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Wobbles:
Never saw either of you two before o.O

Soul Sojourner:

--- Quote ---Never saw either of you two before o.O
[snapback]16046[/snapback]
--- End quote ---

New people!? ... ... ...

Aljn:
From what I've read NwN2 will use the Aurora engine, so there'll be limits to the technology, which un-fortunately means little chance of birds flying over canyons, swimming or an end to hard-coding.

-Aljn

Update: I just got this from the NwN2 Forums/FAQ


--- Quote ---q16. Will NWN have z axis for climbing, flying/levatating, jumping, etc?

a. Jason Keeney: A "z-axis" is not some kind of discreet, tangable thing that is the means to any kind of gameplay end. There is no "z-axis" plugin that we can add to the engine that suddenly makes possible flying, jumping, deformable terrain, spkie pits, swimming, climbing, multi-level walk-meshes, falling, hovering, etc, etc, etc...

All of these kinds of gameplay elements are separate and independant from one another. They will or wont be included in the game for a variety of reasons, possibly technical, but even more likely for their impact on the gamepley.

Its entirely possible that we'll inlclude flying and climbing, but not jumping and swimming... or there will be multi-level walkmesheshes, but no hovering, etc, etc, etc....

For each gameplay mechanic the term "z-axis" has a very different meaning and consequence. Simply calling out for it in general is, at best, hopelessly vague.

If you want to see flying.. ask for flying. If you want climbing, ask for climbing. Its going to be a waaaaay more productive discussion.

[Update Jan, 2005] Jason Keeney: There's not much in common between placeing a "placeable" and moving a creature in the middle of a game. A function like "ActionFlytoLocation" woule be, unfortunately, unrealistic. Flying movement instead of pathfinding? What if there's a building between where you are now and where you want to go? What if another creature gets in the way? No, some kind of path validation is pretty much a requirement for all movement.... scripted or otherwise.

Flying also presents a huge problem as far as player control is concerned. NWN's "click to go there" style of movement is not only certain to carry over to NWN2, but its also likely to continue to be considered the "standard" form of movement. To be able to control flight to some arbitrary location in the sky would be ackward at best..... how do you click on a point in the sky?

Now I'm not saying that there *wont* be flight... I'm just playing a little devil's advocate to remind you guys that many of your propositions have consequences that reach far beyond the immediate problem. It does little good to solve one problem if that solution adds two other problems somewhere else.

--- End quote ---

hope it helps

Courtfall:
I hope it's good ;)

Mercy:
Well I highly doubt Obsidian will ruin NwN2...Bioware did KoToR, and Obsidian did KoToR 2...KoToR 1 was good, awesome even, but KoToR 2 is the fucking best ever. Its seriously high ranking, its my number 2 game of all time, first being nwn ofcourse. Obsidian will most likely blow nwn out of the water with nwn, i put money on it.

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