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Neverwinter Nights => Doriath => GodSpire General => NwN General => Doriath Private => Topic started by: fireknight40 on April 04, 2005, 08:35:10 PM

Title: Module Updates
Post by: fireknight40 on April 04, 2005, 08:35:10 PM
Okay this is where I'll be posting things like module updates and competition updates.

Module Updates
April 30, 2005
Levels 0 through 2 are now open from beta testing on the module! YAY! Please tell me if it's to easy to hard or what...

Competitions
A ) Rules
1) You cannot ask for hints from anyone unless the competition is already solved.
2) Have fun with it.
3) The winner of competitions gets two things. A trophey and a placeable (of their choosing on what it is and what it does) in their room.

B ) Current Competitions
April 18, 2005 Find Brior's Lost Key.
Solved by: ______

April 2, 2005: Find the hidden area and bring the item in the chest to Brior.
Solved by: _______

C )Old Competitions
April 1, 2005: What do the statues in the area "Forest of Elves" symbolize?
Solved By: Ryu
Answer: People that have worked and sacrificed for Doriath.

April 1, 2005: Without looking at any rosters how many Lords are there?
Solved By: Delly
Answer: 6

March 4, 2005: What do the flames on the pedastals symbolize?
Solved By: Maxou
Answer: Doriath's eternal flame showing Doriath won't die.
Title: Module Updates
Post by: Anheg on April 04, 2005, 09:05:18 PM
Are we allowed to know the answers? (Max's and Ryu's only of course)
Title: Module Updates
Post by: fireknight40 on April 04, 2005, 09:10:56 PM
There they are. :P
Title: Module Updates
Post by: fireknight40 on April 13, 2005, 11:50:36 PM
Okay everybody, I'm asking for ideas of things people want in the module. Please post here if you have an idea and if I think it'd be good in the module I'll work on it. Thank you.
Title: Module Updates
Post by: fireknight40 on April 21, 2005, 10:40:15 PM
I just have a question really how many people look at this thread? Also does no one have ideas to improve the module? Any ideas are welcome. (If it's a competition please just PM it to me.)
Title: Module Updates
Post by: Blood Angel on April 22, 2005, 08:44:44 AM
gave my opinion a long time ago and haven't seen the mod since that xD
Title: Module Updates
Post by: Anheg on April 22, 2005, 10:25:39 AM
I look when it says there is a new post :ok:

Ideas....I hope youy got my Pm about the kings. CEP is cool if you know how to do it.
Title: Module Updates
Post by: fireknight40 on April 22, 2005, 11:11:25 PM
Quote
I look when it says there is a new post :ok:

Ideas....I hope youy got my Pm about the kings. CEP is cool if you know how to do it.
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Well I didn't know if people wanted CEP or not so I was leaning to not using it and this late in the game it'd be a little hard to convert everything.
Title: Module Updates
Post by: Anheg on April 23, 2005, 01:38:02 PM
That is ture, but in NWN 2 you wont have to DL a big hak to get all the awsome stuff so it will be :good:
Title: Module Updates
Post by: fireknight40 on April 23, 2005, 07:27:32 PM
Quote
That is ture, but in NWN 2 you wont have to DL a big hak to get all the awsome stuff so it will be :good:
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I'm kind of curious if I'll have to make the module all over again.   :unknw:
Title: Module Updates
Post by: Anheg on April 23, 2005, 08:52:23 PM
Who knows. At least Godspire wont have a 3 year head start on you
Title: Module Updates
Post by: fireknight40 on April 23, 2005, 09:09:02 PM
Quote
Who knows. At least Godspire wont have a 3 year head start on you
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I think GodSpire will probably always be better then my modules. :P
Title: Module Updates
Post by: Anheg on April 25, 2005, 10:34:31 AM
Do you have a death animation yet? :diablo:
Title: Module Updates
Post by: fireknight40 on April 25, 2005, 01:18:33 PM
No, but I can add one today if people want.
Title: Module Updates
Post by: Anheg on April 25, 2005, 06:04:22 PM
It is no fun to DM kill people if there is no explosion :D
Title: Module Updates
Post by: fireknight40 on April 25, 2005, 08:24:24 PM
Quote
It is no fun to DM kill people if there is no explosion :D
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Allright there should be one by tommorrow... (my time)

EDIT: Happy now? They go BOOM!!! :P
Title: Module Updates
Post by: mIRO]cRO[ on April 26, 2005, 09:19:16 AM
Broir,damn u,connect to AIM from time 2 time so we can talk about sseing the module  :D
Title: Module Updates
Post by: fireknight40 on April 26, 2005, 02:46:19 PM
Quote
Broir,damn u,connect to AIM from time 2 time so we can talk about sseing the module  :D
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There ya go as soon as I saw your post I logged onto aim and showed you then. Now you can't say I didn't. :P Anyways we should have the server up 24/7 by Sunday my time. (Getting busy around here.)
Title: Module Updates
Post by: Anheg on April 27, 2005, 10:07:59 AM
It says High Elves will be circled by blue spheres. Does that mean when you log on in the DM Client you still get the spheres, or only when a DM logs on though the player ..client..?
Title: Module Updates
Post by: CleTus on April 27, 2005, 03:39:05 PM
The way brior has it set up means you will always get blue lights.
Title: Module Updates
Post by: fireknight40 on April 28, 2005, 01:36:48 AM
Quote
It says High Elves will be circled by blue spheres. Does that mean when you log on in the DM Client you still get the spheres, or only when a DM logs on though the player ..client..?
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After everything is set up it should be like lights such as the yellow and white "sent" ones on GodSpire.
Title: Module Updates
Post by: fireknight40 on May 05, 2005, 09:17:36 PM
Okay I got bored and started taking screenies of the module in the toolset...
1) The new guard that patrols the door
2) The complete area listing(some are under construction but there's 30 listed there)

[attachment deleted by admin]
Title: Module Updates
Post by: Anheg on May 06, 2005, 07:41:07 AM
I dont understand the yellow arrows
Title: Module Updates
Post by: Blood Angel on May 06, 2005, 08:23:48 AM
waypoints, that's what they were when I made things like that :P
Title: Module Updates
Post by: fireknight40 on May 10, 2005, 01:23:15 AM
Sorry everybody, but due to some recsent problems I may not be able to put up the module for a few days. I'm sorry for any inconvenience.

P.S. Didn't that just make me sound like an onld man? Creepy! j/k  :P
Title: Module Updates
Post by: Anheg on May 10, 2005, 10:01:48 AM
It is fine. I will be back in a few days.
Title: Module Updates
Post by: fireknight40 on May 15, 2005, 03:35:23 PM
Oaky well the module is back with a few new creatures and just because I can't play NWN I am still allowed to mess around with the toolset. Anyways if you want to see the new creatures you'll need a DM online so that the DM can make themselves a creature rune (under special 2 in items) And creatue the creatures the full creature list for this now is:
Azer-Made by Invizible420 from NWVault
Gnoll Archer-made by me
Greater Lightning Elemental-Made by Invizible420 from NWVault
Hellcat-Made by Invizible420 from NWVault
Ice Dragon-made by me
MechaMinotaur-made by me
Mystic Mechanoid-made by me
Negative Energy-Made by Invizible420 from NWVault
Nyth-Made by Invizible420 from NWVault
Strange Zombie Archer-made by me
Strange Zombie Warrior-made by me
Swift Gnoll-made by me

I might put up some screenshots later anywho here are the URLs for the creatures from NWVault incase you want to see for yourself:
Hellcat- http://nwvault.ign.com/View.php?view=Creatures.Detail&id=455 (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=455)
Nyth- http://nwvault.ign.com/View.php?view=Creatures.Detail&id=452 (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=452)
Azer- http://nwvault.ign.com/View.php?view=Creatures.Detail&id=29 (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=29)
Greater Lightning Elemental- http://nwvault.ign.com/View.php?view=Creatures.Detail&id=176 (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=176)
Negative Energy- http://nwvault.ign.com/View.php?view=Creatures.Detail&id=282 (http://nwvault.ign.com/View.php?view=Creatures.Detail&id=282)

So yeah I don't want to take any credit for those creatures, but I thought they were cool so I put them in.
Title: Module Updates
Post by: fireknight40 on May 18, 2005, 10:25:15 PM
Okay here's something I found pretty interesting. the first pic is of the members rooms the green outlined is occupied rooms and their names. The blue outline means that the room was once occupied but that person has left. I found alot of holes. The second pic is of the High Elf room. Same deal with the outlines.

EDIT: Sorry that they're bitmaps but you can't read the typing otherwise.

[attachment deleted by admin]
Title: Module Updates
Post by: fireknight40 on May 19, 2005, 10:37:17 PM
Okay everybody... All depending on my test results tommorrow I should be able to complete the second computer and have the server up 24/7 and by tommorrow I hope to have a working duel manager, possibly a flagging of EDers, and a few other odds and ends that you are welcome to find for yourself. Anywho this is a possiblity not a definate. Well I should be able to confirm or deny some of this tommorrow. Also I may become less active since I might be getting a *shudders* job to try and get some cash and maybe get WoW for the fun of it. :P I think that's about it. Wish me luck. :)
Title: Module Updates
Post by: Maxou on May 20, 2005, 02:46:42 AM
Quote
Okay everybody... All depending on my test results tommorrow I should be able to complete the second computer and have the server up 24/7 and by tommorrow I hope to have a working duel manager, possibly a flagging of EDers, and a few other odds and ends that you are welcome to find for yourself. Anywho this is a possiblity not a definate. Well I should be able to confirm or deny some of this tommorrow. Also I may become less active since I might be getting a *shudders* job to try and get some cash and maybe get WoW for the fun of it. :P I think that's about it. Wish me luck. :)
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Insane thanks a lot Brior :) Gluck withyour job !
Title: Module Updates
Post by: Anheg on May 20, 2005, 11:45:23 AM
Movie Theatres are the perfect High School job. My job is what takes up the majority of my time..well Job, Sport clubs and camps, along with my needed 13 hours a sleep per day
Title: Module Updates
Post by: fireknight40 on May 20, 2005, 05:18:21 PM
Quote
Movie Theatres are the perfect High School job. My job is what takes up the majority of my time..well Job, Sport clubs and camps, along with my needed 13 hours a sleep per day
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13 hours?! Woah I normally skate by with 6-7. o.O

Anywho... The new update is ready to be shown it's not the finished version overall just telling you. I haven't tested the new functions but I am confident they will work. This update should go up either tommorrow or the day after. It all depends since I'm going to  put it up at the same time the 24/7 server is up so if you see a working duel manager in your inventory it should be our 24/7 server.
Title: Module Updates
Post by: fireknight40 on June 26, 2005, 11:11:45 PM
Okay everybody the 24 hour server is having problems and during my last reformat of my computer something happened to the module(don't know what) and lots of things are missing yet I'll be gone for a few weeks so it may be a while until it's back.
Title: Module Updates
Post by: fireknight40 on March 29, 2006, 11:14:57 PM
Okay after... a long time, I'm back to working on the module. However I lost the old one, so now I'm working on a completely new one. On another note, Instead of a small room for each member I'm now working on houses for each member. If you have a certain prefrence out of the Normal thing I'm thinking, just let me know. Currently the basics are: A Personal Leveler, Storage, and a Front room, all in the City Interior tileset. If you want anything different or a special prefrence send me a PM with what you want.
Title: Module Updates
Post by: CleTus on June 01, 2006, 11:43:32 PM
*cries* All my crappy scripts lost.
Title: Module Updates
Post by: Hubba on June 03, 2006, 10:03:01 AM
Im very curious about the module. Keep up the good work!