Neverwinter Nights 2 > NWN 2 General

Visible AoE Spell Targets in PvP

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Chard!:
I don't think these targeting lights will give casters to much power. I think this is what the original NWN missed. For PvP this could be annoying for some people but in a single player adventures the targeting lights are very usefull to hit a big group of enemies without having to cast it a second time to hit the remaining enemies.

Tyrael:
in caster duels mages never use icestorm (cos ice resist) so that just make i look cooler wont make casters more powerfull at all, still need the skill and timimg.

but!! i voted i hate being killed by my icestorm using my cleric :P (but isnt much of a difference, anyways no other option to fit my vote in  ;) )

i just cant wait for the game  :lol:

420:
I'm beggining to like these Obsidian guys:


--- Quote ---J.E. Sawyer
Lead Designer
Posted: Wednesday, 10 May 2006 12:42PM

I have fought through my bewilderment over people disliking things like weapon trails, projected movement cursors, and area of effect targeting volumes. Whether it will be done at release or in a patch, we will have client options available to disable the following things:

* Projected movement cursors.
* Area of effect targeting volumes.
* Weapon trails excepting AoO and cleave VFX (these remain so you actually know they're being taken).

--- End quote ---
This thread is at this Link

The original discussion for "AoE targeting volumes" is at this Link

-420

Bioware to Oblivion at E3: "420? Yeah, we know him. He's your problem now!"

Talon:

--- Quote ---I'm beggining to like these Obsidian guys:

--- End quote ---
Yeah..... me too......
Im sure Atari will put a stop to their customer-friendly antics

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