:O
Throbby's gonna play too?
\o/ -YAY!
Like, omi-gawd, it's a reunion!
But seriously, the game is fun. I like the little things like traps being marked in that red column circle like in the NWN version of D&D.
I do warn. The AI, especially for companions, is....
stupid. Sometimes the ranged units will glitch and decide to stay with in melee range off the enemy mobs you're attacking. This ends poorly for them.
Currently the max rank for companions is 15 unless you buy the rare (rank 25) or epic (rank 30). They do have 'Training Tomes' in game but they aren't purchasable (presumably with Astral Diamonds); tagged as "Coming Soon".
This struck many as a money grab to force high-leveled players to buy the Zen companions, but at this time there's only two healers. The rank 15 Cleric and the Rank 30 Angel....which requires 360 Ardent coins. That you get once per day for Invoking......so ya... 360 days later you'll have enough coins to buy the only Epic Healer
None of that should be a problem even if you two don't run a Tank/Healer combo.
Pro-tip 1: Any items you get from Promos are tagged as "Bound to Character" and will not stack with the same items dropped in game. I recommend using the Bound versions first as you only get small stacks of around 5 or 10.
Pro-tip 2: Leadership profession is the best profession to level first. Most of the tasks it offers reward XP, Coin, and Astral Diamonds
Pro-tip 3: Invoke every time you can. The first time awards AD, Ardent & Celestal Coins, XP, Random 30min boon, and sometimes a few consumables. After that you get XP, AD, Boon, and maybe and item for the next ~3 invokes. Then you just get a random boon. You can invoke at campfires too.
Pro-tip 4: Stock up on the kits (I run 50 each type). Also remember what Skill you have in the Powers tab. If you have 'Dungeoneering' you won't need the Dungeon Kits. I don't what the other skills are, but I assume Rogues would get the skill to replace the Thief Kits, Clerics would get one to replace Religions Kits, and Wizards would get one to replace the Arcane Kit.
Pro-tip 5: If you think a hidden area might have treasure...it probably does; go explore
Special Note 1: 'Threat' is kind of wonky. So don't worry if you pull aggro. Every class has abilities to avoid damage; straight up dodges/blocks, or CC abilities.
Special Note 2: "Dailies" seem to reset at 3am EST (12am PST). So make sure you get them done...or else even though the counter will say you've completed, say, 3 runs of this particular skirmish your internal counter will actually be reset. -kind of annoying when you're 2/3