Here are the patch notes for the 1.04 Beta patch:
Quote: Neverwinter Nights 2 â?? Version 1.04 Beta Patch Notes
December 20th, 2006
*** PLEASE NOTE: THIS IS A PRE-RELEASE BETA VERSION OF PATCH 1.04. THIS BUILD HAS NOT GONE THROUGH A FULL TESTING CYCLE, AND SUPPORT FOR THIS PATCH IS NOT AVAILABLE VIA ATARI CUSTOMER SUPPORT.
IF YOU ARE NOT COMFORTABLE RUNNING PRE-RELEASE SOFTWARE, YOU CAN REVERT BACK TO 1.03. PLEASE SEE OUR WEBSITE FOR MORE INFORMATION AT http://nwn2.obsidianent.com/support.
If you would like to report any issues with this build, please visit the Official Neverwinter Nights 2 forums at http://nwn2forums.bioware.com/forums/index.html. Please indicate in the subject of your posting that you are using the 1.04 BETA.
New Features
General
â?¢ Voice Menu
Users can now press the Voice Menu key (â??Vâ?? by default) to activate a menu from which they can quickly access frequently used voice commands and emotes. Users can drag these to the hotbar, as well.
â?¢ Added support for bindable keys to change the hotbar pages.
â?¢ You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
â?¢ Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
â?¢ You can now drag and drop buttons from the Mode Bar and Quick Cast Menu onto the Hotbar. This will also work for Spontaneously Converted spells.
â?¢ Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
â?¢ Users can now select in the options menu whether or not they want left click and hold in Driving Camera to move the character or mouselook.
â?¢ All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
o You can now toggle of and off a pending combat mode.
o Combat modes are no longer turned off for party members at the end of their combat round.
â?¢ Trees throughout the game should look better as many of the tree textures and models have been revamped to be more visually appealing.
â?¢ Localized versions of the NWN1 sounds used in the game have been added to their respective languages.
â?¢ Several new loading screen tips have been added to v1.04.
DM Client
â?¢ DMs can now drag items from the creator menu to the hotbar.
â?¢ DMs can now jump directly to an area.
â?¢ DMs can now add and subtract experience points, gold and levels.
Scripting
â?¢ EffectDamage() â?? A flag has been added to the EffectDamage()function which allows you to skip Damage Immunity, Damage Reduction, and Damage Resistance. The default for this flag is FALSE, so existing scripts will continue to work the same.
â?¢ Script Debugger - The NWN2 script debugger has been included with this version. It is located in the Utils directory, filename DebugServer.exe.
Toolset
â?¢ A comment field has been added to the Journal Editor.
â?¢ More robust undo/redo support has been added to the Conversation and Journal editors.
Bug Fixes
General
â?¢ The Mode Bar and Mini-map will now properly retain their hidden or revealed state after area transitions.
â?¢ Improvements have been made which reduce load times in some situations.
â?¢ The game will no longer crash when attempting to buy when on a blank page.
â?¢ The gameâ??s transition to Act 2 would very rarely fail to occur. This has been made more reliable.
DM Client
â?¢ DMs will no longer automatically run lore checks on acquired items.
â?¢ Feedback has been added for several DM abilities.
â?¢ DMs can now spawn items into containers.
â?¢ The DM Client should no longer crash on transition to large exterior areas.
Effects/Spells
â?¢ Wildshape and Elemental Shape are no longer dispellable.
â?¢ Balagarâ??s Iron Horn radius reduced from 30 feet to 20 feet.
â?¢ Greater Fireburst will now do the correct amount of damage.
â?¢ Monks will no longer get their class AC Bonus while wearing armor or using a shield.
â?¢ Improved Reaction will now properly calculate uses per day.
â?¢ Characters with crossbows can now use Rapid Shot if they have Rapid Reload.
Items
â?¢ The game will no longer crash if you drag an item from a magic bag onto the magic bag which contains it.
Toolset
â?¢ TRX files are now renamed when renaming their associated area.
2DA Changes
The following 2DA files have been changed in v1.04:
â?¢ actions.2da
â?¢ feat.2da
â?¢ keymap.2da
â?¢ nwn2_dmcommands.2da
â?¢ nwn2_emotes.2da
â?¢ nwn2_tips.2da
â?¢ spells.2da
â?¢ visualeffects.2da
In addition, nwn2_voicemenu.2da has been added.
Known Issues
General
â?¢ When enter Tavorickâ??s Crypt in Act 2, the cutscene with Qaggoth-Yeg will sometimes repeat continually, with a few seconds of battle between repetitions. Killing Qaggoth will end the cycle and continue the game normally.
Toolset
â?¢ Using the â??Verify Moduleâ? command can cause the starting area to be opened. Simply close this area. This will be addressed in the public release of 1.04.
So we get the "v" menu back, that's one step closer to NWN1.
They must be really excited about this one since they mention it twice:
â?¢ Players now have the option to turn on a second horizontal hotbar and 2 vertical hotbars.
Could this be the most useless "fix"?
â?¢ Several new loading screen tips have been added to v1.04
This is interesting, I don't think it was the case in NWN1 and it may make crossbow PvP builds more viable:
â?¢ Characters with crossbows can now use Rapid Shot if they have Rapid Reload.
And, whats up with the known issues? "Oh, yeah those are bugs but fuck it."
Sadly none of the 40+ bugs I submitted a month ago made it into the 1.04 patch (which is not surprising actually). I plan on rechecking all the bugs I submitted (in case they fixed some without including them in the patch notes) and then resubmit the ones that have yet to be fixed.
-420