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Neverwinter Nights => NwN General => Topic started by: BzK on August 29, 2004, 07:38:43 AM

Title: Some NWN2 info from PlanetNeverwinter
Post by: BzK on August 29, 2004, 07:38:43 AM
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FU: On the multiplayer perspective, when we reacquainted ourselves with the first Neverwinter, we found that you just didn't seem to get access to all the things you wanted to do fast enough. Your characters could do all these cool things, get new feats as you go up in levels, but you just couldn't get access to them--it was always like you had to hotkey everything and use multiple function keys. So we're trying come up with key mechanisms to give players direct access to the feats they want to use. An example that I was kind of using was instead of point-and-click, a more third-person view than isometric, using the "WASD" keyboard to control the character in the world. When they're facing a monster and double click the forward key (W) that will do like a power attack. Some people will criticize that and say, "You're making it more like an action game." But we're not making it more into an action game; it's something it already does, but you now have better access to it. And so we want to have things like that. Also, because a lot of us play MMOs, we're looking at targeting things, so you can kinda run around targeting that creature--that'll great for a spell caster--you wouldn't have to worry about constantly clicking. You could just fireball where you were previously targeting so it leaves you free to move around and combat better. I guess they make sense in single player as well but it's more useful for multiplayer because people aren't pausing the game and there's a lot more going on.

I'm sure some of you probably saw this already, but... this could make PvP VERY interesting...
Title: Some NWN2 info from PlanetNeverwinter
Post by: Blood Angel on August 29, 2004, 08:00:41 AM
using combos with wasd aye? yeah it's interesting
Title: Some NWN2 info from PlanetNeverwinter
Post by: Celestial1 on August 29, 2004, 11:50:06 AM
the only problem is the people who are using their tumble type skills can't run with the keys... so therefore it creates some problems.

i don't run, but some people rely on their tumble skills and spring attack type feats and skills.. so it would just have a conflict for some players..

otherwise, i think it's a GREAT idea. it would be a whole lot better than quickbarring all your feats and then having more that you have to put on the Shift or Ctrl quickbars...
Title: Some NWN2 info from PlanetNeverwinter
Post by: BzK on August 29, 2004, 12:21:52 PM
I'm sure you'd be able to choose your controls... I use WASD as my directions all the time...

What was interesting is the not clicking for spells and stuff
Title: Some NWN2 info from PlanetNeverwinter
Post by: 420 on August 29, 2004, 02:28:03 PM
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When they're facing a monster and double click the forward key (W) that will do like a power attack.

OK, that's just stupid. Double click a keyboard key?!?! Obsidian is going to RUIN this game! They don't know shit about making a 3D game, they have only built games on the 2D 3/4 view Infinity Engine.

DOUBLE CLICKING THE W KEY!?!?!!? Jesus Christ! Stop the world I want to get off!

-420
Title: Some NWN2 info from PlanetNeverwinter
Post by: BzK on August 29, 2004, 03:02:31 PM
Yeah I know that's kinda dumb... you don't double click on the keyboard, double clicking is mouse stuff... lol
Title: Some NWN2 info from PlanetNeverwinter
Post by: Mo on August 29, 2004, 03:15:07 PM
Forget about this game people.
Go have a look at Dragon Age from Bioware.