Author Topic: Skill Changes Effective 8/23/05  (Read 6453 times)

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Skill Changes Effective 8/23/05
« on: August 26, 2005, 02:17:45 AM »
Check here for the full update: Link

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Update â?? Thursday, August 25

Elementalist

    * Meteor: Lowered Energy cost to 5
       
    * Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds
       
    * Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets
       
    * Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds
       
    * Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds

Mesmer

    * Cry of Frustration: Lowered casting time to .25 second
       
    * Mantra of Earth: Lowered Energy cost to 10
       
    * Mantra of Flame: Lowered Energy cost to 10
       
    * Mantra of Lightning: Lowered Energy cost to 10
       
    * Mantra of Frost: Lowered Energy cost to 10
       
    * Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28
       
    * Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic
       
    * Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120
       
    * Hex Breaker: Reduced duration to 15..90 seconds
       
    * Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"

Monk

    * Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds
       
    * Scourge Sacrifice: Now affects all adjacent targets
       
    * Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70
       
    * Healing Hands: Increased the amount healed to 5..30
       
    * Draw Conditions: Added 1 second recharge time
       
    * Divine Boon: Added 1 second recharge time
       
    * Protective Bond: Energy lost per hit increased to 6..3
       
    * Aegis: Now only affects party members

Necromancer

    * Putrid Explosion: Increased recharge time to 5 seconds
       
    * Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20
       
    * Blood Renewal: Increased Health regeneration to 3..6
       
    * Plague Signet: Decreased recharge time to 10 seconds
       
    * Deathly Chill: Increased secondary damage to 5..50
       
    * Dark Bond: Now affects all damage types, not just physical
       
    * Barbed Signet: Reduced recharge time to 20 seconds
       
    * Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6
       
    * Grenth's Balance: Reduced recharge time to 15 seconds
       
    * Spinal Shivers: Increased duration to 10..40 seconds

Ranger

    * Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20
       
    * Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
       
    * Distracting Shot: Decreased attack time from .75 to .5 seconds
       
    * Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
       
    * Concussion Shot: Decreased attack time from .75 to .5 seconds
       
    * Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
       
    * Fertile Season: Reduced duration to 15..45 seconds
       
    * Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds
       
    * All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range

Warrior

    * Dwarven Battle Stance: Increased duration to 5..11 seconds
       
    * "I Will Survive!": Decreased recharge time to 30 seconds
       
    * "I Will Avenge You!": Increased AOE to anywhere within your radar

All Skills

    * Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second)

Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.