Cursed items would be sweet. It should be possible to wear all cursed gear. Cursed should be it's own classification. Like legendary, only irremovable. Also, some of the most powerful items in the game ought to be cursed.
ooh.. and cursed sets should exist.
I like the idea but irremovable wouldn't be a good mechanic for this type of game. (Maybe if the items "fell off" your body onto the ground when you died like cursed items in D&D and anyone could pick them up.)
How about if any legendary item had a random chance of rolling a "cursed" item property. Something like "Chance to be jailed whenever you kill a creature." or "Turn into a chicken for 3 seconds whenever you drink a health potion." or "Slow movement while equipped."
Rare items should actually be rare, not simply uncommon.
This just seems like an issue with semantics. Blizzard did a piss poor job of standardizing their naming conventions. Creatures with yellow names are "rare", items with yellow names are "rare". Creatures with blue names are "champions", items with blue names are "magic". Set items have green names but are considered a subset of legendary items which have orange names (or gold depending on who you ask).
Then of course you got purple named "unique" creatures and items. Both of which are, for some inexplicable reason, completely worthless. Unique items are just for laughs and unique creatures have shit xp and drops and don't count towards Nephalem Valor.
Normal items shouldn't be useless.
I completely agree. You should be able to forge inferior (gray named) items to normal and normal items to superior. And normal and superior items should be able to be imbued with magic to make them into rares.
There should be a such thing as "limited" items where only a set amount of the item may drop in the game and some may be more uncommon than others. Say some may be as few as 10 whereas others only as uncommon as 10,000. If one is somehow "lost" (perhaps through character deletion) it could be found again through normal means. This would certainly spice up the auction house.
Not sure what you mean here. Like there can only be a certain number of a specific legendary item created on b.net at a time? That would certainly destroy the economy and the gameplay in one fell swoop.
A gear based game.... and the gem variation is strangely less than that of it's predecessor.
I agree. There should be more variety in the effects gems give to certain items. Just for starters off-hand items (quivers, source, mojo) should be treated as weapons with regards to the type of item mod added. They are, after all, listed under the weapons tab in both the forge and in stores. Also, Shields should get a completely different stat than weapons, armor, or helm.
Level cap = existent only to waste time, considering how largely irrelevant and easily attainable it is.
Oh wow! A level! Great, now I can use the gear I already went through the trouble of obtaining!
You haven't played since 1.0.4 have you? They raised the level cap another 100 levels for a total of 160 levels. Good luck reaching that any time soon.
The plot shouldn't suck.
It's Diablo, there shouldn't even be any plot beyond "Kill demons."
Oh yeah and fuck gold. This isn't Mario, mother fuckers.
Huh? Are you suggesting the economy be based on something more Diabloesque, like demon parts? Because those are already used as crafting components.
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