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Beginner's Guide to Guild Wars

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420:
Here is some helpful information for players just starting out in Guild Wars!

Starting Out
First, create a role playing character, this is required to unlock skills and item upgrades for PvP only characters. Whenever any of your role playing characters learns a new skill or identifies an item with an upgrade that skill or upgrade is unlocked for all your PvP only characters. You will choose only your primary profession and your gender/look in the beginning.
NOTE: Mesmer is considered an "advanced profession".

Ascalon
You start the game in pre-searing* Ascalon, it is a relatively small tutorial world designed to get you aquanted with the different professions and skills as well as introduce you to the storyline and terrain. Make sure you explore the towns/rest stops thoroughly and talk to every NPC with a green "!" above their head. Return and check NPCs after completing quests or gaining a level to see if new quests are available.

Resurrection Signet
One of the first quests you may want to do is get a Resurrection Signet from the monk just outside Ascalon City. You must be teamed up with another player in order to get this unique skill.

Choosing a Secondary Professions
Depending on what you chose as your primary profession you will be able to try each of the other professions out as a secondary by doing quests. Make sure to try all 5 of the other professions before accepting one as your permanent secondary or you won't be able to get the experience and unlock the skills by trying out the others.

Skills
Even though your characters can learn/unlock EVERY skill for both their primary and secondary professions you may only choose 8 skills to use on quests and missions. These eight skills can be assigned in any town/rest stop but not in any wilderness/mission area.

Storage
You can get 5 extra inventory slots by getting a belt pouch. A belt pouch can be gotten from the collector just outside Ascalon City, he will trade you 3 scale fins for it which can be found from the scale fin creatures just south of him. You can also trade 3 worn belts (found on bandits) for a belt pouch from a collector in Ashford (just outside the Abby).

In post-searing you can get 2 bags that each hold 5 items and can be expanded to 10 items later. You can also buy a "storage locker" that you can access from any town/rest stop and is shared by all characters on your account.

Joining the Academy
Once you choose your secondary profession you can join the Academy. Make sure you are finished with any open quests before you go, if you have done all the quests your character will be between 7th and 8th level. Once you join the Academy you can't go back to pre-searing Ascalon.

Expert Salvage Kits
Once you are in post-searing you will be able to purchase an Expert Salvage Kit. This is the only way to salvage rare crafting materials, runes and weapon upgrades from weapons, armor and generic salvage items. Even if the Expert Salvage Kit only recovers common crafting materials it will usually get much more of that material than a normal salvage kit.

*Make sure you watch the movie at the end of the Academy to find out all about "The Searing".

Celestial1:
Awesome job. Can't really think of anything more to say.

~Celestial

420:
OK, I was helping a couple people do their quests last night and I noticed that they could use some survival tips.

Exploring and Combat

The Target Caller
When your party is exploring or doing a mission pick one person to be the "target caller" or "caller". This person will use Ctrl+click or Ctrl+space to call out the target that everyone should attack. Once the target has been called you should see a message that says something like "Four Two Zero is attacking Charr Chaot". When you see one of these messages you can hit t to target the same creature then space to attack or you can click a skill to use on that target. It is always best for the entire party to concentrate on a single target at a time.

NOTE: Ctrl+click and Ctrl+space can be used to order your computer controlled henchmen to attack a specific target.

Creature Patrols vs. Guards
There are 2 types of groups of creatures in the game, patrols and guards. Patrols wander along specific paths usually moving from one group of guards to another. Guards tend to wander a bit, but never very far from their post and they will often run back to their post when they wander too far from it.

Use the inner circle in your compass map (upper right) to determine how close you can get to creatures without them seeing you. The little circle represents a creatures perception range and creatures can only see you if they are within that circle. If one creature in a group sees you the entire group will see you. If you are careful you can often lead one group of guards away from another that spawned close by so you only have to take on a single group of 3-4 at a time. (Best to choose a single party member to get a group of creatures to chase them to where your party is waiting.)

If you are patient you will rarely have to fight groups larger than 3-4 creatures, though fairly large guard groups (6-8) are stationed outside of every map transition. Also, later in the game patrols follow longer, more complicated paths and at different speeds.

Attack the Healers First!
When taking on a group of creatures always concentrate on the healers first. Often you will have to run around the warrior creatures to avoid getting stuck on them. Once the healer is down go after any necromacers since they will start raising bone horrors from the corpses. After that hit creatures that can dish out a lot of damage but can't take much, Elementalists, Rangers and Mesmers. Last, take out the high defense creatures. Often this strategy leaves your healers open to the creature warriors so make sure to throw some healing and protection at your monk during battles.

If an area looks too hard, it probably is.
If you are exploring, the shortest route and the quest arrow aren't always the best direction to go in (in fact, they rarely are). There is always a fairly easy way to get from one map note to another that may be much longer than any of the other routes. If you run into a little village of creatures it is almost certain that you can skirt the village or just avoid it entirely and take a less populated but much longer path.

Helpful Keyboard Commands

Ctrl+space/Ctrl+click/Ctrl+skill - Use this to inform your party of your current actions. Also used to command computer henchmen.

space - Used to attack, much more efficient than trying to click a specific creature in the heat of battle.

c - Target closest creature.

t - Target the callers target. (After the caller uses a Ctrl+ command)

tab - Cycle through all creatures on the compass map starting with the closest.

Meclar:
Where do I find an Expert Salvage Kit?  And I'm currently looking for a raw material tree.

Razor Blade:

--- Quote ---Where do I find an Expert Salvage Kit?  And I'm currently looking for a raw material tree.
[snapback]34886[/snapback]
--- End quote ---

expert salvage kit can be found later in the game if you play GW Prophecies you can buy it (if i'm not mistaken) at nek's bend.

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