Is the tag of the blueprint "kovkey" set to "kovkey"?
I would double-check that.
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It is yes
Another problem ive found is.. the messages dont seem to go to the targeted PC, instead they go to the PC who used to Tour Tool, the tool that initiates the whole script.
Bloody hate being limited to lilac... its pathetic for tools
Its working now isn't it? It seemed to when I entered earlier tonight, was given on entry and kept me out of places when we did them tests
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Oh that works fine yes ... thats not the issue. If u read up ul see the problem is the second function of the script is not working
Har har Talon said it sucks
har har har *points and laughs* :tease:
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From best to worst scripting:
1. Floodgate Shadows of Undrentide (Used community scripts)
2. Bioware NWN Original Campaign (Scripts made by the people who wrote the language)
3. Lilac Soul's Script Generator (Better than the next one)
4. Bioware Hordes of the Underdark (couldn't make it multiplayer because Jay Watamaniuk's idiot nephew used GetFirstPC in every conversation instead of GetPCSpeaker)
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The script still sucks, but that will make it work.
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Thanks alot, it works perfectly now.
From best to worst scripting:
1. Floodgate Shadows of Undrentide (Used community scripts)
2. Bioware NWN Original Campaign (Scripts made by the people who wrote the language)
3. Lilac Soul's Script Generator (Better than the next one)
4. Bioware Hordes of the Underdark (couldn't make it multiplayer because Jay Watamaniuk's idiot nephew used GetFirstPC in every conversation instead of GetPCSpeaker)
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You can't play HotU multiplayer?
You can't play HotU multiplayer?
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Officially HotU does not support multiplayer even though it lists the connection requirments for multiplayer on the box.
This was a big stink when HotU first came out and I found it odd that Bioware made it clear on the forums that they had no intention of fixing this. This, of course, prompted me to crack open HotU and see what the deal was.
The basic problem is that one of Jay Watamaniuk's relatives, Preston Watamaniuk, did a bunch of the scripting but since he used GetFirstPC instead of GetPCSpeaker in every conversation file the NPC always looks for the various plot items/local variables on the last PC to log into the server instead of the speaker or party leader. This also causes everyone but the last PC to get stuck in cutscenes.
Also, in certain places, everyone needs to have a certain plot item. Like the "grappling hook" in act 3. There are a few ways to get around it but it's a pain in the ass.
There are quite a few multiplayer-enabled versions of HotU on the NWVault but with some work you can get though the Official HotU compaign with some workarounds.
For instance, to start HotU have one player go through the first cutscene and get to his room in the inn then have everyone else log in so they go to the inn room and don't get stuck in the cutscene area. You may have to save/reload before other can join without getting stuck, I forget.
Throbble and I have gone through HotU together and we may have gone through with Cuchulann at one point but it was a long time ago.
I hope they never let Preston near another product or Bioware will become known for it's shitty games.
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