Neverwinter Nights 2 > GodSpire 2.0
GodSpire
Soul Sojourner:
--- Quote from: 420 on December 01, 2008, 06:19:28 PM ---You can also post the .pwc file to NWVault. That's where I put the one for my server before I gave up on NWN2.
-420
--- End quote ---
I definitely think it would be a great idea to provide the necessary files with both methods. It's likely to bring more players that way.
Mercy:
I agree with Hell there. I'm not sure though, but with the .pwc you can open the mod in the toolset and see all the things that make it tick... i.e scripts and such.
420:
--- Quote from: Mercy on December 01, 2008, 09:25:50 PM ---I agree with Hell there. I'm not sure though, but with the .pwc you can open the mod in the toolset and see all the things that make it tick... i.e scripts and such.
--- End quote ---
I believe the .pwc only contains walkmesh and custom VFX info. Those are the only things a client needs locally to join a NWN2 multiplayer mod.
-420
Mercy:
Oh. I wasn't sure if that was how it worked or not. :D Good to know. Maybe I will pop open the toolset and play around. I am kinda bored and jobless atm. lol.
Xen:
I'll distribute the PWC everywhere I can. Here included. Lucidmagic will be the first location to see the file.
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