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Neverwinter Nights => NwN Building => Topic started by: Lord_Aiden on July 14, 2004, 03:59:32 AM

Title: Spell Scripting
Post by: Lord_Aiden on July 14, 2004, 03:59:32 AM
Can anyone think of a way to automatically give a wizard all spells available to them using a script?  As opposed to manually scribing individual spells that is.

Something that will check thier available spell level and assign all spells as known up to and including that level.
Title: Spell Scripting
Post by: Talon on July 14, 2004, 04:50:49 AM
Quote
Can anyone think of a way to automatically give a wizard all spells available to them using a script?  As opposed to manually scribing individual spells that is.

Something that will check thier available spell level and assign all spells as known up to and including that level.
You could grant them as talents, but i doubt they would stick.
So I guess you would need to write a server extension for it
Title: Spell Scripting
Post by: Lord_Aiden on July 14, 2004, 02:34:21 PM
I'm just thinking of something I can add to my character creation mod that would save me the trouble of having to scribe individual spells for wizard builds.

If I didn't have to do that I might actually make wizards more often.

I have a lot of interesting little scripts running like that.. sort of a belog on crack that runs around in my mod (Picture a demon with the faerie queen voice...).  I thought this would be an interesting addition, but didn't have the slightest idea where to begin.
Title: Spell Scripting
Post by: Talon on July 14, 2004, 08:37:07 PM
Quote
I'm just thinking of something I can add to my character creation mod that would save me the trouble of having to scribe individual spells for wizard builds.

If I didn't have to do that I might actually make wizards more often.

I have a lot of interesting little scripts running like that.. sort of a belog on crack that runs around in my mod (Picture a demon with the faerie queen voice...).  I thought this would be an interesting addition, but didn't have the slightest idea where to begin.
Same as im thinking of adding an auto max HP script to GS - beyond limitations of NWscript im afraid
You can write a server extension - but i was about to next holiday - (august) so theres no point if you dont mind waiting
Title: Spell Scripting
Post by: Lord_Aiden on July 14, 2004, 10:17:31 PM
If you're already planning on doin that I'm not gonna touch it.  I wouldn't know where to begin writing a server extension for anything.. not even sure what language it would be written in or how it would interface with the game =)

Really its just a function of my laziness... little work now to avoid a lot later.. if you're already planning on doing the work then my laziness wins out =)