Other > Hellgate: London

Game Thoughts

<< < (2/5) > >>

Razor Blade:
I uninstaled Hellgate London yesterday, not cuz of bugs or crashes just because the game sucks for me, can't believe i waisted money on it....:(

Mo:

--- Quote ---I just couldnt take it anymore i stopped playing it for now at least until they fix most bugs or add new content, i cancelled my subscription aswell because theres no point to it yet, just crashing every now and then its pretty annoying.

[snapback]38654[/snapback]
--- End quote ---

Ya there doesn't seem a point to the subscriptions just yet.

420:
Seems odd that everyone seems so disappointed by Hellgate when everyone liked Guild Wars so much.

I thought Guild Wars was a poorly thought out piece of garbage. I mean the beta pissed me off so bad that I only bought the game to see if the full game was as half-assed as the beta.

With Hellgate I actually had a blast playing the beta and I haven't been able to stop playing Hellgate since it was released.

I suppose that in the end I expected Guild Wars to be a lot more like D2 and Hellgate is exactly what I expected it to be.

-420

Mo:

--- Quote ---Seems odd that everyone seems so disappointed by Hellgate when everyone liked Guild Wars so much.

I thought Guild Wars was a poorly thought out piece of garbage. I mean the beta pissed me off so bad that I only bought the game to see if the full game was as half-assed as the beta.

With Hellgate I actually had a blast playing the beta and I haven't been able to stop playing Hellgate since it was released.

I suppose that in the end I expected Guild Wars to be a lot more like D2 and Hellgate is exactly what I expected it to be.

-420
[snapback]38658[/snapback]
--- End quote ---

Well the two biggest problems with Hellgate are none-existant in GW.  The highly repetitive game play and level design in Hellgate is in stark contrast to Guild Wars beautifully designed levels.  The story line in GW, while less interesting, flows much better.

Now on to bugs.  Hellgate has many.  GW didn't have many or they were vastly less apparent.  Their client-server architecture (Anets) is amazing.  The best multiplayer network I've seen yet.  Updates were seamless and often.  No connection errors, no crashing.  The UI in GW is much better, granted HG is improving in that, but honestly why didn't they just copy GW's out of the gate?  No invisible party members in GW.  No memory leaks.  These are imo show stopping bugs and there's no reason in Hell (pun) thats HG should have got out of beta with these bugs.

420:

--- Quote ---The highly repetitive game play and level design in Hellgate is in stark contrast to Guild Wars beautifully designed levels.  The story line in GW, while less interesting, flows much better.
[snapback]38659[/snapback]
--- End quote ---
That's another one of those expectation things. I was hoping for randomly generated maps in Guild Wars and I found the mission maps extremely tedious because there isn't even any variation in the placement of creatures except for the occasional difference in bosses.

As far as the storyline, I found the inflexible aspect of the missions so intolerable that I never had a chance to experience the storyline. I went through the entire game 3 times without knowing (or caring) about any of the story or the NPCs because I didn't bother doing the missions.

I find the NPCs in Hellgate much more intriguing and, while the storyline was a bit jarring at first, once I got used to the terminology and pace of the game the storyline seemed to flow much better. Of course that could also have something to do with the fact that I have been through the first 3 chapters at least 6 times counting the beta.

Anet's unarguable server superiority is based on the fact that it was designed by the creators of b.net. If only Anet had designed the game servers and Flagship designed the game it would have been perfect.

Of course, that probably would have happened if both groups still worked for Blizzard (as well as a lot more beta testing).

-420

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version