Neverwinter Nights > Script Request
anybody - filter?
Tea-cup:
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--- Quote ---butcha is a SHE (see my above post)[snapback]13385[/snapback]
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does it matter ThaT much that you have to pinpoint it in every thread how much you care about genders, online?
You're free to do it in random rating, but here it's even not on topic.
And butcha's scripts aren't too bad, I use a part of them for the visuals on the levelupguy in arivs. And guess where I got those from nathan, not from nwvault ;)
Also, it's nice to share script.
-Mel
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butcha isnt a she his name Is Sascha Tossmann and i saw pics of him
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:blink: ... you mean it ...
I'm just telling I Don'T CarE if it's a he or she. And that that obsession of genders is irritating me.
But well, just reply whit it again, go to annoy someone else and stay on topic will ya?
-Mel
Fury:
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--- Quote ---
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--- Quote ---butcha is a SHE (see my above post)[snapback]13385[/snapback]
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does it matter ThaT much that you have to pinpoint it in every thread how much you care about genders, online?
You're free to do it in random rating, but here it's even not on topic.
And butcha's scripts aren't too bad, I use a part of them for the visuals on the levelupguy in arivs. And guess where I got those from nathan, not from nwvault ;)
Also, it's nice to share script.
-Mel
[snapback]13407[/snapback]
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butcha isnt a she his name Is Sascha Tossmann and i saw pics of him
[snapback]13428[/snapback]
--- End quote ---
:blink: ... you mean it ...
I'm just telling I Don'T CarE if it's a he or she. And that that obsession of genders is irritating me.
But well, just reply whit it again, go to annoy someone else and stay on topic will ya?
-Mel
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.. i know i know its stupid to post about butcha in a Topic for a filter (discussing if its a she or he-_-) anyway.. use Moo's Or Toki's Firegate or butchas filter
-Vince :)
Daniel1975:
talking about filters... here is another problem I have (and I really have enough of them :( )
In our mod there is a filter script that seems to have lots of bugs :huh:
Here's one of them:
there is a section where items are checked for their properties:
void Destroy(object oPC, object oItem )
{
string Sname = GetName(oItem);
int Bannet = 0;
int Boot = 0;
int Bugg = 0;
int BootX = 0;
int HackBack = 0;
object oItem = GetFirstItemInInventory(oPC);
if(GetIsDM(GetEnteringObject()))return;
if(!GetIsPC(GetEnteringObject()))return;
if (GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRUE_SEEING)== TRUE)
{
itemproperty ipLoop=GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ipLoop))
{
if (GetItemPropertyType(ipLoop)==ITEM_PROPERTY_TRUE_SEEING)
RemoveItemProperty(oItem, ipLoop);
ipLoop=GetNextItemProperty(oItem);
}
}
... this is how it goes for every unwanted property.
When all properties are checked like that, this section "Destroy" ends.
Then there is another section that goes like this:
void Check(object oPC)
{
object oPC = GetEnteringObject();
object oEquipt;
object Erst_Next = GetFirstItemInInventory(oPC);
...
then there is a loop part in that section:
while(GetIsObjectValid(Erst_Next))
{
Destroy(oPC, Erst_Next);
Erst_Next = GetNextItemInInventory(oPC);
}
Now the problem seems to be that this loop won't take place right. It must be that way because more and more players can get in our mod with items that have unwanted properties normally deleted by the filter-script.
How should I adjust the script?
Tea-cup:
--- Quote ---talking about filters... here is another problem I have (and I really have enough of them :( )
In our mod there is a filter script that seems to have lots of bugs :huh:
Here's one of them:
there is a section where items are checked for their properties:
void Destroy(object oPC, object oItem )
{
string Sname = GetName(oItem);
int Bannet = 0;
int Boot = 0;
int Bugg = 0;
int BootX = 0;
int HackBack = 0;
object oItem = GetFirstItemInInventory(oPC);
if(GetIsDM(GetEnteringObject()))return;
if(!GetIsPC(GetEnteringObject()))return;
if (GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRUE_SEEING)== TRUE)
{
itemproperty ipLoop=GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ipLoop))
{
if (GetItemPropertyType(ipLoop)==ITEM_PROPERTY_TRUE_SEEING)
RemoveItemProperty(oItem, ipLoop);
ipLoop=GetNextItemProperty(oItem);
}
}
... this is how it goes for every unwanted property.
When all properties are checked like that, this section "Destroy" ends.
Then there is another section that goes like this:
void Check(object oPC)
{
object oPC = GetEnteringObject();
object oEquipt;
object Erst_Next = GetFirstItemInInventory(oPC);
...
then there is a loop part in that section:
while(GetIsObjectValid(Erst_Next))
{
Destroy(oPC, Erst_Next);
Erst_Next = GetNextItemInInventory(oPC);
}
Now the problem seems to be that this loop won't take place right. It must be that way because more and more players can get in our mod with items that have unwanted properties normally deleted by the filter-script.
How should I adjust the script?
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Well, with the info here I'm nothing. It's not enough + there are many ways you can use to get past a filter (some even may be unknow to me). If you want a good working filter it's almost impossible to let someone else make/check it. I have your mod, but giving your whole filter a facelift would take much time. I'm not doing that.
Anyway, the thing you might want to do is writing a filter from scrath almost full made by yourself. Then you'll know where it can go wrong and you'll be able to make it better. Also I did send a pm with a good tip how you can filter to get some high level items out.
-Mel
Daniel1975:
Anyone here that uses this mooscript-filter in his mod?
It seems to be quite good but I have some troubles because it still doesn't filter some unwanted properties like true seeing :(
I have this 1.3 version. I already tried to reach the guy who scripted it but 'til now I got no response :(
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