Neverwinter Nights > NwN Building
Toolset - Leto
Daniel1975:
Is there a way to make a NPC created with the toolset, export it somehow to make changes to it with LETO and then import the changed version into the toolset again??? :blink:
Tea-cup:
--- Quote ---Is there a way to make a NPC created with the toolset, export it somehow to make changes to it with LETO and then import the changed version into the toolset again??? :blink:
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--- End quote ---
Just export and open the .erf file with leto. You'll find the char in the list you get on opening. Make the changes and save it back in the file. (if you can't see the .erf file, say to select from a package in the file)
-Mel
Daniel1975:
I encounter some strange things when I try to add some placeables into our mod with the toolset.
I wanted to add some sticks with human heads or monster heads on them.
When I saved the mod and played it only the wooden sticks were visible but not the heads on them.
Same happens when I place a big bloody puddle on the floor. In the game it looks like a black spot (like when a campfire is burned out)
What's happening here???
Tea-cup:
--- Quote ---I encounter some strange things when I try to add some placeables into our mod with the toolset.
I wanted to add some sticks with human heads or monster heads on them.
When I saved the mod and played it only the wooden sticks were visible but not the heads on them.
Same happens when I place a big bloody puddle on the floor. In the game it looks like a black spot (like when a campfire is burned out)
What's happening here???
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--- End quote ---
Toolset version? Game version? And does it happens on a new fresh mod too?
-Mel
Daniel1975:
--- Quote ---Toolset version? Game version? And does it happens on a new fresh mod too?
-Mel
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Toolset version: vts028
Game version: v1.65
and yeah it happens on a new created Mod too.
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