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Neverwinter Nights => NwN General => Topic started by: thanatos on July 27, 2004, 05:49:38 AM

Title: Very quick question
Post by: thanatos on July 27, 2004, 05:49:38 AM
Hey guys, my 2nd post  ;)

Can somebody explain to me the nature of shadow spells?  I notice it bypasses mantle and I'm not sure whether that's a bug or wahtever.  As well, I'd like to know whether it's considered cheap or good strategy.  If it's a good strategy how would you counter it?  Shadow shield?

ps. excuse my spelling
Title: Very quick question
Post by: Lance Ezekiel on July 27, 2004, 06:15:01 AM
It's a cheap strategy. im no mage but from what i hear its lame
Title: Very quick question
Post by: Talon on July 27, 2004, 06:48:28 AM
Quote
Hey guys, my 2nd post  ;)

Can somebody explain to me the nature of shadow spells?  I notice it bypasses mantle and I'm not sure whether that's a bug or wahtever.  As well, I'd like to know whether it's considered cheap or good strategy.  If it's a good strategy how would you counter it?  Shadow shield?

ps. excuse my spelling
Its a bug.
Part of the same bug as cleric domain spells.
Title: Very quick question
Post by: 420 on July 27, 2004, 01:40:44 PM
Yea, it is considered cheap to use Shade, Shadow Conjuration, Cleric Domain and Epic spells just to bypass spell mantle.

Somehow, these spells aren't recognized as spells by the spell mantle (and spell resist I believe). Bioware screwed up almost every spell in the game when they made HotU.

For example, in my mod "Smith Hold" there was a secret you could uncover using a certain spell on a certain creature. When HotU came out, the Bioware noobs had removed the line that signals the spell event for a BUNCH of spells. So the creature never noticed a spell was being cast at it and this prevented the secret from triggering.

It was a simple fix, but there are hundreds of spells in the game, so fixing them all is a daunting task and fixing them in one module only fixes them for THAT mod.

Bioware really needs to get off their asses and fix this shit.

-420