Author Topic: Patch 1.3  (Read 8356 times)

Offline 420

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Patch 1.3
« on: April 05, 2008, 11:53:34 AM »
Hot on the heels of 1.2, patch 1.3 is now on Test Center:
Quote
These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server.

Test Center Patch 1.3 Notes
April 4, 2008

New Features

    * Ranks and Perks:
          o After characters hit Level 50, they can start earning experience towards gaining Ranks.
          o There are 50 Ranks, each of which will take a long time to earn.
          o Rank is displayed under the characterâ??s level and is visible to other players.
          o Each Rank grants you one Perk Point. Perk Points can be spent on Perks.
          o There will be 15 different kinds of Perks with four levels each.
          o Perks will be displayed in a skill-tree-like fashion â?? with icons and popup text describing what the benefits are of the Perk. Hit U to view the Perks screen.
          o The first level for each Perk will cost one Perk Point. Another Perk Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards.

    * Shared Stash:
          o Now all characters on your subscriber account can share their items! Current trade conventions do apply: items will not be able to be traded across play modes. Also, â??no tradeâ? items can not be placed in Shared Stash.

    * Hide Helmet:
          o Players can elect to hide their headgear and show their charactersâ?? faces without removing it. This toggle can be found at the bottom of the character screen.

    * Emotes:
          o A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type â??/â? and the word, then hit enter to perform it.

    * Inspect Players:
          o Players can now inspect other playersâ?? equipment. Right click on a nearby character and select the â??Inspectâ? option to bring up a ragdoll interface showing the character and its equipment.
          o Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.

    * Gambling Merchant:
          o Presently located in Stonehenge, Gambling Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium for the chance to gamble on these items.

    * Optional Chat Bubbles:
          o Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.


General

    * The maximum Palladium a player may carry has been increased to 100,000,000.
    * Fixed a bug which caused Xfire to disconnect when the player switches instances.
    * The in-game mail database system has been rewritten, please provide feedback on it!


User Interface

    * Party membersâ?? names now show up on the automap when the Alt key is held down.
    * The name of the recipient of a trade request is now displayed in the trade window.
    * Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options.
    * Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost.
    * Fixed a bug causing some items to unequip when the player enters the game or zones.
    * Improved the accuracy of attribute and feed changes in the character panel when hovering over an item.
    * The â??Hardcoreâ? indicator icon now shows up to the left of the playerâ??s name.
    * Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it.
    * Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel.


World Movement

    * Players can now warp to any friend or guildmate who is in a town by right-clicking on the personâ??s name. The buddy list and guild list will have the playerâ??s current location noted.


Combat

    * Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill.
    * Fixed a bug which caused proc effects to not be properly normalized based on the weaponâ??s speed.
    * Fixed a bug which caused proc-on-attack effects to never trigger.
    * Fixed a bug which would sometimes cause skill cooldowns to not trigger.
    * Fixed a bug which caused fields to often not damage monsters in indoor areas.
    * Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations.


PvP

    * Players with PvP enabled may no longer open party portals.
    * Consumable items other than Medpacks are no longer usable in PvP.


Skills

    * If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed.


Items

    * Gyro Stabilizers may now be used while stunned.
    * Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item.


Known Issues

    * Using the Skill or Attribute Retrainers does not reset the attributes for the Engineer's drone.
    * Gambling Vendor Ko sells items with an exceedingly wide range of level requirements.
    * Monsters do not receive damage from Rebounder Rounds when they are aimed at ground.
    * Text goes beyond the boundaries of Chat Bubbles.
    * The instance-switching box is cut off in non-widescreen resolutions and disappears when changing resolutions.
    * The â??Surgicalâ? Perk does not grant the character its increased Critical Chance.
    * After inspecting a player, the inspector can see the inspected in the User Interface.
    * Characters cannot assign Perk Points when they have spent all of their Skill Points before earning a Rank.
    * The Perks button has caused other buttons to overlap the Alt Menu.
    * The â??Lung Capacityâ? Perk is listed as an Active Perk in its tooltip.
    * The â??Arcane Resolveâ? Perk is missing its percentage in its tooltip.
    * Switching instances may cause a network error.
    * If there are more than six people in an instance, all vendorsâ?? inventories will be empty. Players can try to change instances using the instance switcher at the top right corner above the mini-map.
    * Gambling Vendor Ko's weapons and armor can be analyzed before buying, revealing their "unknown" affixes.
    * Gambling Vendor Ko only sells rare items.

---

Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.

---

Happy testing, Hellgaters!

UPDATE:
I am checking on the PvP bullet about "medpacks". Believe that one isn't quite right.
-- Scapes

Offline 420

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Re: Patch 1.3
« Reply #1 on: April 06, 2008, 01:00:05 PM »
Here is the current list of perks. Each of these can be taken a maximum of four times:
Quote
Accuracy +5
Willpower +5
Stamina +5
Strength +5
Health Regen +300/min
Power Regen +300/min
Shield Regen +50/min
Armor Increased by 100
Luck increased by 150
Elemental Resistance increased by 5%
Elemental Attack increased by 5%
Purge: A skill that removes all status effects (useable every 600 seconds)
First Aid: A skill that restores 10% health (doesn't say the use rate ><)
Power Recharge: A skill that restores 10% power (doesnt say use rate ><)
Increase use rate of SPRINT by 5%
Pet Dmg +5%
Increase Dmg by 5%
Crit Chance increased by 5%

http://img411.imageshack.us/my.php?image=perksdu9.jpg

-420
« Last Edit: April 06, 2008, 01:03:25 PM by 420 »

Offline 420

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Re: Patch 1.3
« Reply #2 on: April 16, 2008, 07:45:41 PM »
Here are the newest 1.3 patch notes (which is still on Test Center):
Quote
These patch notes are for the build of Patch 1.3 currently deployed on the Test Center server.

Test Center Patch 1.3 Notes
April 16, 2008

New Features

    * Ranks and Perks:
          o After characters hit Level 50, they can start earning experience towards gaining Ranks.
          o There are 50 Ranks, each of which will take an increasing amount of time to earn.
          o Rank is displayed under the characterâ??s level and is visible to other players.
          o Each Rank grants you one Perk Point. Perk Points can be spent on Perks.
          o There will be 15 different kinds of Perks with four levels each.
          o Perks will be displayed in a skill-tree-like fashion â?? with icons and pop-up text describing what the benefits are of the Perk. Hit U to view the Perks screen.
          o The first level for each Perk will cost one Perk Point. An additional Perk Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Perk Points to max out a Perk.

    * Shared Stash:
          o Now all characters on subscriber accounts can share their items! Current trade conventions do apply: items will not be able to be traded across play modes. Also, â??no tradeâ? items can not be placed in the Shared Stash.

    * Hide Helmet:
          o Players can elect to hide their headgear and show their charactersâ?? faces without removing it. This toggle can be found at the bottom of the character screen.

    * Emotes:
          o A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, taunt, and wave. While others are also available on Test Center, these are being reserved as rewards. Type â??/â? and the word, then hit enter to perform it.

    * Inspect Players:
          o Players can now inspect other playersâ?? equipment. Right-click on a nearby character and select the â??Inspectâ? option to bring up a ragdoll interface showing the character and its equipment.
          o Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.

    * Premium Item Merchant:
          o Presently located in Stonehenge, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items.

    * Optional Chat Bubbles:
          o Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.

    * Donations:
          o The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!
          o The Donation amount resets when the limit is reached. Over-donating does not add anything.
          o You can stack Donation-gained buffs by reaching the Donation limit multiple times.
          o Buffs persist through death and log-off/log-in.


General

    * The maximum Palladium a player may carry has been increased to 100,000,000.
    * The in-game mail database system has been rewritten, please provide feedback on it!
    * Premium Item Merchant Ko has been moved Covent Garden Station. He is subscriber-only.
    * Weapons will now hide when performing emotes.
    * Since many players enjoyed doing Oculis boss runs, we've done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed.
    * The change which scaled proc damage to be based on weapon speed was inadvertently left in this build. Please ignore this mechanic as it will not be implemented. Proc-on-hit mechanics and damages will remain the same as they did in Patch 1.2 - they will not be changed in Patch 1.3.


Stonehenge

    * Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that personâ??s level and the monsterâ??s health is filled, if both: the level is one that is supposed to scale to the playerâ??s level, and if the player is higher level than the player who created the level.
    * Change to the new Monster Scaling mechanic: Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area.
    * Characters must now be level 15 to enter Stonehenge.


User Interface

    * Party membersâ?? names now show up on the automap when the Alt key is held down.
    * The name of the recipient of a trade request is now displayed in the trade window.
    * Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options.
    * Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost.
    * Fixed a bug causing some items to unequip when the player enters the game or zones.
    * Improved the accuracy of attribute and feed changes in the character panel when hovering over an item.
    * The â??Hardcoreâ? indicator icon now shows up to the left of the playerâ??s name.
    * Fixed a bug causing clicks in the server list dropdown menu to sometimes click through to buttons underneath it.
    * Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel.


World Movement

    * Players can now warp to any friend or guildmate who is in a town by right-clicking on the personâ??s name. The buddy list and guild list will have the playerâ??s current location noted.


Combat

    * Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill.
    * Fixed a bug which caused proc effects to not be properly normalized based on the weaponâ??s speed.
    * Fixed a bug which caused proc-on-attack effects to never trigger.
    * Fixed a bug which would sometimes cause skill cooldowns to not trigger.
    * Fixed a bug which caused fields to often not damage monsters in indoor areas.
    * Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations.


PvP

    * Players with PvP enabled may no longer open party portals.
    * Consumable items other than Medpacks are no longer usable in PvP.


Skills

    * If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed.
    * The Phase Elementalâ??s (Summoner) spectral nova particles have been redone to improve performance.
    * Monsters now receive damage from Rebounder Rounds when they are aimed at ground.


Ranks/Perks

    * Active Perks have been removed. All Perks are now passive.


Items

    * Gyro Stabilizers may now be used while stunned.
    * Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item.
    * Fixed a bug which caused many skill-group related properties to not properly provide their bonuses.


Fixes

    * Perk bonuses have been updated.
    * Fixed a bug that caused players to be unable to assign Perk Points when all of their Skill Points had been spent.
    * Premium Item Merchant Ko now sells items that are closer in level to the level of the player.
    * Fixed a problem with the characterâ??s paper doll after inspecting a player.
    * Fixed a bug causing various characters to fail to load.
    * Fixed a bug (introduced in 1.3) that was causing grouped players to not receive the proper group benefits to experience and treasure.
    * Perk icons are in.
    * Many new skill and status icons.
    * Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first.
    * Fixed a bug which caused monster nameplates to not always update the level of the monster.
    * Fixed a bug which caused Moloch to sometimes not drop loot for players in the area.
    * Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed.
    * Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time.


Known Issues

    * While Rank experience is not being saved, Rank is. If you log out, experience gained towards your next Rank will be lost.

---

Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.

Offline 420

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Re: Patch 1.3
« Reply #3 on: April 24, 2008, 05:53:40 PM »
Patch 1.3 is out and JimmyJames already got 2 ranks!

Offline 420

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Re: Patch 1.3
« Reply #4 on: April 24, 2008, 07:46:46 PM »
1.3 Final Patch Notes
Quote
Patch 1.3 Notes
April 24, 2008

Greetings, Hellgaters, and welcome to Hellgate: London Patch 1.3!

Patch 1.3 is a beast of a update, offering no less than eight new features to the game including Shared Stash, a Premium Item Merchant, Donation Collectors and Global Buffs, Ranks and the Expertise system, and lots more. This content update also fixes a number of pesky item, skill, and interface bugs and makes a few tweaks to partying and monster scaling in Stonehenge.

Interacting with your fellow players has been enhanced with the introduction of optional chat bubbles that appear when players talk and performable emotes that your characters now have at their disposal. In Patch 1.3, players can also easily browse lists of chat and emote commands using the two according buttons in the chat pane.

A very sincere thank you to the many players who tested the many builds of Patch 1.3 uploaded to our Test Center server and helped report on the new patch's balance, performance, and stability.

See you online!

The Hellgate: London Team

---

New Features

    * Ranks and Expertise:
          o After characters hit Level 50, they can start earning experience towards gaining Ranks.
          o There are 50 Ranks, each of which will take an increasing amount of time to earn.
          o Rank is displayed under the characterâ??s level and is visible to other players.
          o Each Rank grants you one Expertise Point which can be spent on an Expertise.
          o There will be 15 different kinds of Expertise skills with four levels each.
          o Expertise will be displayed in a skill-tree-like fashion â?? with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.
          o The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out an Expertise.
          o All Expertise skills are passive.

    * Shared Stash:
          o Now all characters on subscriber accounts can share their items! Current trade conventions do apply: items will not be able to be traded across play modes. Also, â??no tradeâ? items can not be placed in the Shared Stash.

    * Hide Helmet:
          o Players can elect to hide their headgear and show their charactersâ?? faces without removing it. This toggle can be found at the bottom of the character screen.

    * Emotes:
          o A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, and taunt. In addition to these, a set of bonus emotes is temporarily unlocked just for Test Center. Type â??/â? and the word, then hit enter to perform it.

    * Inspect Players:
          o Players can now inspect other playersâ?? equipment. Right-click on a nearby character and select the â??Inspectâ? option to bring up a paperdoll interface showing the character and its equipment.
          o Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.

    * Premium Item Merchant:
          o Presently located in Covent Garden Station, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Premium Item Merchant Ko is subscriber-only.

    * Optional Chat Bubbles:
          o Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.

    * Donations:
          o The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!
          o The Donation amount resets when the limit is reached. Over-donating does not add anything.
          o You can stack Donation-gained buffs by reaching the Donation limit multiple times.
          o Buffs persist through death and log-off/log-in.


General

    * The maximum Palladium a player may carry has been increased to 100,000,000.
    * Weapons hide when performing emotes except for focus items which act as replacements for Cabalists' hands.
    * Since many players enjoyed doing Oculis boss runs, we've done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed.


Stonehenge

    * Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that personâ??s level and the monsterâ??s health is filled, if both: the level is one that is supposed to scale to the playerâ??s level, and if the player is higher level than the player who created the level.
    * Change to the new Monster Scaling mechanic: Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area.
    * Characters must now be level 15 to enter Stonehenge.


User Interface

    * Minor improvements to the skill bar appearance.
    * Party membersâ?? names now show up on the automap when the Alt key is held down.
    * The name of the recipient of a trade request is now displayed in the trade window.
    * Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options.
    * Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost.
    * Fixed a bug causing some items to unequip when the player enters the game or zones.
    * Improved the accuracy of attribute and feed changes in the character panel when hovering over an item.
    * The â??Hardcoreâ? indicator icon now shows up to the left of the playerâ??s name.
    * Fixed a bug causing clicks in the server list drop-down menu to sometimes click through to buttons underneath it.
    * Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel.


World Movement

    * Players can now warp to any friend or guildmate who is in a town by right-clicking on the personâ??s name. The buddy list and guild list will have the playerâ??s current location noted.


Combat

    * Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill.
    * Fixed a bug which caused proc-on-attack effects to never trigger.
    * Fixed a bug which would sometimes cause skill cooldowns to not trigger.
    * Fixed a bug which caused fields to often not damage monsters in indoor areas.
    * Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations.


PvP

    * Players with PvP enabled may no longer open party portals.
    * Consumable items other than health injectors are no longer usable in PvP.


Skills

    * If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed.
    * The Phase Elementalâ??s (Summoner) spectral nova particles have been redone to improve performance.
    * Monsters now receive damage from Rebounder Rounds when they are aimed at ground.


Items

    * Gyro Stabilizers may now be used while stunned.
    * Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item.
    * Fixed a bug which caused many skill-group related properties to not properly provide their bonuses.


Fixes

    * Many new skill and status icons.
    * Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first.
    * Fixed a bug which caused monster nameplates to not always update the level of the monster.
    * Fixed a bug which caused Moloch to sometimes not drop loot for players in the area.
    * Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed.
    * Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time.
    * Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails.


Known Issues
There are a few minor bugs which will be fixed in short order.

    * The /wave emote does not work.
    * Poison (Toxic damage special effect) has no particle effect. The effects are still applied.
    * The armor and shield donation bonus (Aresâ?? Bane) only adds a bonus to armor.
    * The speed donation bonus (Hermesâ?? Boots) does not update in the character sheet.
    * The Luck Expertise (Fortune) has an erroneous 0 in its description (displays as +240 instead of +24).
    * The text for the donation health regeneration bonus is missing a % sign. (displays as +5 instead of +5%). The bonus applies correctly.
    * Text related to Donations refer to Gold instead of Palladium.
    * European languages do not display new Marksman skills in the skills panel.
    * Italian displays the text for Power Cost as Increase Maximum Shields.
    * Salvage materials cannot be accessed from Shared Stash nor Personal Stash when crafting/upgrading items.

---

Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.