-Expel Hexes -Pain -Shadowsong -Bloodsong -Disenchantment -Weapon of Shadow -Mantra of Resolve -Res Sig
Acouple of ZB have already ran this build, and we seemed to do really good in halls. The only changes to the build I made is I made the Rit have Weapon of Shadow for Capping alters and I made the Ranger have Sympathetic to add defense for the monks and for the Ghostly while on the alter. If anyone has suggestions for the build please post.
Title: Good Halls Build
Post by: Amokk on October 25, 2006, 10:05:30 AM
Surprised your still trying to run degen builds...that bug has screwed us more times then I can count with the Moral Boosts.
Title: Good Halls Build
Post by: doofer101 on October 25, 2006, 07:41:16 PM
Weapon of shadow does crap on alters because he doenst try to cap again until blind has worn off...
trust me ive intrupted a ghostly that had weapon of shadow on him before.
Title: Good Halls Build
Post by: Anheg on October 25, 2006, 08:37:48 PM
Quote
Weapon of shadow does crap on alters because he doenst try to cap again until blind has worn off...
trust me ive intrupted a ghostly that had weapon of shadow on him before.
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Thats a bunch of shit
Title: Good Halls Build
Post by: doofer101 on October 25, 2006, 10:40:46 PM
what is?
Title: Good Halls Build
Post by: Anheg on October 26, 2006, 04:11:02 PM
He doesnt cap if he is blind
Title: Good Halls Build
Post by: doofer101 on October 27, 2006, 12:29:14 PM
ok... im just gonna assume u dont know what you're talking about...