Neverwinter Nights 2 > NWN 2 General
420's NWN2 Ranting
Xen:
Wasnt talking about NWN2's graphics. I was merly stating I do love a good looking game. Physics and the like I look at alot while playing a game. Game play is great, but, i'm more likely to see how I feel about the visuals right away. If i'm drawn in by the visuals then thats one point for a game. Then come's the game play, the control system and the like. I want to be able to forget i'm using the keyboard and do it via instict. If I can acomplish all that the game is off to a great start in my oppinion.
Then I tend to look at other things like physics and the way the story is persented. If you dont have a solid story then it wont hold my attention for long. For the same reason I couldnt stand in an arcade for hours.
Interactivity is another plus. There are many other things that I look for, not many games have more then a handfull.
But I dont just play games based on there appearance, but, now if I have to deal with ancient graphics the game better be fun to play. It also better have a solid story. Dunno where i'm going with this..
420:
After reviewing the pathetic winners of Obsidian's fan art content I posted this to the Bioware boards:
--- Quote ---Here is an idea: Instead of holding contests for something as utterly pointless as "fan art". Why not hold a contest for best community made creature and placeable models?
From what I can tell, Obsidian needs all the help it can get making content for NWN2. Why not let the community pitch in and include the winner's content in a patch?
-420
--- End quote ---
-420
Xen:
Sounds good.
420:
--- Quote ---Sounds good.
[snapback]37054[/snapback]
--- End quote ---
Looks like Obsidian thought so too:
--- Quote ---So, now it's time to talk about the next contest. The next competition, is a Custom Content contest. This contest will be much longer than the others, to allow people to work with the Expotron a bit before they have to submit anything. This Custom Content contest will span three months and will cover many different aspects of Custom Content. Contestants can submit up to one entry for each of the following categories:
* Creature/Monster (requires animations)
* Weapons
* Buildings (can have animations if you like, such as a swinging sign, but don't have to)
* Placeables (can have animations, but don't have to)
* Clothing/Armor
* Props & Miscellaneous (equipable items that don't fit into any specific category - such as books and bouquets of flowers)
As noted, the only category that requires animations is the creature/monster category. All other categories do not require animation.
This contest will be announced officially on Monday, on the Bioware boards - along with full rules and guidelines. All of the models should be able to be added to the game/toolset through the use of the override folder at the very least. Your entries may be accompanied by a hak version as well. All work must be your own, but you may have one person help you out as well. I will talk with the folks at NWVault and have a contest category created for these models. November 30th will be the cutoff date for this contest. Good luck!
--- End quote ---
Xen:
Ha Ha! Nice.
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