Author Topic: Patch 0.7  (Read 4944 times)

Offline 420

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Patch 0.7
« on: December 05, 2007, 08:12:11 PM »
Just got this announcement about 0.7 being up on the test servers. Suppose to have a bunch of fixes and new content/quests for subscribers.
[attachmentid=1453]

Quote
Test Center
Patch 0.7 Notes

Memory Usage
    * Fixed a UI-related memory leak
    * Fixed a clothing and armor texture-related memory issue

User Interface
    * New Looking For Group interface that allows players to more easily find each other for creating specific groups.
    * Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
    * Added an auto-transparency feature.
    * Scrollbar added to the Guild interface.
      â?¢ Fixed a bug that prevented remapping the Shift key.
    * Players should now be able to skip all logo splash-screens with a single click.

Nightmare Difficulty
    * The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.

Skills
    * Fixed skills getting added to and/or removed from Shift activation when swapping weapons.
    * Investing a skill point into an Aura skill will no longer automatically cause it to activate.

Templar
    * Taunt skills are no longer reduced in effectiveness when grouped

Blademaster
    * Path of Righteousness now applies damage from offhand melee weapons.

Guardian
    * Prayer of Retribution can now be used while poisoned.
    * Prayer of Healing can no longer be used while poisoned.

Cabalists
    * The Summon Ember and Summon Fire Elemental skills should no longer conflict when granted through items.

Evokers
    * Fixed a bug that caused Drain Power to charge an upfront power cost.
    * Tempestâ??s targeting range has been increased and should now properly lose targets that move out of range.
    * Fixed a bug which prevented Boneshards from having any effect on every other cast.
    * Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.

Summoners

    * Hand of Nostrom correctly adds more beams as the skill level increases.
    * Fixed a bug which sometimes caused the Warperâ??s pet icon to not show up.
    * Master of the Flameâ??s skill effects now display properly in the skill description tooltip.

Hunters
    * Engineers
          o Engineer Drone behavior improved.
          o Fixed a bug that allowed Repair Drone to be used at no cost.
          o Drones will now level properly along with their owner. Existing Drones that are below your characterâ??s level will automatically be raised to the correct level.
          o Drones now receive correct health bonuses with skill level after re-summoning it.
    * Marksmen
          o Overshield now gives the correct amount of shields.
          o Fixed a bug that prevented Homing Shot from activating properly

Quests
    * Fixed a bug with the Cannon Street Rails Quest Bug.
    * Fixed an end of Act 4 bug where Maxim and Arphaun occupy the same place, allowing you to only talk to one of them, thus preventing you from completing the quest.
    * Fixed a bug where Slaughterbeast occasionally doesn't spawn as expected for the â??Regular Customerâ? quest.

Items
    * Improved the drop rate of various recipes and analyzers.
    * New blueprints have been added for Focus items and Boots.
    * Focus items and Boots can now be made by crafters.
    * Fixed a bug where Auras would turn on and off when swapping weapons that grant aura skills.

Guilds and Groups
    * Fixed a bug where players were not seeing Guild invites.
    * Introduced new Auto-Party logic to provide better matches.

World Movement
    * Fixed additional instances where players were sometimes randomly teleported when other people use portals.
    * Players can now use the /stuck command when in Ghost form.
    * Fixed rare instances where certain areas were impassible.

Miscellaneous

    * Fixed a bug where Founders saw all character names in blue text.
    * Fixed rare issues with being unable to properly apply the Multiplayer patch.
    * Fixed a bug with mods on weapons not being properly equipped when loading a character.
    * Fixed rare cases where the PRD became unusable.
    * Fixed a bug where numerous pets would show up in Stations.

Special Subscriber Features


12 new Unique Items
New unique weapons spread across all three factions.

We have a few Holiday goodies in our bag of tricks, including a very special gift that keeps on giving!

The Transmogrifier

This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.

Wintry Chapeau

This festive winter cap will give you good luck and cheer all the year round.

Fester Festivus

Quest for a jolly new fiendish friend decked out in holiday garb.

8 New-Year Dye Kits

Celebrate the New Year with special winter colors for your armor.

-420

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« Last Edit: December 05, 2007, 08:17:45 PM by 420 »

Offline Mo

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Patch 0.7
« Reply #1 on: December 05, 2007, 11:56:23 PM »
wow 8 dyes and a hat.  Glad I'm not paying $10 extra dollars a month for the game ;)

Offline 420

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Patch 0.7
« Reply #2 on: December 17, 2007, 06:38:22 PM »
Flagship just announced that patch .7 will be out tomorrow. I'll post the final patch notes when it's out.

The devs asked us all to log into the Test Center server today at 2pm Pacific to stress test cramming tons of players into a station, partying up with random people the party portaling to each other like mad.

It looked something like this:
[attachmentid=1471]

Here is a look at the new party interface:
[attachmentid=1472]

-420

[attachment deleted by admin]

Offline 420

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Patch 0.7
« Reply #3 on: December 19, 2007, 12:53:45 PM »
Patch 0.7 is out!

-420