LucidMagic.net

Neverwinter Nights 2 => GodSpire 2.0 => Topic started by: 420 on September 03, 2006, 12:19:42 AM

Title: GodSpire 2.0 Rules!
Post by: 420 on September 03, 2006, 12:19:42 AM
As we learn more and more about the various aspects of NWN2 that can affect PvP I thought it would be prudent to start a thread for the community's input on how GodSpire 2 should deal with certain rule changes.
Quote
Knockdown Question
Any special attack that uses Discipline as an opposed check is out. There were only two that were not cut: Disarm and Knockdown. There used to be Sap and Called Shot but those are not in the game.

Knockdown and Disarm do not do damage anymore.

Knockdown is an opposed roll of attacker's STR plus (attacker's size - defender's size) * 4 against the the defender's STR or DEX, whichever is higher. +4 stability for dwarves/4-legged animals, is NOT in. Knockdown does not draw AoOs, nor do you need to do a touch attack to initiate it. There is no counter-trip. Improved Knockdown makes the attacker seem one size larger. You can only knockdown a creature one size larger than you or smaller. It uses up one of your attacks in a round.

Disarm draws attacks of opportunity and does no damage. It uses up one of your attacks in the round. The attacker makes an opposed attack roll against the defender modified by (attacker's size - defender's size) * 4, and the relative weapon size * 4. The defender opposes with an attack roll against the attacker modified by his relative weapon size * 4. NWN2 uses a hybrid 3.5/3.0 weapon size system that I'm not going into right now. If the attacker wins, the on-hand item, if any, is dropped on the ground. Improved Disarm does not draw AoOs and puts the on-hand item in the attacker's inventory.

This is as close as it's going to get, folks.

More: They must all be selected individually as feats.
Looks like the strength builds are going to get an advantage they didn't have before AND I'm gonna steal all your fucking weapons!

-420
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 03, 2006, 01:06:30 PM
Haha! Can you say "Archer Knock-Down for the win!"? Seriously, lets make an archer with some great strength here!

Also another thing that may take some balancing out: Subraces. We may need to do some extra balancing between different subraces, but we'll probably have to wait until we actually get the game to figure out whether or not there is a ton of need for balancing.


-Elessar
Title: GodSpire 2.0 Rules!
Post by: 420 on September 03, 2006, 01:15:00 PM
Quote
Also another thing that may take some balancing out: Subraces.
[snapback]31074[/snapback]
Fear my Svirfneblin Warlock!

9d6 Eldritch blast at level 20, unlimited number of casts a day!

-420
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 03, 2006, 01:16:06 PM
Quote
Fear my Svirfneblin Warlock!

9d6 Eldritch blast at level 20, unlimited number of casts a day!

-420
[snapback]31075[/snapback]
Holy crap, can you cite your source there, 420?


-Elessar
Title: GodSpire 2.0 Rules!
Post by: 420 on September 03, 2006, 03:46:50 PM
Quote
Holy crap, can you cite your source there, 420?
-Elessar
[snapback]31076[/snapback]
This is assuming they don't tweak the official rules for "balance" (how I hate that word when used by Devs and not the community).

Warlock on NWN2Wiki (http://www.nwn2wiki.org/Warlock)

Bioware Forum Warlock Discussion with Dev Reply (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=495307&forum=95)

Apparently there are various magic items to increase the damage even more but they won't be in NWN2 according to the Dev post.

-420

EDIT: Hmm, but I wonder about the Maximize Spell-like Ability Metamagic Feat (probably won't be in NWN2)

EDIT EDIT:
Quote
Duergar, drow, svirfs, aasimars and tieflings are not capped to any level. They can reach level 20 just like any other race - it just takes them longer.
I'm guessing GodSpire 2 will have a level cap for subraces.
Title: GodSpire 2.0 Rules!
Post by: 420 on September 24, 2006, 03:06:29 PM
Here are some fun new things that will affect PvP (from NWVault NWN2 Info (http://nwvault.ign.com/View.php?view=NWN2GameInfo.list&category_show_all=1)):


FEAT                PREREQUISITE              DESCRIPTION
Monkey Grip     Base attack bonus +1     Can wield two-handed weapon in one hand.
Two-handed sword and shield weapon master anyone?[/span]

Battle Caster     Bard or Warlock     Can cast Bard or Warlock spells in medium armor.
[span style=\'color:green\']I'm guessing they mean "without a spell casting penalty". And just when I thought I couldn't hate bards any more. At least my Warlock is looking better and better.[/span]

Elephant's Hide     Wild Shape ability     Can spend Wild Shape use to greatly improve armor class.
[span style=\'color:green\']Looks like Druids will get a little boost from having alternate uses for their Wild Shape ability![/span]

Favored Power Attack     Base attack bonus +4; Favored enemy ability; Power Attack     Extra damage when using Power Attack against favored enemy.
[span style=\'color:green\']And you all thought Stinkoman's hits hurt before! Hee hee hee.[/span]

[span style=\'color:green\']Now, for all you two-weapon wielders out there:[/span]
Two-Weapon Defense     Dex 15; Two-Weapon Fighting     Improved armor class when using two weapons. Bonus greater when Parrying.
Improved Two-Weapon Defense     Base attack bonus +6; Dex 17; Shield Proficiency; Two-Weapon Fighting; Two-Weapon Defense     Like Two-Weapon Defense, but greater armor class bonus.
[span style=\'color:green\']Stinkoman just gets more and more deadly with every new feat![/span]

Persistent Spell     Can cast 7th level spells; Extend     Increases duration of some spells to 24 hours.
[span style=\'color:green\']Just a few ideas off the top of my head: Storm of Vengence, Word of Faith. Wall of Swords, any cloud spell. Bascially, say goodbye to your spell mantle! Ooo, I wonder if it affects Melf's Acid Arrow, how'd you like to deal with damage from that for 48 minutes real time (24 game hours)?[/span]

Able Learner     None         Learn non-class skill as if it were class skill.
[span style=\'color:green\']Not sure how I feel about this: Tumble, Spot, Listen, Hide, Move Silently, Spell Craft and  Concentration available as a class skill to any class![/span]

Augment Summoning     Spell Focus (Conjuration)     Increases power of summoned creatures.
[span style=\'color:green\']Summons may actually be useful in PvP now![/span]

Practiced Spellcaster     Spellcraft 4     Increases caster level for multiclassed spellcasters.
[span style=\'color:green\']No idea how much it increases the caster level, but the idea of a caster prestige class with higher DC spells scares the hell outta me![/span]

Feint     Int 13; Combat Expertise     Can use Bluff to reduce armor class of most enemies.
[span style=\'color:green\']If this stacks with Taunt then this may mean the end of high AC builds. No indication if there is some sort of opposed check against it.[/span]

Manyshot     Rapid Shot; Point Blank Shot     Fire multiple arrows simultaneously, but with penalty to hit.
[span style=\'color:green\']Arcane Archers rejoice!

-420
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 24, 2006, 04:01:11 PM
Nifty! But I think you meant to say NWVault there, hehe..
Quote
Here are some fun new things that will affect PvP (from NWVaul NWN2 Info (http://nwvault.ign.com/View.php?view=NWN2GameInfo.list&category_show_all=1)):
[snapback]31400[/snapback]

-Elessar
Title: GodSpire 2.0 Rules!
Post by: 420 on September 24, 2006, 04:05:21 PM
Quote
Here are some fun new things that will affect PvP (from NWVault NWN2 Info (http://nwvault.ign.com/View.php?view=NWN2GameInfo.list&category_show_all=1)):
[snapback]31400[/snapback]

Looks fine to me. STOP EDITING MY QUOTES!

-420
Title: GodSpire 2.0 Rules!
Post by: Soul Sojourner on September 24, 2006, 04:11:46 PM
Wtf... it says you made the post at 2:06 PM my time. Elessar quotes you posting it at 3:06 PM my time, but it says his post was made at 3:01 PM, making that impossible. And then you quoting yourself says you posted at 12:06 PM. Err... I thought quotes would show the right time, but I guess they put the time in of the quote being made by the quoter's time?
Title: GodSpire 2.0 Rules!
Post by: 420 on September 24, 2006, 05:08:09 PM
Quote
Wtf... it says you made the post at 2:06 PM my time. Elessar quotes you posting it at 3:06 PM my time, but it says his post was made at 3:01 PM, making that impossible. And then you quoting yourself says you posted at 12:06 PM. Err... I thought quotes would show the right time, but I guess they put the time in of the quote being made by the quoter's time?
[snapback]31403[/snapback]
Ha ha ha, or there is another explanation.

-420
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 24, 2006, 05:34:55 PM
Quote
Here are some fun new things that will affect PvP (from NWVaul NWN2 Info (http://nwvault.ign.com/View.php?view=NWN2GameInfo.list&category_show_all=1)):
[snapback]31400[/snapback]

explanation? teeeeheeheeeeeeee



-Elessar
Title: GodSpire 2.0 Rules!
Post by: Soul Sojourner on September 24, 2006, 06:09:37 PM
Quote
Ha ha ha, or there is another explanation.

-420
[snapback]31405[/snapback]
Guess there isn't. I checked it out on other IPB boards, it goes by the time of the poster. And it's actually pretty simple why. Since it adds the text to your post, it would be the same as you posting the time in your post. It's not going to change what you post, and since the time of the quote is in the quote brackets as a part of your post, like everything else in that post, it won't change unless changed by the user, or changed by the board, which isn't going to be able to determine the difference between posting 9:27 PM by itself and quote=bob, Nov 12, 9:27 PM.

So to actually know the time of a quote in your time you must know the time zone of the poster who added the quote, or find the post the quote is from. That also means you can find out the time zone of the poster of a quote, by comparing the time the quote said the post was made, and the actual time of the post in your own time. =)
Title: GodSpire 2.0 Rules!
Post by: 420 on September 25, 2006, 12:06:08 AM
Quote
Guess there isn't. I checked it out on other IPB boards, it goes by the time of the poster.
[snapback]31408[/snapback]
That means there is no proof that I fixed the typo before quoting it! Not that I would do such a thing.

-420
Title: GodSpire 2.0 Rules!
Post by: Mo on September 25, 2006, 03:38:52 AM
Wow talk about a topic going OFF-topic like a bat out of hell
Title: GodSpire 2.0 Rules!
Post by: Soul Sojourner on September 25, 2006, 04:03:42 AM
Quote
That means there is no proof that I fixed the typo before quoting it! Not that I would do such a thing.

-420
[snapback]31414[/snapback]
lol, true, though there is also no proof that you fixed or didn't fix it after the quote.

Shutup Mo! :lol:
Title: GodSpire 2.0 Rules!
Post by: Anheg on September 26, 2006, 01:17:18 PM
Funny thing is, I really have to remember how NWN works. First time I saw 9d6 i thought it was a terrible typo. <_<
Title: GodSpire 2.0 Rules!
Post by: 420 on September 26, 2006, 01:29:30 PM
Quote
Funny thing is, I really have to remember how NWN works. First time I saw 9d6 i thought it was a terrible typo. <_<
[snapback]31437[/snapback]
Well I'm gonna blast your dueler to dust with that typo!

I think we're going to have to unlearn a bunch of the PvP tactics we relied on in NWN. 3.5 rules, no discipline, 4 class limit, new prestige classes tons of new feats that directly affect PvP it will be a lot of fun making broken-ass duelers for the first few weeks.

-420
Title: GodSpire 2.0 Rules!
Post by: Anheg on September 26, 2006, 01:32:02 PM
Did they at least nerf hips?
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 26, 2006, 03:11:40 PM
Quote
Did they at least nerf hips?
[snapback]31442[/snapback]
As far as I know, there has never been anything to nerf about hips, but rangers do get hips in nwn2 at level 17.


-Elessar

PS: wow. stinkoman is really going to have a field day with this, isn't he?
Title: GodSpire 2.0 Rules!
Post by: Anheg on September 27, 2006, 02:05:44 PM
Quote
As far as I know, there has never been anything to nerf about hips, but rangers do get hips in nwn2 at level 17.
-Elessar

PS: wow. stinkoman is really going to have a field day with this, isn't he?
[snapback]31444[/snapback]
Maybe Shadowdancers not getting it at lvl 1?
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 27, 2006, 03:26:26 PM
Quote
Maybe Shadowdancers not getting it at lvl 1?
[snapback]31456[/snapback]
well it *is* a prestige class.


-Elessar
Title: GodSpire 2.0 Rules!
Post by: 420 on September 27, 2006, 04:02:56 PM
Quote
Maybe Shadowdancers not getting it at lvl 1?
[snapback]31456[/snapback]
The 3.5 System Reference Docs say the Shadowdancer gets HiPS at level 1. There is no reason to make it different than the official D&D rules.

-420
Title: GodSpire 2.0 Rules!
Post by: Anheg on September 27, 2006, 05:32:11 PM
I simply dont agree with it. HiPS at lvl 1 to me is like if Arcane Archers got an automatic +10ab bonus at lvl 1, on top of all its other bonuses.
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 27, 2006, 05:38:38 PM
Quote
I simply dont agree with it. HiPS at lvl 1 to me is like if Arcane Archers got an automatic +10ab bonus at lvl 1, on top of all its other bonuses.
[snapback]31464[/snapback]
dude, deal with it. besides, true seeing is altered to make hips useful, remember?


-Elessar
Title: GodSpire 2.0 Rules!
Post by: Anheg on September 27, 2006, 11:10:30 PM
I dont remember a quarter of the stuff I knew about NWN, including whatever trueseeing did, compared to its real function.
Title: GodSpire 2.0 Rules!
Post by: 420 on September 28, 2006, 12:22:37 AM
Quote
I dont remember a quarter of the stuff I knew about NWN, including whatever trueseeing did, compared to its real function.
[snapback]31474[/snapback]
Doriath is doomed!

-420
Title: GodSpire 2.0 Rules!
Post by: Anheg on September 28, 2006, 02:04:17 PM
Quote
Doriath is doomed!

-420
[snapback]31477[/snapback]
Naw, ill just have to put a lil effort into getting my stuff streight again. Im sure it will come back to me, Guildwars has just sorta pushed it into the back of my mind.
Title: GodSpire 2.0 Rules!
Post by: Cannixxxx on September 28, 2006, 02:42:02 PM
HiPS is only overpowered in server rules like godspire, bow, etc. true seeing or anything of the kind allowed and suddenly hide is useless.
Title: GodSpire 2.0 Rules!
Post by: 420 on September 28, 2006, 05:08:28 PM
Quote
HiPS is only overpowered in server rules like godspire, bow, etc. true seeing or anything of the kind allowed and suddenly hide is useless.
[snapback]31485[/snapback]
Ah, but allowing True Seeing to reveal hiders is against the official D&D rules. I think there were multiple arguments about the power of HiPS with the True Seeing fix. However, a PC with high Spot/Listen has nothing to worry about from hiders. As long as there is a counter to a tactic then it is a viable PvP option.

-420
Title: GodSpire 2.0 Rules!
Post by: Chard! on September 29, 2006, 12:23:46 PM
Well it will take a while untill servers pop up in NWN2 multiplayer so we can spend that time to get used to NWN2 by playing the single-player campaign. I myself am a bit rusty to at the moment.
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on September 29, 2006, 03:23:09 PM
Quote
Well it will take a while untill servers pop up in NWN2 multiplayer so we can spend that time to get used to NWN2 by playing the single-player campaign. I myself am a bit rusty to at the moment.
[snapback]31507[/snapback]
doubt it - toolset beta+toolset prerelease.


-Elessar
Title: GodSpire 2.0 Rules!
Post by: 420 on September 29, 2006, 04:00:51 PM
Quote
doubt it - toolset beta+toolset prerelease.
-Elessar
[snapback]31522[/snapback]
Yeah, that's probably why the first chapter in the Planescape Trilogy will be done 2 months after NWN2's release. Hell I may skip the Official Campaign all together.

-420
Title: GodSpire 2.0 Rules!
Post by: Chard! on September 29, 2006, 05:09:22 PM
Oh right i forgot all about some people being able to download the toolset earlier. >.< But don't you think even those people would go and play single-player first?
Title: GodSpire 2.0 Rules!
Post by: Soul Sojourner on September 29, 2006, 09:21:02 PM
Not like you can't host and play single player at the same time.
Title: GodSpire 2.0 Rules!
Post by: Anheg on October 01, 2006, 01:16:54 AM
Isnt the toolset out with the preorder?
Title: GodSpire 2.0 Rules!
Post by: Soul Sojourner on October 01, 2006, 02:11:40 AM
Toolset comes precisely one month before the release date if you preordered.
Title: GodSpire 2.0 Rules!
Post by: Mercy on October 02, 2006, 07:02:37 AM
Yeppers!
Title: GodSpire 2.0 Rules!
Post by: Xen on November 02, 2006, 03:48:30 AM
Ugh, this is going to be a headache.. again.
Title: GodSpire 2.0 Rules!
Post by: 420 on November 20, 2006, 01:53:21 PM
Alright, with the imminent release of the 1.03 patch ("early next week") which will make it possible to see item values in the toolset it's time to talk about what this thread is for. The rules of GodSpire 2!

I suggest we go back to pre-expansion NWN GodSpire rules which are as follows (please correct if any of this is wrong):

Property Limits
Max AB/Enhancement per item: +5
Max AC per item: +5
Max Ability: +10*
Max Skill: +20**
Max Saves: +20***
Freedom
True Seeing
Haste

*Ability Score Note: Ability score item properties no longer stack, since +10 is the most you can put on a single item and still be useable at level 20 the new limit is +10 instead of +12.

**Skill Note: Skills stack across items, the current limit is +50 but I believe pre-expansion only allowed a max of +20

***Saves Note: I haven't tested this but I think Cold Master's items have stacking saves, I assume the limit, as it has always been, is 20.

Property Restrictions
All standard banned properties as listed in the GS forum sticky: Link (http://lucidmagic.net:8080/forum/index.php?showtopic=15)

Disclaimer: Keep in mind, these are only suggestions based on pre-expansion GS rules and the current limitations of item properties (ie ability scores not stacking). The views presented here are not the opinion of Talon or GodSpire or its parent company Stunted Moose LLC.

-420
Title: GodSpire 2.0 Rules!
Post by: BzK on November 20, 2006, 06:09:52 PM
Quote
Elephant's Hide     Wild Shape ability     Can spend Wild Shape use to greatly improve armor class.
Looks like Druids will get a little boost from having alternate uses for their Wild Shape ability!
[snapback]31400[/snapback]
there was something else like that, I forget what it is atm though  :(
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on November 20, 2006, 08:05:20 PM
Quote
there was something else like that, I forget what it is atm though  :(
[snapback]32752[/snapback]

There's one that lets them cast spells while in wildshape.


-Elessar
Title: GodSpire 2.0 Rules!
Post by: BzK on November 20, 2006, 11:30:49 PM
Quote
There's one that lets them cast spells while in wildshape.
-Elessar
[snapback]32756[/snapback]
YES!

that one is freaking cool :D
Title: GodSpire 2.0 Rules!
Post by: Deekin on November 24, 2006, 08:05:13 PM
Quote
YES!

that one is freaking cool :D
[snapback]32759[/snapback]


Yeah, and with all the new cool druid spells they might actually be a threat! No more will we have to worry about Druid/Monk dragons with 100s of AC and AB, we'll have to worry about Call lightning and storm avatar! hehehehehe

Plus, with the time required to make a moduel for NWN2, AND forcing every user to download a .pwc file to even play on a server will give most of us plenty of time to adjust to the new toolset (I still can't figure out how to color armor :/)

PS. XiaoX from the old GS here, incase you didn't remember me
Title: GodSpire 2.0 Rules!
Post by: Xen on November 24, 2006, 10:34:04 PM
Clearly you have never seen a real Druid. Like Talons druid builds for example. They are more than "Threatening"
Title: GodSpire 2.0 Rules!
Post by: Elessar Telrunya on November 25, 2006, 09:11:39 AM
Quote
Clearly you have never seen a real Druid. Like Talons druid builds for example. They are more than "Threatening"
[snapback]32835[/snapback]
That be true. That be true.  :wacko:


-Elessar
Title: GodSpire 2.0 Rules!
Post by: 420 on November 25, 2006, 12:54:05 PM
Quote
Like Talons druid builds for example.
[snapback]32835[/snapback]
*Slaps hands over ears, starts screaming like Homer when he was hypnotized and runs off into the sunset.*

-420
Title: GodSpire 2.0 Rules!
Post by: Deekin on November 25, 2006, 02:30:17 PM
Quote
*Slaps hands over ears, starts screaming like Homer when he was hypnotized and runs off into the sunset.*

-420
[snapback]32848[/snapback]


Wait..Lemme rephrase that


Now we won't have to worry about 90% of all druids being druid/monk dragons with 100s of ac and ab, hows that? :lol:
Title: GodSpire 2.0 Rules!
Post by: 420 on November 25, 2006, 03:15:22 PM
Quote
Now we won't have to worry about 90% of all druids being druid/monk dragons with 100s of ac and ab, hows that?
[snapback]32849[/snapback]
Well, I just built a druid and here is what we now need to worry about:

1. Turtle Shell - Massive boost to natural armor (stacks with all non-spell natural armor)

2. Casting in wildshape form - dire badger got my HP from 180 to 300 and a boost to my AC (haven't tested it with equipment yet)

3. Storm Avatar (level 8) - Immune to missle weapons and knockdown

4. Body of the Sun (level 2) - Like elemental shield except doesn't protect from elements but does big damage to all nearby enemies (esp with maxed)

5. Creeping Doom - 'nuff said

There are a ton of awesome new druid spells that aren't listed in the manual so you just have to build one and see for yourself.

-420
Title: GodSpire 2.0 Rules!
Post by: BzK on November 25, 2006, 05:17:29 PM
Quote
3. Storm Avatar (level 8) - Immune to missle weapons and knockdown
[snapback]32850[/snapback]
hahahah

/waves at TS archers
Title: GodSpire 2.0 Rules!
Post by: 420 on November 25, 2006, 08:37:20 PM
Quote
2. Casting in wildshape form - dire badger got my HP from 180 to 300 and a boost to my AC (haven't tested it with equipment yet)
[snapback]32850[/snapback]
Forget about this. Just tested with item and it looks like the properties on my helm carry over and nothing else. Wildshape severly weakens you in PvP it seems. (Unless your PvPing with no gear.)

-420
Title: GodSpire 2.0 Rules!
Post by: Raelias on November 25, 2006, 09:37:28 PM
Not true 420. I did tests with my pure caster druid that I made a while back, the level 9 shapechange spell the druids have make it worthwhile. The Horned Devil form is by far the best, giving you bonus health, ac, and etc. Also feats enabling casting inside shape work for that spell along with the immunity to critical hits/sneak attacks, paralysis, etc spell they get. Also even with Turtle Shell being fixed, we have the +7 elephant hide feat to look forward to which also carries into Shapechange form and stacks with all non-spell natural armor increase. So throw the +9 out for +7. Still high enough. I believe I reached around 63 AC with Horned Devil shape... also add ICE and you have 69 Armor. Untouchable almost even to the 54ish AB TSers. Yay for imba druids, perhaps? They also have plenty of new spells that let them go toe to toe with mages and also fighters, and they added some more spells that just do damage and ignore your resistances. Divine, etc. Yay for spell spamming goodness!

-Raelias
Title: GodSpire 2.0 Rules!
Post by: 420 on November 25, 2006, 11:23:32 PM
Quote
Not true 420. I did tests with my pure caster druid that I made a while back, the level 9 shapechange spell the druids have make it worthwhile. The Horned Devil form is by far the best, giving you bonus health, ac, and etc. Also feats enabling casting inside shape work for that spell along with the immunity to critical hits/sneak attacks, paralysis, etc spell they get.
[snapback]32854[/snapback]
I haven't tested the Shapechange spell yet, I was just talking about the Wild Shape and Elemental Shape feats.

So, the casting in wild shape feat works for the shapechange spell? Very interesting, I'll do some testing tomorrow.

-420
Title: GodSpire 2.0 Rules!
Post by: Xen on November 26, 2006, 01:37:22 AM
Jesus, this may end up bringing my love for NWN back... I cant wait too see what happens with my newer STR and Monkey builds. *Rubs hands*