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Neverwinter Nights => NwN General => Topic started by: 420 on May 17, 2006, 02:14:46 PM

Title: New Premium Mod: Infinite Dungeons
Post by: 420 on May 17, 2006, 02:14:46 PM
They'll probably announce it later today but you can check out screenshots for the new NWN Premium Module: Infinite Dungeons here: Infinite Dungeon's Screen Shots (http://nwn.bioware.com/downloads/screens.html?galleryID=128)

-420
Title: New Premium Mod: Infinite Dungeons
Post by: 420 on May 17, 2006, 03:59:33 PM
More info from Bioware Wednesday:

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Infinite Dungeons Premium Module May 24

A brand new Neverwinter Nights premium module releases May 24. Infinite Dungeons provides randomly generated adventures for characters of every level. Play with your friends or compete against your adversaries. If you dare, you can play alone....

Cool, I've been waiting for a new version of Dungeon Hack for over a decade!

-420

EDIT: Official Site here: Link (http://nwn.bioware.com/premium/module_infinitedungeons.html)
Title: New Premium Mod: Infinite Dungeons
Post by: Mo on May 17, 2006, 05:34:23 PM
We could organize some multiplayer dungeon crawls.

$9.99 for the mod?
Title: New Premium Mod: Infinite Dungeons
Post by: Throbblefoot on May 17, 2006, 05:36:34 PM
USD 7.99. Twice as long game play as PotSC!

-Throbblefoot
Title: New Premium Mod: Infinite Dungeons
Post by: Mo on May 17, 2006, 05:46:40 PM
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USD 7.99. Twice as long game play as PotSC!

-Throbblefoot
[snapback]28918[/snapback]

Really? I find it hard to believe that a randomly generated game could have worth while content.
Title: New Premium Mod: Infinite Dungeons
Post by: Elessar Telrunya on May 17, 2006, 05:51:20 PM
oooo, I'd actually get this one! ya, we should definitely organize a group of 4-6 players to do a group game :lol:


-Elessar
Title: New Premium Mod: Infinite Dungeons
Post by: Throbblefoot on May 17, 2006, 06:25:13 PM
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Really? I find it hard to believe that a randomly generated game could have worth while content. [snapback]28919[/snapback]
I'm not totally sure how it will work, but I think there is a "campaign" that scales with your character level and party size. I think that the dungeons you explore in the campaign are randomly generated to a certain degree, but it's still an adventure with a plot.

Sounds to me like they did a lot with the "encounters" you can create in the toolset.

-Throbblefoot
Title: New Premium Mod: Infinite Dungeons
Post by: Hubba on May 18, 2006, 02:03:36 AM
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oooo, I'd actually get this one! ya, we should definitely organize a group of 4-6 players to do a group game :lol:
-Elessar
[snapback]28920[/snapback]


I totally agree! Randomly generated Dungeons ftw!
Title: New Premium Mod: Infinite Dungeons
Post by: Elessar Telrunya on June 03, 2006, 06:09:13 PM
hey, now that infinite dungeons is released, does anyone want to get together for a some group dungeon pilfering? I can host it now if we have anyone who wants to go through...but i'd say no more than five or six people in the group :) and a dm if we want one :D


-Elessar
Title: New Premium Mod: Infinite Dungeons
Post by: 420 on June 05, 2006, 09:18:18 PM
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hey, now that infinite dungeons is released, does anyone want to get together for a some group dungeon pilfering? I can host it now if we have anyone who wants to go through...but i'd say no more than five or six people in the group :) and a dm if we want one :D
-Elessar
[snapback]29157[/snapback]

From what I've read 2-6 players for ID is optimal but unfortunately it runs as slow as the slowest computer. Seeing as how it takes me 15 to 20 minutes to save/load games in the final dungeon on my ancient compy I'll have to wait until I upgrade.

-420
Title: New Premium Mod: Infinite Dungeons
Post by: Elessar Telrunya on June 05, 2006, 09:46:50 PM
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From what I've read 2-6 players for ID is optimal but unfortunately it runs as slow as the slowest computer. Seeing as how it takes me 15 to 20 minutes to save/load games in the final dungeon on my ancient compy I'll have to wait until I upgrade.

-420
[snapback]29190[/snapback]


that sucks =/
Title: New Premium Mod: Infinite Dungeons
Post by: 420 on June 06, 2006, 03:04:47 AM
Check out this thread: Link (http://nwn.bioware.com/forums/viewtopic.html?topic=483561&forum=86)

-420
Title: New Premium Mod: Infinite Dungeons
Post by: Soul Sojourner on June 06, 2006, 04:24:51 AM
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Check out this thread: Link (http://nwn.bioware.com/forums/viewtopic.html?topic=483561&forum=86)

-420
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Interesting...
Title: New Premium Mod: Infinite Dungeons
Post by: Elessar Telrunya on June 06, 2006, 05:52:13 PM
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Mostly done for variety in toughness, tougher critters are larger, while weaker ones are slightly smaller.

I'd sincerely like to assassinate every idiot who says that the bigger the badder the bigger the stronger.....


-Elessar
Title: New Premium Mod: Infinite Dungeons
Post by: 420 on June 06, 2006, 07:46:25 PM
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I'd sincerely like to assassinate every idiot who says that the bigger the badder the bigger the stronger.....
-Elessar
[snapback]29225[/snapback]

It's a convention used for almost every creature in D&D. As they advance in age/power they also advance in size. Dragons are, of course, the prime example of this but I find it very useful for "giant" insects and aberrations too. It also provides PCs with a good idea about whether they will be able to handle certain encounters by visually indicating the power of a creature without them having to experience it first hand and end up dead.

-420