Smith Hold will be updated shortly but don't upgrade until GodSpire does or you won't be able to get on GodSpire.
-420
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w00t! Finally, it's here!
-Elessar
Wasn't the trident just going to be a new look they added to spears?
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Nope, it's a complete new weapon 1d8 damage. x 3 crit modifier. Weapon prof needed: Simple or Druid. But you can't take it as weapon feat.. -_-'
Seems like the 1.67 patch has wiped out ThrobbleServ. Good job you Bioware dickheads, for an encore why don't you crash my hard drive and fry my video card!
So, until further notice ThrobbleServ is toast.
My advice is to back up EVERYTHING in the NWN directory before you patch. After you patch, reboot and make sure you can still run NWN.
-420
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Im very sorry to hear that 420...
Some things seem to be working properly in terms of scripts ... but ive also found some of the scripts seem to be corrupted.. my playerinfo tool for standard low lvl sents has been fried and it now wont work properly.. it only gives info on people who actually posses the tool and the other sents.. but im sure il figure out what it is
Don't forget that the patch modified a handful of the scriiptig functions - take a look at the release notes to see if you're using any of the ones they changed.
ThrobbleServ is still toast, but I'm working on it....
-Throbblefoot
Edit: Check out this pathetic and ire-inducing error message I get when I try to start NWN:
[attachmentid=739]
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Ouch! I just hate that message! Luckily im able to run NWN just fine.
buh, it won't let me update because my NWN isn't in my C folder, jesus christ. -_-
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so does anyone know somewhere I can just get the patch? :mellow:
I updated and had a look on the toolset, seems im missing the shark and sahaguin models and the tilesets <_<
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shark is appearances 447-449 and sahaguin is 66-68 i think... you should have them unless you broke the patch midway, go into a 1.67 mod and type "##DebugMode 1" and then type "##SetAppearance" add a space and one of the appearance numbers to see if they're there
Seems like the 1.67 patch has wiped out ThrobbleServ. Good job you Bioware dickheads, for an encore why don't you crash my hard drive and fry my video card!
So, until further notice ThrobbleServ is toast.
My advice is to back up EVERYTHING in the NWN directory before you patch. After you patch, reboot and make sure you can still run NWN.
-420
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god damn them! if my favorit dwarven colony is completely fucked beyond repair, I'm going to kick their bloody asses! :angry: :angry: :angry:
Don't forget that the patch modified a handful of the scriiptig functions - take a look at the release notes to see if you're using any of the ones they changed.
ThrobbleServ is still toast, but I'm working on it....
-Throbblefoot
Edit: Check out this pathetic and ire-inducing error message I get when I try to start NWN:
[attachmentid=739]
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If it weren't for what they did to Throbbleserve, I'd laugh at the format of that message. :angry:
-Elessar
I've been noticing little fuckups since I got the patch. It decided to work the next day so I got it. This is just one of them, this map tile for the temple is fucked up. It looks like the end of a boat surrounded by water.
[attachmentid=750]
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support@bioware.com
Definitely report that, looks like it has something to do with the new ship tiles added to the outdoor city tileset in 1.67. Are you running any Haks or is that a pure mod you took a pic of?
-420
support@bioware.com
Definitely report that, looks like it has something to do with the new ship tiles added to the outdoor city tileset in 1.67. Are you running any Haks or is that a pure mod you took a pic of?
-420
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There's haks for that module yes. But the tile was fine before the patch. And I just sent the report.
There's haks for that module yes. But the tile was fine before the patch. And I just sent the report.
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Some people with Haks are having various problems, expecially if they are Haks that alter tilesets.
-420