Here is a fun little script that will effectively disable the PC's in-game mini-map. Cuchulann and I have been discussing this for a maze area but I never got around to writing it.
Suggested by me, written by Fester Pot and edited by lv8pv:
"Maze" Area OnEnter Script
void main()
{
//Place in AREAS OnEnter script
// Idea from 420 BioBoards
// http://nwn.bioware.com/forums/viewtopic.html?topic=496541&forum=47
if (GetIsPC(GetEnteringObject()) == TRUE) {
ExecuteScript("pchb", GetEnteringObject());
}
}
Pseudo-Heartbeat Script (No Event Trigger.)
Must be named "pchb"
"Add a LocalInt to each area you would like to hide the map. Call that int "hidemap" and set it = TRUE for all the areas that should have a hidden minimap." -lv8pv
void main()
{
// Idea from 420 BioBoards
// http://nwn.bioware.com/forums/viewtopic.html?topic=496541&forum=47
//Declare and define the executing object as the PC
object oPC = OBJECT_SELF;
//Declare and define the current area
object oArea = GetArea(oPC);
if (GetLocalInt(oArea, "hidemap") == TRUE) {
ExploreAreaForPlayer(oArea, oPC, FALSE);
DelayCommand(0.5, ExecuteScript("pchb", oPC));
}
}
This code hasn't been tested yet so it may be updated if errors are found.
-420
EDIT: 3/5/08 fixed code:
"if (GetIsPC(GetEnteringObject) == TRUE) {"
to
if (GetIsPC(GetEnteringObject()) == TRUE) {