Neverwinter Nights 2 > GodSpire 2.0

GodSpire

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Xen:
Going to install a fresh copy of vanilla NWN2, I'll see how I go making GS2 All versions compatable

Soul Sojourner:

--- Quote from: Xen on November 30, 2008, 12:06:42 PM ---Going to install a fresh copy of vanilla NWN2, I'll see how I go making GS2 All versions compatable

--- End quote ---
I wouldn't piss with it for too long. The monkeys gotta come outta the cage some time.

Xen:
Alright, Ive managed to convert GS to an All Versions compatible mod now. I had to fix a few things. But so far so good. I believe the script functions I used where actualy a part of one of the patches.
So all is good, I will try get as much done over the next few hours as I can. Hopefully i'll have a stable enough version for release.

420:
I look forward to testing with a core NWN2 build. I haven't even unwrapped the first expansion.

-420

Xen:
Indeedy, Hold on a sec i'll send you the restrictions include for the gate. Would you mind giving it a look over I might have forgot something. I want to focus on making this bitch playable, I have got a few more things to work out. Namely how guilds are handled.

Numenor, Marauders and Doriath are all playable. Along with the all famous Sentinels of GodSpire. But they will be reworked because apparently you cannot access your inventory at all in Poly form.... So all you potential sentinels will have to set up a short cut to petrify people. Thats if I dont totaly redo it.

EDIT: Nevermind, apparently we cant send files over the forum. I'll email it to you or something later.

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