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Neverwinter Nights => NwN General => Topic started by: 420 on August 29, 2006, 05:53:43 PM

Title: 1.68 is out!
Post by: 420 on August 29, 2006, 05:53:43 PM
If you can't patch through the autopatcher try manually downloading it here: (Link (http://nwn.bioware.com/support/patch_english_hotu.html))

-420
Title: 1.68 is out!
Post by: Mo on August 29, 2006, 06:43:14 PM
I'll update GS shortly
Title: 1.68 is out!
Post by: Elessar Telrunya on August 29, 2006, 06:57:54 PM
Patch notes for ya!
Quote
1.68 Patch Details

Warning! As of this patch, all modules created/saved with the version 1.68 toolset are tagged as requiring version 1.68 or higher of neverwinter nights game or toolset.

If you don't want to brand your module as 1.68 then do not edit your module in the version 1.68 toolset.

If you want to go back to 1.67, we have a 1.68 to 1.67 patch available.
Neverwinter Nights Game

    * Added visible cloaks to the game.
    * Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws).

Scripting-specific

    * Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
    * Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).

Neverwinter Nights Aurora Toolset

    * Fix to CopyObject() so that copied creatures now run their OnSpawn script.
    * Enabled PLT support for visible cloaks.
    * Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac.
    * Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect.
    * Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells.
    * Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.

Custom Content

    * Added new scripting command:

          // Set oPlaceable's useable object status.
          // Note: Only works on non-static placeables.
          void SetUseableFlag(object oPlaceable, int nUseableFlag);

    * Added new nwnplayer.ini setting.

          [Game Options] Log Model Errors=0

      If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
    * Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
    * Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.
Official Patch Notes page: *click* (http://nwn.bioware.com/support/patchdetails168.html)


-Elessar
Title: 1.68 is out!
Post by: 420 on August 30, 2006, 11:53:21 AM
Well, I've asked around on the forums and it turns out that the CopyItemAndModify function currently doesn't work with the new 1.68 cloaks. However, it will be fixed in the next patch so all the scripting I did wasn't a total waste.

Ungred, the tailer in the bazaar, will be able to alter cloak appearances as soon as Bioware fixes this function.

I updated instances of all the standard toolset cloaks last night and they are all available in Ungred's store. I will be working on fixing Smith Hold's custom cloak appearances this morning.

-420
Title: 1.68 is out!
Post by: Sonicle on September 01, 2006, 09:00:11 AM
pls patch it .... im waiting since days to be on gs again (and meet some players :( )
Title: 1.68 is out!
Post by: Soul Sojourner on September 01, 2006, 09:01:42 AM
Don't get your hopes up, you're not likely to find many people, if anyone, there.
Title: 1.68 is out!
Post by: Sonicle on September 01, 2006, 09:29:44 AM
i know but im a optimist cmon people lets ressurect godspire ... any clerics around ?
Title: 1.68 is out!
Post by: Soul Sojourner on September 01, 2006, 11:25:43 AM
Your sig is fucking annoying.
Title: 1.68 is out!
Post by: ViperDE2004 on September 01, 2006, 12:23:32 PM
rofl hell, you make me laugh
Title: 1.68 is out!
Post by: Mo on September 01, 2006, 02:24:38 PM
Quote
pls patch it .... im waiting since days to be on gs again (and meet some players :( )
[snapback]31036[/snapback]

ok should be patched.  Let me know if there are any problems.
Title: 1.68 is out!
Post by: Elessar Telrunya on September 01, 2006, 03:22:19 PM
Quote
ok should be patched.  Let me know if there are any problems.
[snapback]31042[/snapback]
lol, about damn time


-Elessar
Title: 1.68 is out!
Post by: Sonicle on September 01, 2006, 06:31:38 PM
anyone has msn or xfire ... i cant find any people to duell and im still addicted to godspire pleaaaaase help me  :o
Title: 1.68 is out!
Post by: Soul Sojourner on September 01, 2006, 07:59:39 PM
Quote
anyone has msn or xfire ... i cant find any people to duell and im still addicted to godspire pleaaaaase help me  :o
[snapback]31044[/snapback]
Told you so?
Title: 1.68 is out!
Post by: Sonicle on September 02, 2006, 04:44:47 AM
yesterday 5 people were online (including me ) :)

(420, Elessar , Corinthian , Me , and someone i didnt knew)
Title: 1.68 is out!
Post by: Soul Sojourner on September 02, 2006, 09:57:09 AM
Wow impressive! *mockingly*