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Skill Changes Effective 8/23/05
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--- Quote ---Update â?? Thursday, August 25
Elementalist
* Meteor: Lowered Energy cost to 5
* Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds
* Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets
* Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds
* Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds
Mesmer
* Cry of Frustration: Lowered casting time to .25 second
* Mantra of Earth: Lowered Energy cost to 10
* Mantra of Flame: Lowered Energy cost to 10
* Mantra of Lightning: Lowered Energy cost to 10
* Mantra of Frost: Lowered Energy cost to 10
* Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28
* Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic
* Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120
* Hex Breaker: Reduced duration to 15..90 seconds
* Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"
Monk
* Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds
* Scourge Sacrifice: Now affects all adjacent targets
* Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70
* Healing Hands: Increased the amount healed to 5..30
* Draw Conditions: Added 1 second recharge time
* Divine Boon: Added 1 second recharge time
* Protective Bond: Energy lost per hit increased to 6..3
* Aegis: Now only affects party members
Necromancer
* Putrid Explosion: Increased recharge time to 5 seconds
* Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20
* Blood Renewal: Increased Health regeneration to 3..6
* Plague Signet: Decreased recharge time to 10 seconds
* Deathly Chill: Increased secondary damage to 5..50
* Dark Bond: Now affects all damage types, not just physical
* Barbed Signet: Reduced recharge time to 20 seconds
* Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6
* Grenth's Balance: Reduced recharge time to 15 seconds
* Spinal Shivers: Increased duration to 10..40 seconds
Ranger
* Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20
* Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
* Distracting Shot: Decreased attack time from .75 to .5 seconds
* Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
* Concussion Shot: Decreased attack time from .75 to .5 seconds
* Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
* Fertile Season: Reduced duration to 15..45 seconds
* Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds
* All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range
Warrior
* Dwarven Battle Stance: Increased duration to 5..11 seconds
* "I Will Survive!": Decreased recharge time to 30 seconds
* "I Will Avenge You!": Increased AOE to anywhere within your radar
All Skills
* Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second)
Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.
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