Guild Wars > Guild Wars General
When Is It Out?
MageRender:
You mean to say that this is a sequel to some other game? I don't think so -- but perhaps I misinterpreted the question. The Guild Wars coming out in November is the first one.
Who The Man:
I thoguht it was the sequel to Diablo 2.
420:
--- Quote --- I thoguht it was the sequel to Diablo 2.
--- End quote ---
Not really that would be Diablo 3 and it would be made by Blizzard.
This game is being developed by ex-Blizzard employees who made Diablo and began Diablo 2 (though they left well before D2 ever went into production).
They didn't like the way Blizzard was handling Diablo 2 and decided to make a game that was 3d, provided Diablo-like random item generation, supported team-PvP AND takes place in a non-pay-per-play persistant world.
It's more like the next generation of D2-like game.
420
nathan:
With GuildWars, can we host our own severs? Also, can we build our own mods & script them?
MageRender:
Sorry to disappoint, but currently that feature is not available (I doubt it ever will be actually). Given the amount of information of high level detail that the Guild Wars environment has, it is inpropable that hosting you own server would be possible, despite the amazing technology implemented to allow even the slowest internets access to this game. Even in Neverwinter Nights though, a game who has outdated graphics and particle effects (still a great game though B) ) still suffers from lag spikes and can only house a small and perhaps moderate amount of players depending on the host's internet connection.
As far as scripting goes, this also would be highly unlikely, if even considered. At the moment there is not going to be a toolset for any type of editing whether it be items to monsters, to landscapes. The closest thing comparable to editing of any sorts would be the fact that you can craft items using tens of raw materials. Guild Wars is setting new trends in the MMORPG market hopefully, but its likeness to Neverwinter Nights is entirely nonexistent except in the case of character classes -- which have also been heavily modified.
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