More updates on GW2 - quite revealing actually.
Part OnePart TwoA list of weapons has been confirmed:
One-Handed: Axe, dagger, mace, pistol, scepter, and sword.
Two-Handed: Greatsword, hammer, longbow, rifle, shortbow, and staff.
Offhand only: Focus, shield, torch, and warhorn.
Not all weapons are available to all professions, and some professions can wield one-handed weapons in their offhand.
Characters are also able to interact with the environment to improvise weapons, like taking branches from a fallen oakheart can yield a weapon, or an elementalist that finds boulders can use them to create a meteor, etc.
There are Ten skill slots:
5 are set dependent on weapon and profession, and 3 are completely chosen by the player, 1 is chosen by the player but must be a healing skill, and 1 is chosen by the player but must be an elite skill.
There was actually a really funny comic included about the one healing skill.
There are Eight professions:
Three "scholar" professions - Elementalist is confirmed. I hope the mesmer gets included, but who knows.
Three "adventuring" professions - I think one of them is supposed to be a Ranger, but I don't know where I saw that.
Two "soldier" professions - Warrior is also confirmed, but the details have not been revealed.
There are no longer secondary professions, because it overcomplicated the game mechanics. Their object seems to be to make the system as simple but as versatile as possible. They want to incorporate a lot of movement and ingenuity into the game.
Races do get race specific skills. Confirmed are Grasping Roots (Sylvari), Arcane Blast (Asura), Wolf Form (Elite Norn), Hounds of Balthazar (Elite Human).
The most interesting passage described how movement and flow of skill choice can affect combat. It sounds really cool.
To illustrate what I'm talking about, I was watching two of our game designers--Jon and Isaiah--play the other day. Jon is using his shield to deflect the fire breath of a drake, when Isaiah hits the drake from behind with a skill called Devastating Hammer, launching it into the air. The drake is sent flying over Jon's head, who immediately turns and uses a skill called Savage Leap to impale and finish the drake right as it hits the ground. This was a very cool looking (and effective!) sequence of events that flowed very naturally from how combat in Guild Wars 2 works.
I'm really excited now.