Neverwinter Nights 2 > GodSpire 2.0

GodSpire 2.0 Rules!

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420:

--- Quote ---Like Talons druid builds for example.
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*Slaps hands over ears, starts screaming like Homer when he was hypnotized and runs off into the sunset.*

-420

Deekin:

--- Quote ---*Slaps hands over ears, starts screaming like Homer when he was hypnotized and runs off into the sunset.*

-420
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Wait..Lemme rephrase that


Now we won't have to worry about 90% of all druids being druid/monk dragons with 100s of ac and ab, hows that? :lol:

420:

--- Quote ---Now we won't have to worry about 90% of all druids being druid/monk dragons with 100s of ac and ab, hows that?
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Well, I just built a druid and here is what we now need to worry about:

1. Turtle Shell - Massive boost to natural armor (stacks with all non-spell natural armor)

2. Casting in wildshape form - dire badger got my HP from 180 to 300 and a boost to my AC (haven't tested it with equipment yet)

3. Storm Avatar (level 8) - Immune to missle weapons and knockdown

4. Body of the Sun (level 2) - Like elemental shield except doesn't protect from elements but does big damage to all nearby enemies (esp with maxed)

5. Creeping Doom - 'nuff said

There are a ton of awesome new druid spells that aren't listed in the manual so you just have to build one and see for yourself.

-420

BzK:

--- Quote ---3. Storm Avatar (level 8) - Immune to missle weapons and knockdown
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hahahah

/waves at TS archers

420:

--- Quote ---2. Casting in wildshape form - dire badger got my HP from 180 to 300 and a boost to my AC (haven't tested it with equipment yet)
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Forget about this. Just tested with item and it looks like the properties on my helm carry over and nothing else. Wildshape severly weakens you in PvP it seems. (Unless your PvPing with no gear.)

-420

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