Neverwinter Nights > NwN Building

cep haks

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Elessar Telrunya:
What's the list of haks that goes into a CEP module?  I found a list that makes sense at the bottom of the CEP page here, that was
cep21_top_v1
cep2_custom.hak
cep2_add_Phenos5
cep2_add_Phenos4
cep2_add_Phenos3
cep2_add_Phenos2
cep2_add_Phenos1
cep2_add_sb_v1
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0

which I think is right, only I had cep2_top_v1, cep2_top_v2, cep2_top_v22, cep2_top_v22b but not cep21_top_v1.  I figured the cep21 part might have been a typo, but I also figured I wanted the most updated version (the cep download included a crapload of other haks that I don't know what to do about....).  The .tlk file wasn't listed, and I had cep2_v1, cep21_v1, cep22_v1, and cep22_v2.  So I stuck cep22_v2 in because I figured it was the latest.  Is this right? Because I've run into some weirder things showing up - ex. just about every creature model being available for selection as wings or tails.  Other than the top hak and the tlk, everything else I stuck in as said.

420:
It's easiest to just open one of the starter mods to check out the hak order, here is the order of the various starter mods followed by a description of each hak.
Note: This info may be slightly out of date since there was a ton of new content added since v2.2 initially released.

cepv22_Starter.mod

--- Quote ---cep2_top_v22
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s

--- End quote ---

cepv22_Builder.mod

--- Quote ---cep2_top_v22
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_add_tiles1
cep2_add_doors
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s

--- End quote ---

cepv22_crp_Starter.mod

--- Quote ---cep2_top_v22
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s
cep2_add_doors

--- End quote ---

cep_craft.erf - dialog for the radial menu cep crafting system - must import this to have this work.

cep_tilesets.txt - Description of CEP v2.2 tileset extension

cep2_add_doors.hak - Generic doors

cep2_add_phenos1.hak - Phenos for riding and flying
cep2_add_phenos2.hak
cep2_add_phenos3.hak
cep2_add_phenos4.hak
cep2_add_phenos5.hak

cep2_add_sb_v1.erf - Editable CEP scripts/blueprints (do not use with .hak of the same name)

cep2_add_sb_v1.hak - CEP scripts/blueprints (do not use with .erf of the same name)

cep2_add_tiles.hak - Out of date tilesets (used for CEP v2.0 compatibility)

cep2_add_tiles1.hak - Tilesets (separate from Bioware tilesets)

cep2_build.hak - Placeable blueprints (remove after copying the blueprints you want to avoid DM Client crash)

cep2_core0.hak - CEP content
cep2_core1.hak
cep2_core2.hak
cep2_core3.hak
cep2_core4.hak
cep2_core5.hak
cep2_core6.hak

cep2_crp.hak - CRAP content

cep2_crp_s.hak - CRAP scripts

cep2_custom.hak - Empty hak used for server side scripts/blueprints

cep2_ext_tiles.hak - Tilesets (overwriting Bioware tilesets)

cep2_top_v1.hak - CEP v2.0 top hak (used for CEP v2.0 compatibility)

cep2_top_v21.hak - CEP v2.1 top hak (used for CEP v2.1 compatibility)

cep2_top_v22.hak - .2da files

cep2_v1.tlk - CEP v2.0 .tlk (used for CEP v2.0 compatibility)

cep21_v1.tlk - CEP v2.1 .tlk (used for CEP v2.1 compatibility)

cep22_v1.tlk - Current .tlk

cepv22_Builder.mod - Starter mod for builders

cepv22_crp_Starter.mod - Starter mod for CRAP

cepv22_Starter.mod - Starter mod for players

CRAP.pdf - CRAP docs

Elessar Telrunya:
Thanks, 420!

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