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Diablo III Beta

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420:
I just got into the Diablo III beta! Not sure how much info I'm allowed to share (need to give the EULA a look) but I'll post what I can here.

-420

420:
Disclaimer! 420 has a wicked head cold and may post incoherent ramblings.

So far I've played the Barbarian and Throbble has played the Witch Doctor.

General Stuff:
The most prominent thing to me was the in-game reporting. You get stats on every possible aspect of the game. No more going to web sites with stat calculators and whatnot. (I'll post an example screenshot of this later.)

Interactive environments are a lot of fun, even the grass moves when you walk through it or use skills.

Rag-doll corpses are great! They will even knock other corpses out of the way.

Shared Stash! Anything you put into your stash can be taken out by one of your other characters. Throbble got me a lot of cool items for my Barb while I was passed out on the couch.

Items take up very little inventory space which minimizes the "inventory tetris" aspect.

Barbarian:
The rage mechanic is fun, you attack with skills like Leap Attack to build rage then you spend rage for buffs.

No weapon specialization. Just use the biggest fucking weapon you got!

Witch Doctor:
Throbble says this class is very similar to a Diablo 2 character in that it uses mana, which regenerates over time. (Each class has a different mechanic in that respect.)

She also says that it is what a poison necro build in Diablo 2 should have been. (ie viable)

I'll post more when my head stops feeling like it's stuffed with cotton,
420

cuchulann:
Sounds pretty fun. I find the different mechanics for skill use curious. I have just started wondering what game first introduced the idea. SWtOR has the same thing going on. Mele jedi and sith build up focus to power heavier attacks, while the caster types use up force (mana). The republic trooper uses up ammo (mana) but its opposite the Bounty Hunter instead build up heat. Underneath the GUI you know its the same code that handles all of these "mechanics". It adds a bit of flavor but I feel it is just needlessly complicated. Though watching the BH vent steam to cool off is pretty cool.
  Not sure how I feel about no weapon specialization though. Sounds like everyone will all be after the same big Sword of 1000 truths or whatever the biggest unique weapon happens to be.

Mercy:

--- Quote from: cuchulann on February 08, 2012, 09:18:31 PM ---Sounds pretty fun. I find the different mechanics for skill use curious. I have just started wondering what game first introduced the idea. SWtOR has the same thing going on. Mele jedi and sith build up focus to power heavier attacks, while the caster types use up force (mana). The republic trooper uses up ammo (mana) but its opposite the Bounty Hunter instead build up heat. Underneath the GUI you know its the same code that handles all of these "mechanics". It adds a bit of flavor but I feel it is just needlessly complicated. Though watching the BH vent steam to cool off is pretty cool.
  Not sure how I feel about no weapon specialization though. Sounds like everyone will all be after the same big Sword of 1000 truths or whatever the biggest unique weapon happens to be.

--- End quote ---

This is all based off of WoW. All of the skill mechanics and everything. Playing through SWtOR has just shown me it's basically WoW on Star Wars. With some minor upgrades. I love the game, I definitely enjoy it more than WoW though.

420:
Now that I've had a chance to play all five classes through the beta I thought I post some brief impressions from each.

I list them from my most to least favorite class.

Monk
Most like D2 Assassin.

Powered by "Spirit" which does not increase or decease over time. Certain attacks generate Spirit, others cost Spirit to use. Some skills and item mods will give Spirit regen but it is really slow. Skills called mantras work like the barbarian Warcries from D2.

Demon Hunter
Most like D2 Amazon.

Powered by "Hatred" (regens fast) and "Discipline" (regens slow). Certain attacks generate hatred and some cost hatred. Discipline is used for "tactical abilities" like dodging attacks.

Barbarian
Most like D2 Barbarian.

Powered by "Fury" which decreases rapidly. Some attacks (as well as taking damage) generate Fury. More powerful attacks and buffs cost fury. Barbarians can now only buff themselves.

Wizard
Most like D2 Sorceress.

Powered by "Arcane Energy" which regens really quickly. Some spells ("Signature Spells") cost no Arcane Energy making them free to cast.

Witch Doctor
Most like D2 Necromancer.

Powered by "Mana", which seems to behave in the exact same way that the Wizard's power works. Can summon undead and poison things.

I'll talk about the general game mechanics later.

-420

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