War
Post by: Blood Angel on September 10, 2004, 11:33:09 AM
removing auto respawn would be best for the war.

And I just noticed that in Bus's post the time of the war is stated hehe.... NOW I'll have to get my butt up at 3pm and play nwn after a nice night of drinking?? >.<

If I'm lucky I'll get out of the plans I have for the afternoon, but if not then I can't come to the war.