Neverwinter Nights > NwN Building

Removing Polymorph Effect from Incoming Players

(1/1)

Ryu Hayabusa:
Players are getting items through the filter by staying polymorphed when logging in.

Will using ForceRest(oPC) for the incoming player remove all polymorphed effects?

420:

--- Quote ---Players are getting items through the filter by staying polymorphed when logging in.

Will using ForceRest(oPC) for the incoming player remove all polymorphed effects?
[snapback]33481[/snapback]
--- End quote ---
Yes, but it's very odd that a PC could enter polymorphed since applied effects aren't saved to character files.

Are they logging in, polymorphing then logging out and back in? In  that case the server will remember any effects on the PC.

Force resting the PC will work (I do this for my NWN2 server since +con items only add to max hit points and not current hit points). You may want to remove all effects of an entering PC however, just to be safe.

-420

Ryu Hayabusa:

--- Quote ---Yes, but it's very odd that a PC could enter polymorphed since applied effects aren't saved to character files.

Are they logging in, polymorphing then logging out and back in? In  that case the server will remember any effects on the PC.

Force resting the PC will work (I do this for my NWN2 server since +con items only add to max hit points and not current hit points). You may want to remove all effects of an entering PC however, just to be safe.

-420
[snapback]33483[/snapback]
--- End quote ---

I thought it was odd that they could do that because I couldn't replicate it myself, but apparently some of claimed to have done so.  Now I just freeze players when they come in, remove all properties, and only release them after the scan is done.

Navigation

[0] Message Index

Go to full version