Other > Hellgate: London
Patch 1.0 "Stonehenge"
Soul Sojourner:
Looks ancient!
Mo:
--- Quote ---Looks ancient!
[snapback]38832[/snapback]
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It's pretty bad resolution and the graphics quality setting are probably not set too high.
Chard!:
I always thought the game looked bad. Not suck bad, but just bad.
420:
More 1.0 info:
Posted by ahufss, Flagship Studios
--- Quote ---Hey everyone,
I'm going to see if I can get at least the Evoker skill rebalance notes posted since it's pretty obvious that the numerous buffs aren't immediately apparent, at no fault whatsoever to our players. As I've mentioned in post here on the forums quite some time ago, Evoker skill descriptions are admittedly "lacking", to say the least, and will be completely redone in a patch soon to follow patch 1.0.
However, I'd like to reassure you all right now that vast majority of Evoker skills have been significantly improved. Almost every skill has either had its damage increased, powercost decreased, cooldown decreased, sfx attack increased, movement restrictions removed, scaling improved, cast time decreased, or some combination of these things. I'm confident that the Evoker class, as it stands now in patch 1.0, is much better off and has far more viable build options than it had previously. I'd also like to reassure everyone that patch 1.0 will be tested on Test Center for quite some time before it is actually released to the live servers -- please test the new skills thoroughly and post your feedback constructively, as there will most definitely be time to keep tuning the skills if necessary. In fact, there are still several more Evoker skill adjustments yet to be patched into patch 1.0.
Happy Holidays!
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420:
Here is an early draft of the patch notes:
Originally Posted by Scapes, Community Manager
--- Quote ---***PLEASE NOTE***
THESE PATCH NOTES DO NOT REPRESENT ALL THAT THE STONEHENGE CHRONICLES WILL BE OFFERING WHEN THEY LAUNCH ON THE LIVE SERVERS.
The Stonehenge Chronicles
Update Notes
General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a â??respec tokenâ? that allows them to reassign their skill points. This token is automatically placed in the characterâ??s inventory and can be used at any time.
All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.
PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.
When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.
Players can still duel in other areas by joining the same party and activating their /pvp flag as before.
UI
·The Mini Map is now set to the top right of the screen with character state icons appearing below.
·The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
·The LFG interface has received new functionality. To activate the LFG Interface, simply press the â??Pâ?? key.
oThe screen has been re-arranged to allow for more information and additional features.
oParty Leaders can advertise existing groups to add new members.
oIndividuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
oNew search filters have been added to better find the right group dynamic.
oPlayers can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.
Skills
There are a wide variety of balance tweaks across the Templar and Cabalist factions.
Cabalist:
·Bromâ??s Curse:
oThe rank progression of this spell has been adjusted. Bromâ??s Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
oThis spell may now be cast while moving.
oThis spell now heals a fixed amount based on the attackerâ??s level instead of being based on a percentage of the attackerâ??s health.
·Afterlife
oThe power cost of this spell has been reduced.
·Elemental Drain
oThe power cost of this spell has been greatly reduced.
oThe casting time has been reduced by 1 second.
·Word of Fear
oThe Fear Attack Strength of this spell now properly scales with the casterâ??s level.
Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.
·Spectral Curse
oThe rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
oThis spell may now be cast while moving.
oThe power cost of has been reduced substantially, and the range has been increased to 15 meters.
oThe explosion damage caused by Spectral Curse has been increased.
·Arcane Shield
oThe rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
oArcane Shield is unaffected by the Evokerâ??s movement.
oThis spell now lasts for 10 seconds with a 40 second recast time.
·Concentrate Damage
oThe rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.
·Summon Ember
oThe rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
oThe Emberâ??s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.
·Firestorm
oThe rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
oThe Ignite Attack Strength of this spell has been reduced.
·Flameshards
oThe Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
oIncreased ranks in Flameshards now increases each shardâ??s Ignite Attack Strength.
oThe spells now has a cool-down time of 2 seconds.
oThis spellâ??s power cost has been decreased.
·Hellfire
oThis spellâ??s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
oThis spell now has a cool-down time of 2 seconds.
oThe damage and Ignite Attack Strength of this spell have been increased substantially.
oThe targeting of this spell has been fixed.
·Spectral Bolt
oThe rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
oThe power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
·Spectral Lash Mastery
oThe damage of the explosion caused by this spell has been doubled.
oThe rank bonus of this spell is now applied to the explosion effect properly.
·Lightning Field
oThe damage of the Lightning Field has been increased substantially.
oThe power cost of this skill has been decreased.
oThis spell now has a cool-down time of 2 seconds.
oThe rank bonus tooltip now properly displays a 15% instead increase in radius.
·Tempest
oThe casting time, power cost, and cool-down of Tempest have been decreased.
oThe base damage and strike frequency increase per rank of Tempest have been decreased significantly.
oEach Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
oThe rank bonus of this spell now properly increases the frequency of lightning strikes.
·Arc Legion
oThe rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
oThe range of this spell has been fixed at 12 meters.
oThe damage of this spell has been slightly increased.
·Demonspine
oThe rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
oThe power cost of this spell has been decreased.
·Boneshards
oThe rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
oThe damage of this spell has been increased by 60%.
·Skullsplitter
oThe rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
oSkullsplitter now explodes into a significantly more predictable nova pattern.
oThe power cost and cool-down of this spell have been slightly decreased.
·Venomous Spirit
oThe damage of this spell has been increased and the power cost has been decreased.
oThe Fear Attack Strength of this spell now scales properly with the casterâ??s level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
·Venom Armor
oSeveral bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
oThe damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
oThe initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.
·Swarm
oThe rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
oThe cool-down of this spell is now fixed at 10 seconds
oThe power cost of this spell has been decreased significantly.
Templar:
Blademaster
·Call of the Chosen
oThe Taunt and Fear Attack Strengths of this skill now properly scale with the Blademasterâ??s level.
Guardian
·Challenge
oThe Taunt Attack Strength of this skill now properly scales with the Guardianâ??s level.
·Denounce
oThe Taunt Attack Strength of this skill now properly scales with the Guardianâ??s level.
Quests
·Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
Items
·Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
oAll mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
oOnce all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
oAll item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
·The Stun Defense granted by the Gyro Stabilizer has been increased.
·Health and Power injectors now show up in high level stations.
Crafting
·The limit on number of times an item can be upgraded has been raised to 10.
·Upgrading an item takes 50% less resources.
·A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
oNanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
oThe number of Nanoshards required to upgrade an item increases each time the same item is upgraded.
Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
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